I've enjoyed this thread, because there seem to be multiple ways to interpret the dice. In the scenario I posted, there were at least three different responses, none of which were the same as what I would have chosen.
Love this system.
Let me get the ball rolling again.
Scenario: It's a swoop bike chase through the busy streets of Coronet City! You've managed to offend some ganger at the Fel Swoop Cantina, and now he and his buds are chasing you at high speeds. The traffic is particularly dense, so you're rolling using "Stellar Phenomena" difficulty. The result turns up 3 net successes, 4 threat, 1 triumph, 1 despair.
The swoop gangers are forced to slow down, and drop back to Personal Long Range (3 Successes). However redlining the throttle is going to lead to an ominous stutter in the thrusters causing 2 System Strain and a Setback Die on your next check (4 Threat). Meanwhile your allies have warmed up the ship and are coming to pick you up (Triumph), but it looks like a CorSec patrol speeder will get there first (Despair).
This next one involves a little player metagaming, but I (the GM) approved and the group was happy to abide by the results.
After a botched assassination attempt, the party has decided to turn on their employer to cover up their involvement. However, two characters have yet to be informed of the change in plans, and find themselves in disguise aboard the original target's vessel as everyone involved flees Imperial forces above Cloud City. A Cool check to coordinate a new plan of action via comm-link while in the target's presence results in 2 Failures, 3 Advantages, 1 Triumph, and 1 Despair.