Starfighter Research and Development Department

By lcarowan, in X-Wing

Welcome to the Research and Development Department!

This began with a thread started by Rhinoviru3 inquiring about ideas and resources for making custom cards. Here's the thread: In response, Hinnyboy posted suggesting a pretty useful card creating tool called Strange Eons ( http://cgjennings.ca...oad/update.html ) that he has made an awesome plugin for that includes templates for Rebel, Imperial, and Fringe (his own faction for pirates etc). I recommend checking out that thread (it is four pages) if you want more information or wish to see the limited development that has gone into the cards I'm posting.

This tool is awesome, and I've used it to make a number of cards. Most are for the Republic during the Clone Wars, though some are meant to be leftover ships used by the Imperial Navy in the following years.

Additionally I should mention Vagrant's work on droid starfighters here: http://community.fantasyflightgames.com/index.php?/topic/98456-vulture-droid-starfighters-swarms-imminent/

TLDR;

I made some cards. Comments and critique are appreciated. It'd be cool to have them balanced. Additionally, it would be great if anyone is able to put together some card templates for the Republic that fit with Hinnyboy's plugin (I don't have the graphic design skills necessary). Also, it would be cool if other people who have put together cards posted them here as well! Unfortunately there are currently no subforums for things like this.

So, first some cards for the Republic (the Rebel symbol is just a placeholder):

Squad_Seven_Pilot_Front_Face.jpg

Razor_Squadron_Pilot_Front_Face.jpg

Jai_galaar_Front_Face.jpg

Odd_Ball_Davijaan_Front_Face.jpg

Hammer_Squadron_Pilot_Front_Face.jpg

Obi_Wan_Kenobi_Front_Face.jpg

Jedi_Ace_Front_Face.jpg

Anakin_Skywalker_Front_Face.jpg

Again, please tell me how these cards are stupid. And if you have some of your own, it would be great if we could create a kind of database and encourage critical discussion of home-made cards.

Due to the 8 image limit, here are some more:

Jedi_Knight_Front_Face.jpg

Plo_Koon_Front_Face.jpg

Saesee_Tiin_Front_Face.jpg

Now some remnant Republic ships flown by Imperials:

12th_Squadron_Pilot_Front_Face.jpg

Sword_Squadron_Pilot_Front_Face.jpg

Shadow_Squadron_Pilot_Front_Face.jpg

Eagle_Squadron_Pilot_Front_Face.jpg

Really nice. You have done him right but this makes me feel sorry for Obi. Never very good in a ship.

His abillity and skill is fitting, and pretty good.

The V-19 a sensor upgrade instead of a drone?

And the arc just feels like it needs a cannon upgrade somehow... plus their pilot skills seem on the high side.

Great looking cards, and they are all rather interesting! But maybe either use a Republic symbol for them, if we are not assuming these ships will eventually with their pilots join one side or the other. Seeing as most if not all of these came in service to the empire.

PS10:

As far as I can tell, the ARC-170s were never equipped with ion cannons or heavier cannons, at least not by the Republic military. Maybe giving the V-19 the system upgrade as opposed to astromech would be a good idea, particularly considering there's no actual evidence that astromechs were used with that ship.

Animewarsdude:

You're right, all the one's with the Rebel symbol should be Republic.

However, getting that into the program I mentioned in my first post requires some skills I don't have (also, the Gimp can't load the .jp2 files that are used in Hinnyboy's plugin and I haven't yet gotten a program that can). Vagrant mentioned he might take a shot at doing that, though if he can't, I might take another go at it once I've finished some essays (might be a week or so).

Impressive work. Kudos.

PS10:

Also, on the issue of ARC-170 pilot skill for the Republic, I chose to make them quite high due to the fact that they were piloted by Kaminoan clones (all base on Jango Fett) who were essentially trained from birth with their predetermined roles in mind. Note also that I only have a PS range of 3-8 for this group, as I feel there would be a narrower variety of skills among individuals who are genetically so similar, and who also share almost identical basic training (skill differences would be based largely on individual experience in combat).

However, I think it might be a good idea to drop the Imperial ARC-170s to PS 2 and 4 (most Imperial pilots were either later inferior clones or regular citizens). However, fluff wise these were only given to particularly elite pilots due to the fact they were powerful and no longer in production.

A question: what dial are you using for the Delta-7?

Very nice, definitely enjoyed these!!!

