New dice and added mechanics

By 2P51, in Star Wars: Edge of the Empire RPG

Kind of self explanatory. I've seen a couple times people mentioning how they'd like dice specific to each game CRB or some variation in the dice. I've always thought it would get in the way of the cross compatibility to change existing dice in much of any way. Then I thought that it might be possible for FFG to add some layer of new mechanic and have some nice dice to go with that. Some ideas I had.

Adversary/Encounter dice - A way to randomize and assist in sandbox style play or in whipping up home brewed modular encounters.

Sabacc or even just generic gambling dice - Create an in house EoE/AoR/F&D dice game with unique dice.

Expand the Squad/Squadron optional rules with specific dice or even a die to be used with the current dice.

The light saber die - A unique die to be incorporated in the light saber skill and regular combat. Not to OP it but just to add a layer of uniqueness.

Just some stuff off the top of my head.

What I appreciate about the current dice is that aside from the Force die, they all are potentially applicable to every single roll.

If they added more niche dice there would need to be a very compelling reason since the production volume may not be high enough to keep their cost down.

If it's just funky extra niche dice for the RPG... personally I have zero enthusiasm for that.

Now if they made a stand alone filler dice game that might be interesting and certainly one could find ways to make use of them in the RPG. That could be more compelling a product to me.

Edited by Liloki

I agree that a stand alone gambling game within the game would be cool. A single light saber die wouldn't be a big financial investment and I'm reasonably certain it would be popular. They could even just make a custom 12 sided that is the same as the Yellow upgrade die and call it the Jedi die and I bet it would sell.

though the books are printed so that the dice colors match their function, I would still throw money at different colored dice. I don't like having dice that looks like the dice of every other player at the table.

But that's just me being nit picky.

It's doable, it trips up their symbology a skosh in their books but it's not like it's insurmountable. I suppose they could do the translucent thing and probably other options and still maintain some color coding to it.

Adding new dice seems easy to me. They included the Sabacc rules with the Games Day module, just thought custom dice for it would be fun. I know I intend to include a lot of gambling in short order in my game, next session l think we will get to it. There has to be some easy dice game rules they could Star Wars-ify pretty easily.

I've always been pretty "meh" about dice. I gather what I'll reasonably need for a game. If even one new die were added, it had better be a damned fantastic mechanical application to what already exists, because I don't fancy the idea of having this "snowflake die" becoming unavailable/out of stock in short order. As it is, I have to special order everything, or order it online, and I'm sure many others are in the same circumstances. And, adding another die that didn't come provided as standard in the two sets I've already purchased will be more annoying than interesting.

Edited by Brother Orpheo

I'll check you off in the no column.........

I've always been pretty "meh" about dice. I gather what I'll reasonably need for a game. If even one new die were added, it had better be a damned fantastic mechanical application to what already exists, because I don't fancy the idea of having this "snowflake die" becoming unavailable/out of stock in short order. As it is, I have to special order everything, or order it online, and I'm sure many others are in the same circumstances. And, adding another die that didn't come provided as standard in the two sets I've already purchased will be more annoying than interesting.

Very much this. Unlike FFG's 40k line (shakes fist angrily when people try to mix them), the planned three Star Wars lines are meant to be compatible. The dice, the rules, even the characters can all move back and forth with very little difficulty. I could deal with the rules being different (though I'm very happy they aren't), but once you introduce mandatory purchased game aids or line specific mechanics, you really damage the compatibility of the games. I'm glad that FFG included a conversion chart in the books, in the event that someone is unable to find dice or a roller, but access to the dice is a huge issue already and the chart would be a little tedious to use repeatedly.

Now, I wouldn't be opposed to some special edition sets, like an otherwise standard set with lightsaber slashes instead of successes (maybe the dispair is Luke losing his hand), or a set for starship combat where the triumph is the Death Star's explosion. Aside from possible difficulties reading them at a glance, everyone likes collecting dice. But this isn't something that should be required.

I'm already expecting problems selling the game to my group since everyone isn't going to want to buy 2+ sets of dice so they can make their own rolls. This issue shouldn't be exacerbated by requiring game specific purchases.

I definitely could see the addition of 'optional' dice being an asset to the game, as long as they're kept optional. I think it's help out with the aforementioned sandbox style games more than anything, especially with newer GM's making split-second decisions about what to do if they get stuck. Perhaps they can be added in additional modules, like some of what we've seen so far.

