Are there any maps/supplements out there to help track range bands using the vehicle tokens from the beginner box? Thanks!
Range band supplement for space encounters?
No, the intent of the system is that range bands are tracked more abstractly.
There's not any specific distance on the table that corresponds to a range band in the game.
What I'm looking for is something like a radar screen with concentric circles and a line splitting it in half. That way, maneuvers can be tracked as ships move into different range bands. It's an abstract system I've seen used for Aerotech.
When we play, we just eyeball it. That's when we use maps at all, which is rarely.
Conviction, you're a good friend to have
Cool "map". Could be really cool if printed large enough to use X Wing minis.
But what about situations wherein there is more than 2 ships in the fight? And say they start to spread around a bit. Maybe a ship moves away from one, but laterally from another. Or in any other way splits the difference...
Not that this isn't useful 90% of the time. Just saying be aware there can be issues when the battle has more than 2 entities. This is the same issue that comes up sometimes with personal scale combat, BTW, just sayin'...
This is the range band map I'm looking for. I can go about my business. Move along...
Seriously, this is what I was looking for. Thanks.
I was doing this with a battlemat, concentric circles (like the download provided) and my x-wing minis. However, I'm going to try to do this all digitally next session (using Scapple but one could do it with any number of diagramming tools.)
In the end I might end up doing both just so my heroes can visualize it.
Cool "map". Could be really cool if printed large enough to use X Wing minis.
But what about situations wherein there is more than 2 ships in the fight? And say they start to spread around a bit. Maybe a ship moves away from one, but laterally from another. Or in any other way splits the difference...
Yeah, that has occurred to me too; it's all fine when your heroes are all in one ship and can be placed in the center. Doing some sort of venn diagram for multiple ships per team looks complicated, and has been a stumbling block for me while I devise a way to track ranges digitally and remain abstract.
With smaller encounters I'd be tempted to borrow an idea from WFRP and track range bands with counter-tokens, but I like the space map linked above for bigger conflicts.
I just needed one for the beginner box ship tokens, so this is good
Question, what do the numbers on the right side indicate and how do they work?
LOL
I use a similar map on roll20 and it works like a charm. The PC ship stays in the center, always, but all the other ships move in relation to it. When the PC ship moves, you actually don't move it, but you move closer or further all other ships. When an opponent moves, you only move that opponent closer or further. The numbers on the side are the numbers of maneuvers needed to move between range bands. For a given speed S, you need M maneuvers to move there from Close.
The difficulty is when the PCs use more than 1 ship. In that case, if the one ship is a snub fighter and stay close to the PC main ship, you proceed the same. Otherwise, I use tokens as in wfrp3 to measure the distance between that one ship and other ships.
Edited by CeodrynQuestion, what do the numbers on the right side indicate and how do they work?
It's an abbreviation of the Speed vs. the number of fly/drive maneuvers needed to move something to that range band.
So to move something from Close to Medium range a Speed 4 craft will have to take 2 maneuvers.
Also if you haven't' run the beginner's box encounter yet, be warned, it's a very boring encounter that places teaching the foundation rules over entertainment value. Might want to give your players a heads up so they don't think all space battle will be that lame. Once you incorporate the full rules set and proper encounter design it gets a lot more interesting.
We use the Xwing minis and some of the star wars miniatures for ships (with some lego to make up the difference). What I'm thinking of trying for our next game is to take pipe cleaners of varying sizes, each representing a range band.
That way it's still abstract "You punch it and fly ahead, you're now medium range from the YT-2400 and close range to the Tie Fighters" and throw down the pipe cleaners in between the models. I figure it will take 2 seconds, is faster than me writing down where each ship is relative to each other, and as soon as a ship moves we just adjust as needed.
So a long green = long
Medium red = medium
Short yellow = short
Tiny blue = close
Edited by Blue DogWe use the Xwing minis and some of the star wars miniatures for ships (with some lego to make up the difference). What I'm thinking of trying for our next game is to take pipe cleaners of varying sizes, each representing a range band.
That way it's still abstract "You punch it and fly ahead, you're now medium range from the YT-2400 and close range to the Tie Fighters" and throw down the pipe cleaners in between the models. I figure it will take 2 seconds, is faster than me writing down where each ship is relative to each other, and as soon as a ship moves we just adjust as needed.
So a long green = long
Medium red = medium
Short yellow = short
Tiny blue = close
A very good solution if the players are using multiple ships. Might get a little spider-webby, both otherwise very nice. May have to try that out myself.
We use the Xwing minis and some of the star wars miniatures for ships (with some lego to make up the difference). What I'm thinking of trying for our next game is to take pipe cleaners of varying sizes, each representing a range band.
That way it's still abstract "You punch it and fly ahead, you're now medium range from the YT-2400 and close range to the Tie Fighters" and throw down the pipe cleaners in between the models. I figure it will take 2 seconds, is faster than me writing down where each ship is relative to each other, and as soon as a ship moves we just adjust as needed.
So a long green = long
Medium red = medium
Short yellow = short
Tiny blue = close
A very good solution if the players are using multiple ships. Might get a little spider-webby, both otherwise very nice. May have to try that out myself.
That's my concern as well - I have 6 PC's in my group, and currently 4 of them fly the YT-1300 (The Drunken Mynock), as pilot, co-pilot/engineering station and 2 gunners, 1 flies their Naboo fighter and 1 flies their Z-95 headhunter. This *seems* like a good solution but I won't know until they get into a space battle. Probably once they try and bust someone out of the imperial naval facility they're currently infiltrating.
That space battle will be a helluva thing - I've got their 3 ships, a ton of imperial ships and some rebellion ships that will blast in out of hyperspace at the last minute to save them. I suspect I'm just going to abstract the rebellion vs empire ships and battles and just track the empire/player ships.
I'll take some pics if I remember and let you guys know how it works. I still think it will be easier to track than trying to write down the changing range band and speeds of each ship. I also had a thought that I can use the number tokens from xwing to track each ships speed if I want to.
Edited by Blue DogI have actually incorporated the range rulers from the Star Wars X-Wing Miniature Game and worked them into range band distances (1= Close, 2= Short, 3=Medium, 4=Long, 5=Extreme), along with using the ship miniatures for space combat. So far, its worked out pretty well...