4 wave 4 pilots I hadn't seen yet!

By Rakky Wistol, in X-Wing

Curse you FFG for the ever so convenient dial placement!

ya. Just enough to start speculating.

So based on this and the original announcement:

Corran Horn is PS8.

Whisper is PS7.

Rexler is PS8.

Blount is PS6.

the red 1 turn is because the defender is faster than any other TIE fighter, so to make such a tight turn they have to slam on the brakes. But it's okay, because it has a green 5 straight.

Great catch btw! Now let's finish the text on the cards!

Dial leaks too... Red 1 turn on defender?! I don't get it.

Well, I think you probably take a 1-turn template, line it up with the nubs on the front of the ship, move the ship, then assign a stress token. :D

Dial leaks too... Red 1 turn on defender?! I don't get it.

Well, I think you probably take a 1-turn template, line it up with the nubs on the front of the ship, move the ship, then assign a stress token. :D

Unless it's new maneuver allows you to put the template anywhere...

Well, there's your "never before seen manuever". Red 1 turn. :huh:

So slow maneuvers are hard for the Defender? Then, probably its 3's are green.

Did Corran ever fly an E-wing? I knew he had his green Corsec X-wing and I was hoping to see him as an X pilot.

Well, there's your "never before seen manuever". Red 1 turn. :huh:

You haven't seen the B-Wing dial? :blink:

Whisper-

After you perform an attack that hits, gain 1 focus token? Defender loses 1 focus token? Steal 1 focus token?

Corran-

At the start of the combat phase, you may perform a free target lock action. That ship cannot attack you?

Rexlar-

After you perform an attack that deals at least 1 damage to the defender, you may give a token to an ally?

Blount-

When attacking, a defender hit by your attack does not shed stress/ion? Does not get bonuses for range 1? Does not get to reroll dice?

Whisper: After you perform an attack that hits, you may assign 1 focus token to your ship.

Seems the most logical outcome

Ninja'ed!

Edited by Jehan Menasis

So slow maneuvers are hard for the Defender? Then, probably its 3's are green.

We have super maneuverable, fast ships. We have slow, clunky ships. We have medium ships. How bout a ship that, instead of being slow and clunky out fast and agile, it is so FAST that the dial is limiting. we know the 5 straight is green. pure speculation, but maybe it doesn't have a straight shorter than 3, and has turns at 1 and 2 but they're all red? Would really set it apart.

I think they tweaked the Z-95 since the prototype. The paintjobs on these all look much better than the prototypes.

So slow maneuvers are hard for the Defender? Then, probably its 3's are green.

We have super maneuverable, fast ships. We have slow, clunky ships. We have medium ships. How bout a ship that, instead of being slow and clunky out fast and agile, it is so FAST that the dial is limiting. we know the 5 straight is green. pure speculation, but maybe it doesn't have a straight shorter than 3, and has turns at 1 and 2 but they're all red? Would really set it apart.

I like the idea, but what would the unseen/new maneuver be on the dial?

basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green

Did Corran ever fly an E-wing? I knew he had his green Corsec X-wing and I was hoping to see him as an X pilot.

Ditto.

The only time I can find would have been when the Rouges used E-wings and B-wings for a year or so.

So Rexler reads:

After you perform an (attack that) deals at least 1 D(amage to the) defender, you (???) token to f(???).

So it looks clearly like you are assigning tokens following a successful attack, but what is interesting is what appears to be an "f" after "token to". You would expect it to say "token to A (something)". That "f" leads me to believe that you would assign tokens to "friendly ships"...like maybe more than one.

On Whisper, I had similar thoughts, but it feels weak at that PS.

basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green

One thing I doubt they will change is no ship has all three turn and bank speeds. maybe red 1s, whit e 2s, no 3s

Edited by Engine25

On Whisper, I had similar thoughts, but it feels weak at that PS.

Depends on how badly (s)he needs focus tokens, I guess.

basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green

One thing I doubt they will change is no ship has all three turn speeds. maybe red 1s, whit e 2s, no 3s

Both the Interceptor and A-wing have all three turns.

Edited by Vorpal Sword

Whisper-

After you perform an attack that hits, gain 1 focus token? Defender loses 1 focus token? Steal 1 focus token?

Corran-

At the start of the combat phase, you may perform a free target lock action. That ship cannot attack you?

Rexlar-

After you perform an attack that deals at least 1 damage to the defender, you may give a token to an ally?

Blount-

When attacking, a defender hit by your attack does not shed stress/ion? Does not get bonuses for range 1? Does not get to reroll dice?

Edited by GiraffeandZebra

Has anyone noticed that the in-package shot of the defender appears to be the grey color used on the tie fighter, while the reveal photos showed it to be interceptor blue?

Corran Horn: At the start of the activation phase you may perform one attack. You cannot attack again this round.

That's my guess.

On Whisper, I had similar thoughts, but it feels weak at that PS.

Depends on how badly (s)he needs focus tokens, I guess.

basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green

One thing I doubt they will change is no ship has all three turn speeds. maybe red 1s, whit e 2s, no 3s

Both the Interceptor and A-wing have all three turns.

Ahh yes, my mistake, but no ship has all turn/banks at all speeds.