I really only consider the added dice as more optional expansion to existing rules. A gambling game within the game. Some sort of add on optional rules. Adding additional dice to the existing mechanic would be more difficult and I only suggest the light saber as that has yet to be included as the only real avenue for doing that even if they tried. Any other circumstance would be too hard.

It seems very unlikely to me that FFG would introduce any new dice to the game at any point.

Obviously anything could happen, but I doubt they would do it.

I know that for me the custom dice were something that made me resistant to checking out the game in the first place. Eventually I reasoned that X-Wing Miniatures had custom dice as well and I loved that game (plus great experiences with FFG's other games like Arkham Horror and Civilization) and I decided to give it a shot.

Once I did, I obviously fell in love with the narrative dice!

But I doubt they'd want to add to the confusion by introducing further custom dice which are "optional" to the game, or "just for gambling sub-games".

I could be wrong...

I really only consider the added dice as more optional expansion to existing rules. A gambling game within the game. Some sort of add on optional rules. Adding additional dice to the existing mechanic would be more difficult and I only suggest the light saber as that has yet to be included as the only real avenue for doing that even if they tried. Any other circumstance would be too hard.

It seems very unlikely to me that FFG would introduce any new dice to the game at any point.

Obviously anything could happen, but I doubt they would do it.

I know that for me the custom dice were something that made me resistant to checking out the game in the first place. Eventually I reasoned that X-Wing Miniatures had custom dice as well and I loved that game (plus great experiences with FFG's other games like Arkham Horror and Civilization) and I decided to give it a shot.

Once I did, I obviously fell in love with the narrative dice!

But I doubt they'd want to add to the confusion by introducing further custom dice which are "optional" to the game, or "just for gambling sub-games".

I could be wrong...

Even if they don't add in extra dice, this could be a solid homebrew mechanic that could be easily be GMs, like the UOSM, the expansion of the force mechanic with 'Ways of the Force' that's been released prior to AoR & FaD. Perhaps creating some type of a die mechanic conversion chart may be a good asset to any GM, official or not. Maybe 2P51 could brew something up, because there are definitely instances in my sandbox games that I could see using some of the previously mentioned mechanics and I'm sure there are other GM's that would appreciate the addition

I had just noticed people asking about different dice and colors and such there is an undercurrent of interest there. I would imagine profit margins are more lucrative on dice than on print as well. Print is really taking a beating in the marketplace.

I had just noticed people asking about different dice and colors and such there is an undercurrent of interest there. I would imagine profit margins are more lucrative on dice than on print as well. Print is really taking a beating in the marketplace.

I would actually think that it's the other way around. Dice are a specialty item. So are cards and other game aids. Specialty items aren't going to be purchased as often as main items.

I, for example, own the EoE Beginner game and rulebook, the GM kit, and the AoR Beta. I would own the EoE Beta if I had the money when it came out, and am planning to pick up pretty much every expansion once the whole collection is available (I don't want favored material for only a few careers). I'm probably going to buy the AoR and F&D Beginners when they come out. But I'm not going to be purchasing any of the card decks or extra dice sets unless I need to. Many gamers are likely to to do the same and pick up the main books but pass on the extra specialty items.

You also need to factor in the cost of production. Dice are expensive to make. Keeping the dice as they are is a huge incentive to FFG because they've already dumped the startup costs to make them. More dice means more startups, and specialty items are less likely to make that money back than an item than can be used elsewhere and all the time.

Deleted for the sake of my sanity.....

Edited by 2P51

Deleted for the sake of my sanity.....

Ha!

I'll take your place on this one.

Dice seem extremely cheap.

I can buy a standard set of 7 for ~$5.

I don't see any reason for FFG to do different styles though. Their core is really based on the dice they have. I don't see them shifting away from it. And they have mentioned how much thought and work went into the dice themselves.

Having said that, I'd be interested in different color/style options.

Edited by Dbuntu

Deleted for the sake of my sanity.....

Ha!

I'll take your place on this one.

Dice seem extremely cheap.

I can buy a standard set of 7 for ~$5.

I don't see any reason for FFG to do different styles though. Their core is really based on the dice they have. I don't see them shifting away from it. And they have mentioned how much thought and work went into the dice themselves.

Having said that, I'd be interested in different color/style options.

Bless you.

