So, i finally found people to play Rogue Trader and as a Battlefleet Gothic Enthusiast, i delved into the ship building rule and whipped out an Overlord Battlecruiser, with Sunhammer Lance Batteries on Deck and Stygies Macrocannons in the Prow.
Barracks, a Munitorium and Copartmentalized Cargo Holds rounded it up.
A lucky roll of 10 on the profit factor brought me 70 ship points for this whole operation.
So, after reading through a few threads here, i felt the notion, that this may not be a good setup as a starting ship. The background of my RT will be that he's a regimental commander gifted a Warrant as a reward with the requirement, that he colonizes a planet after a while.
I have no idea what the requirements could be for a ship, except for combat purposes and hauling cargo. This mostly comes from my inexperience with the game.
From a character perspective, a focus on boarding actions, invasions, hauling big amounts of people + supplies (soldiers mostly) is expected from my RT, but everything under Cruiser size seems very... pathetically small or doesn't offer the speed i expect from a starship. (A good example would be the Universe in the speed department)
I dunno how much speed and amor in the end factor into survivability in space combat, but could imagine that with 70SP you could create a Universe, thats functioning pretty nifty as a Mass Army transport + Cargo + Carrier.
Essential Components include the following:
Jovian Pattern Class 4 Drive , Strelov 4 Warp Engine © , Gellar Field, Ship Master's Bridge (C, CB, CG) , Vitae Pattern Life Sustainer , BG-15 Assault Scanners , Voidsmans Quarters
Also, can somebody explain to me how cargo space works? I simply can't figure out if i have to buy a main hold or one compartmentalized hold suffices.
Edited by Chaki