So with store championships coming up I am in a debacle on what to run and would like a community opinion if you have time.
Squad 1
Squad leader is a must here, and I enjoy running assault missiles simply because of the area damage, with a free action from Jonus (usually used to get a target lock after higher PS ships have moved) I have no issue rolling 4 dice and usually getting 3/4 hits, thus resulting in splash damage.
I can then send the one bomber up to the front lines where it can be used as a blocker while the other bomber stays back and unloads another payload.
Tie Fighters are used for blocking in the initial rounds.
Squad 2
12
This is my version of a TIE Swarm, 4 ships that can shoot at 3/4 shots regularly to me are way better than running anything more. I also don't enjoy running any list that is above 6 ships, against another swarm it is just too clustered and hard to maneuver and play within the time limits.
I am at 99 points here to help secure initiative.
Squad 3 (a variant of what got me to top 16 at nationals)
My nationals squad was Howl, 2 sabers w/ ptl, 2 BSP w/ DTF
I have found that having a high PS with interceptors always pays off. Both Soontir and Turr are by far the best pilots of the bunch, both running at PS9. Academies for blockers and howl for the Pilot Effect. this squad is more fragile than the other two, however has a much more consistent payload when played well.