Guys, I'll be going over the templates soon once I get time. Hinnyboy just messaged me the base files, so I'm good to go now.

Icarowan, if you want, you could take a shot at the Scarab-class starfighter, the precursor to the Droid Starfighter. You seem to have a knack of these things and good sense for them game wise. Go wild.

I was having on mind Pilot skill 0, as usual for droids. 1 Atk, 2 Ev, 2 Hull and 1 Shield.

Actions being simply Boost, and Barrage . (Inspired by the Jedi Starfighter games.) Points cost is 10, but feel free to experiment.

Which reminds me. Feel free to make use of the new action I made up: Barrage

It's like expose for droids. And a way to have them choose something other than evade spam with their low points cost.

With this action, increase your attack power by 1, when attacking this round with your primary weapon.

(To use it, just put a red die next to a ship instead of a normal token. When attacking, take that die as the extra attack one.)

Edited by Vagrant

A question: what dial are you using for the Delta-7?

For both the Delta-7 my starting point is going to be the A-Wing's dial, as they are very similar in design, though I feel like the Eta-2 should be a little easier to maneuver than the Delta-7. For the ARC-170, I'm leaning towards the TIE Bomber's dial. The V-19 Torrent may be similar to the X-Wing, and the V-Wing will likely be based on the TIE Fighter's dial.

At least those are my initial thoughts.

Vagrant:

That's awesome to hear! I will do a little research on the Scarab. For now I will use the Imperial template (just on a colour basis, CIS has always been blue to me, and the Republic red).

Edited by lcarowan

how do you come up with ideas for abilities to suit the pilots?

Oh, right. I forgot that Barrage uses a custom made Icon that I haven't yet sent to Hinny, so a placeholder can do.

If you are using the A-wing dial (or the Interceptor dial) for the Delta 7 then I foresee that Saesee Tin is going to be OP. That would mean he could change his maneuver to anything short of a K-turn for one stress. I don't know about you, but it think that is much more powerful than even Vader.

Revanchist:

I think you are probably right. Maybe it should just be limited to green maneuvers.

Vagrant:

Just boost and barrage? Also, no upgrade options?

A slightly de-juiced Saesee Tiin, and two possible versions of the Scarab-Class Starfighter (note the blank spot on the right side of the action bar for the first one is for the barrage action icon)(the second one just has this as a special ability):

Saesee_Tiin_Front_Face.jpg

OOM_Series_Pilot_Droid_Front_Face.jpg

OOM_Series_Pilot_Droid_Front_Face.jpg

Trying out some of the Extended Universe stuff, though I have only read a few of the books:

CEDF_Cadet_Front_Face.jpg

Trying out some of the Extended Universe stuff, though I have only read a few of the books:

CEDF_Cadet_Front_Face.jpg

EU ftw!

I've been working on some EU stuff too:

Rebel_Smuggler_Front_Face.jpg

Dash_Rendar_Front_Face.jpg

Trying out some of the Extended Universe stuff, though I have only read a few of the books:

CEDF_Cadet_Front_Face.jpg

I like this. Since the Chiss always made the Imperial design better, maybe it could get a System Upgrade slot.

Also, I've been thinking of stats for the A-9 Vigilance. Does 2-4-2-0 with Focus, Evade, and Boost, and a 180° forward firing arc sound reasonable as a stat line for say 11 pts.

I agree that Chiss technology was good, but as far as I can tell the Chiss clawcraft didn't even have enough space for proper hyperspace navigation equipment, they used a special beacon system. I don't feel like a system upgrade is appropriate.

Also, I put together a card for the A-9. It seems like the ship had stronger weaponry than even the X-Wing. I'm also somewhat unwilling to give out 4 agility dice. That's extremely high and potentially very difficult to deal with. These are supposed to be cheap and plentiful.

Academy_Pilot_Front_Face.jpg

They look incredible.

Revanchist:

Also, I'm not sure how a 180 forward firing arc should be done, and I'm not convinced it is necessarily representative of the ship in the lore (though it clearly has better control over weapon facing than other ships). I'm not really sure how to approach that and I prefer to be somewhat conventional with my designs (I don't want to create anything too radical that doesn't fit within the general perameters that FFG has already used). Determing points values for that is beyond my knowledge without some serious playtesting (and I don't get to play the actual game enough as it is).

aadh:

Thanks. If there are any ships you think would be fun to have cards of, mention then here. Also, if you are interested tell me what looks to powerful or underpowered here.