New dice and added mechanics

By 2P51, in Star Wars: Edge of the Empire RPG

Dbuntu, I REALLY take offence to your comment that I am racist. You know nothing of me, my background or who I am. You are taking something I said, that was said within a specific frame of reference, way out of context.

If anything, trying to translate a comment of mine about the colour of dice to equal racism shows something more about you than me.

The very thought that darker skin tones = evil, lighter skin tones = good never even entered my head. Why did it enter yours?

I definitely could see the addition of 'optional' dice being an asset to the game, as long as they're kept optional. I think it's help out with the aforementioned sandbox style games more than anything, especially with newer GM's making split-second decisions about what to do if they get stuck. Perhaps they can be added in additional modules, like some of what we've seen so far.

This.

If they wanted to bring out dice, that's cool - but I'd loathe it if they were REQUIRED to play. The system as-is works wonders, and doesn't need anything more to make it shiny.

And given how much fuss people kicked up initially when they found out they required unique dice to play... doubt FFG would want to risk a return to that old argument by bringing out more dice that weren't optional.

Except I don't think FFG is afraid of introducing new dice since it seems like a bulk of their games use them. Kind of my answer to those that talk about expensive dice are and that they aren't profitable. Given FFG more or less does it with their entire line I'm betting the opposite is actually true. Particularly since they aren't shy about offering standard dice conversions.

Edited by 2P51