Noob Ship Building Questions

By Chaki, in Rogue Trader

Fur funsies, i already have an interesting Endeavour in my eyes. Playing Lord of War on Zayth. The "morality" purpose is, in the back of my characters head, by ending this war, he will establish a functioning Imperial World in the Heathen Stars in the long run.

A question that came up when i tried Hit-and-Runs with a teleportarium...

I can't find any effects for disabling specific components like engines. Steering a cruiser, its of course in our best interest to use our commandos to disable the engines ASAP.

Edited by Chaki

One cruiser I haven't seen anyone mention... What, you've no love for the Secutor? Sure, it's only a light cruiser, but it can mount 2 void shields, and the combination of Prow + Dorsal + Broadside means it can hit almost as well as a full cruiser to the sides, and significantly harder when closing.

Cheers,

- V.

From the first look of it, i loose 10 hull, the ability to equip some more cruiser components and i'm noticing some serious power issues. While i could use Auxilliary Plasma Banks to combat this.... i just don't like including tools that can do more damage to me when worst comes to worse.

A question that came up when i tried Hit-and-Runs with a teleportarium...

I can't find any effects for disabling specific components like engines. Steering a cruiser, its of course in our best interest to use our commandos to disable the engines ASAP.

I'm a bit confused about this.

p. 218 describes Hit and Run actions, referencing the table at p. p. 222.

Fire, Depressurisation, and Other Hazards (p. 221-224) describes what happens when you turn off a component.

You generally can't simply turn off a plasma engine the size of several city blocks, with multiple redundant back up systems, designed to stay active indefinately, which is why the table on p. 222 explicitly doesn't allow you to do so (that and game balance).

It's all there, really.

All pages referenced are in the core book, obviously.

Fur funsies, i already have an interesting Endeavour in my eyes. Playing Lord of War on Zayth. The "morality" purpose is, in the back of my characters head, by ending this war, he will establish a functioning Imperial World in the Heathen Stars in the long run.

A question that came up when i tried Hit-and-Runs with a teleportarium...

I can't find any effects for disabling specific components like engines. Steering a cruiser, its of course in our best interest to use our commandos to disable the engines ASAP.

I have the same plan for Zayth. But the key to the Heathen Stars in my mind is Naduesh. I want to set up Naduesh to export food and water (and soldiers) to Zayth in exchange for their macrocannon.

Considering Zayth's a nuked wasteland I'd imagine they'd pay well for fresh fruits, veggies, meat, and clean water.

EDIT:

As for the Secutor, I think it looks quite sexy (Sexy-tor?) but it's handicapped by being a Light Cruiser. The Shipmaster's Bridge is Cruiser only. The plasma drive's power output too is greatly affected, but the niggling factor is its space--that Dorsal slot needs to be filled to get the most out of the hull, but it eats up a lot of space.

If you're looking at a purer combat ship, sure. But it's a small leap to a full Lunar and cheaper to go with the Ambition.

The Secutor and the Conquest star galleon are two ships I have difficulty fitting satisfactorily.

Edited by Marwynn

Tenebrae: Somehow i missed this three times. Derpmoment here.

Marwynn: Other endeavours i consider is cleaning out Pirates, but i can't do that without asking the GM "have we heard about a pirate problem somewhere?", so i'm just looking at the fluff and softcreate some ideas.

Tenebrae: Somehow i missed this three times. Derpmoment here

happens. I was worried for a moment

Don't get me wrong, definitely a good idea to do something with Zayth. Just providing additional fodder for you--I find the whole Heathen Stars region quite intriguing.

If you're starting out in Footfall then it'll be easy to hear about pirate attacks, most likely in Winterscale's Realm. You can definitely make a whole Endeavour out of that--get a few trading companies together who've lost a ship or two while passing through a route and you offer to clear it up for a cut of their trade profits.

Also, a cut of the booty (as in all of it).

Well first things first, our DM declared that we'll be dropping out of Warp to react to a distress call.

We'll probably be starting somewhere next week, we're pretty psyched, i used my aquisition for a Starchart Collection and i had a blast creating a disturbing background for my RT.

Thanks again for all the help of you people here in this thread.

Regarding the look of a ship.... i'm searching for something to extrapolate from. I have not a real clue about the options regarding the looks of a ship beyond "hey, its a Lunar Class Cruiser!"

As we do not have the Armored Prow component, i guess we won't have the distinct prow most imperial ships feature. I thought about featuring a Statue of my RTs most favorite Saint, but i'm open to suggestions.

The original Bfg books are available on the Gw website under the specialist games tab. They are free and have a bunch of good illustration in there. Hope this helps.