I'd like to stress again I'm not talking about taking anything away from what exists but simply adding to the game. I get some people balked at buying the dice, I did for awhile but finally bought 3 sets. The thing is FFG has never been greed mongers on it, the app is a very low cost great alternative and they put a conversion chart right up front of the rule books for standard dice. Nothing says they couldn't do or wouldn't do the same for things they add.

I was more interested in a conversation on expanding the game and not price points of dice.

Edited by 2P51

I'd buy a set of chance cubes + the pamphlet of the rules of chance cubes in a flash.

Other than that, no new dice please. Especially not a light-saber dice as has been suggested. Force monkeys already have a dice (almost) all of their own to play with. Lets not make them twice as special over everyone else please.

Gem-dice or glitter gem-dice or marble-pattern dice could be a nice addition to the range for the well off collector, so long as they stick to the pre-defined colours. With my eye-sight, the colours are a nice way of making sure that a PC is rolling all the right dice from across the table. I also really enjoy the current vibe of light colours = good, dark colours = bad that the current dice have going for them.

light colours = good, dark colours = bad...

...racist.

I actually really like the dice as is. FFG did an incredible job designing them.

The colors make it easy to find just what I need for every roll. When looking for a d8 in a box of mixed dice all I ever see are d10s and I can never seem to get hands on d4s. Color coding makes a ton of sense.

Edited by Dbuntu

I'd buy a set of chance cubes + the pamphlet of the rules of chance cubes in a flash.

Other than that, no new dice please. Especially not a light-saber dice as has been suggested. Force monkeys already have a dice (almost) all of their own to play with. Lets not make them twice as special over everyone else please.

Gem-dice or glitter gem-dice or marble-pattern dice could be a nice addition to the range for the well off collector, so long as they stick to the pre-defined colours. With my eye-sight, the colours are a nice way of making sure that a PC is rolling all the right dice from across the table. I also really enjoy the current vibe of light colours = good, dark colours = bad that the current dice have going for them.

I'm not a Jedi groupie, but, is there any else as iconic as the lightsaber? Name a solitary skill or item that is discussed as much as light sabers in this forum. Just thought it might be easier to deal with dueling by inserting a die into the mix. I don't see how all the cool blocks are going to happen and I'm fine with the narration in this game, I want dueling and blocking blasters to have an active mechanic.

I was more interested in a conversation on expanding the game and not price points of dice.

I think this is getting lost in the mix of things.

Even simple d6, d10, d12 and d10 Conversions for what the OP has suggested would in essence be an excellent addition and could work with GM's trying to add their own flavor to the game. And even if extra dice were added as an option, I see it no different, from a GM perspective, as using the cards or extra modules that expand the rule system - you can either choose to allow or, or stick with the CRB. I think 2P51's goal here is to provide GMs with additional options to an already excellent toolset, which in essence is more of a boon than anything for GMs, in my opinion.

Edited by MosesofWar

I'm not a Jedi groupie, but, is there any else as iconic as the lightsaber? Name a solitary skill or item that is discussed as much as light sabers in this forum.

Mechanics aside, I really hate the lightsaber and wish people would shut the **** up about it already. That's not a personal attack, just a general thought about the state of Star Wars on the whole.

The duels were never about the lightsabers, forms, styles, or any mechanical elements like that. The lightsaber duels were (at least originally) about struggles of ideas. In short, it was about a story. The showdown in Jedi is about Luke confronting his father and refusing to follow in his footsteps. It's about temptation and redemption. The fact that Vader and Luke are swinging laser swords at each other is just an outward manifestation of a conflict that is very much internal and deeply personal.

My point is that these are moments that should be about the narrative; not the mechanics and dice involved.

I think that adding a new mechanic and die to the mix will potentially overshadow the intention of both the narrative style of the system and the foundation of what makes the lightsaber magical.

Edited by Dbuntu

Check. No dice for you.

Adversary/Encounter dice - A way to randomize and assist in sandbox style play or in whipping up home brewed modular encounters.

What - you mean something like this: https://www.storycubes.com/

Otherwise, naw - I'd give 'em a miss. I like the game simple as it is. Too many funky, one off dice will just compound the complexity without adding much benefit.

I suppose something like that, but Star Wars cooler of course. Again, I'm not talkin about anything anyone has to get. People don't have to buy the existing dice, they can get the app or use the conversion chart. FFG doesn't force anyone to get their dice.