Regarding the look of a ship.... i'm searching for something to extrapolate from. I have not a real clue about the options regarding the looks of a ship beyond "hey, its a Lunar Class Cruiser!"

As we do not have the Armored Prow component, i guess we won't have the distinct prow most imperial ships feature. I thought about featuring a Statue of my RTs most favorite Saint, but i'm open to suggestions.

something like this perhaps: http://profitsdemand.wikidot.com/profits-demand-ship

Admittedly it has only broadsides and no lance batteries, but yeah.

Regarding the look of a ship.... i'm searching for something to extrapolate from. I have not a real clue about the options regarding the looks of a ship beyond "hey, its a Lunar Class Cruiser!"

As we do not have the Armored Prow component, i guess we won't have the distinct prow most imperial ships feature. I thought about featuring a Statue of my RTs most favorite Saint, but i'm open to suggestions.

Well, not necessarily. The same basic prow shape turns up on a number of transport vessels as well, albeit without the heavy armour backing it. For that matter, the classic high-sided armoured prow shown is only one style used by the Imperial Navy, and the exact shaping is implied to be a result primarily of the fashions popular at the shipyard of origin: the one commonly depicted is, I believe, typical of Cypra Mundi and Martian/Jovian/Saturnine yards. The Voss shipyards tend towards having the highest and lowest decks being the same length, with the prow's profile forming a pronounced 'C' shape (look at the Falchion, Endeavour, Endurance and Defiant classes for examples). The Kar Duniash yards go for a smoothed equivalent to the broad prow used on the Avenger, Exorcist and similar grand cruiser hulls ( Example ).

Basically, the shape of the prow can help point out the ship's original home point, unless the current (or previous) captain has decided at some point to refit it. In terms of refitting- giant figures, animal (real or mythical) heads, faces, skulls- they're all good. I have, in fact, seen BfG conversions which replaced the prow and fo'c'sle with the helmets from space marine terminators. Those looked surprisingly good.

Lunar-ClassCruiserandMars-ClassBatt.jpg bfg+graphic.jpg

Did he not want a Lunar?

Admittedly, the second image is a Lunar Class Cruiser, with some frigates in the distance and a Chaos Battle Cruiser (I'm assuming) being attacked.

The first image is a Lunar (top) and Mars (bottom).

Thanks a bunch, i have a nice description of one of the C-shaped prows, where the lances are sitting, basically acting like phaser banks :D

Did he not want a Lunar?

Admittedly, the second image is a Lunar Class Cruiser, with some frigates in the distance and a Chaos Battle Cruiser (I'm assuming) being attacked.

The first image is a Lunar (top) and Mars (bottom).

There's also a Dauntless in the middle distance in that first image. Actually, looking at it, there's only one identifiable frigate in that image: a Sword class. There are plenty of Cobra destroyers, and several ships too small/far away to easily identify. And the ship featured front-and-centre, while it has been described as a Lunar, appears to actually be an Armageddon class battlecruiser (note the dorsal lance barbettes).

Armageddon, Lunar, both are one in the same. Just a conversion of the other. I should put a disclaimer that I am not an expert though, so they might be slightly off. Thanks for the clarification though.

I'm currently creating some possible Endeavours (to give our GM some directions) and regarding this, people said, that we probably won't be founding Colonies with a ship like our Lunar.

My question is: Why is that? Just because it is geared towards combat? Ruleswise there seems to be no problem with us being diplomatic with some other factions to transport the necessary materials etc

Lack of endeavour bonuses mean it'll take longer to get all the colony bits sorted, I imagine.

Only other thing that springs to mind is: Do you have some form of cargo-holds?

A really nit-picking GM could insist that you'd need cargo holds to carry people and materials to start the colony.

But hey, transports are cheap.

We had our first space combat and its somehow less thrilling than expected, which i think has more to do with the players not knowing what their options are and it felt more like me moving the ship and giving orders than proper cooperation between players.

Also... one cruiser against three ork onslaughts is just brutally boring. We shoot, don't hit, they shoot, don't hit, and if they do, they don't get through the multiple voidshields.

I seriously consider, that starting with a frigate and a transport is the better option.

>Orks

>Shooting

They hit the big red button and slam into the side of your ship, shooting is just supposed to be something to do on the way.

Khornate vessels are pretty much the same way. I want to stat up a Repulsive that hasn't any weapons for just such a purpose.

Khornate vessels are pretty much the same way. I want to stat up a Repulsive that hasn't any weapons for just such a purpose.

Chain-grapple broadsides. Totally impractical but very 40k.