So, after having played a few sessions of EotE now, and after reading and rereading the core rulebook a couple of times I've noticed a few things...
- There is really very little indication for most skills about what difficulty particular uses of those skills should entail (Athletics, for example).
- Additionally, there is little guidance in determining what should increase difficulty, upgrade difficulty, or add a Setback or Boost die (or dice) to a skill's usage.
- The descriptions for some skills can be somewhat confusing (such as Vigilance--see below).
I've noticed that most of the time, my GM is increasing difficulty for skills whenever something seems to be not easy, but rarely uses Setback dice, or upgrades to the difficulty (other than the occasional flipping of a Destiny Point). Is this how most people's games go? I feel like there could be some more definition here, to indicate some relative difficulty of various tasks, to get a better sense of when the different sorts of difficulty dice should be employed.
On the Vigilance comment, the description of the skill mentions spending Threat and Despair, but there's not really any indication of when rolling against a difficulty would ever occur--the uses for the skill are to determine initiative, for which the section on Initiative on page 200 says is a Simple (-) check, meaning no difficulty dice are rolled, or determining whether you have a key piece of equipment, which is fairly vague on its own, let alone when attempting to determine difficulty. What am I missing?
So, other than some clarification or wisdom on this point, I was wondering if people might want to post some of their own examples of situations/skill uses with the difficulty they use, assign, or have faced off against, and maybe what they consider grounds to improve or upgrade difficulty, or add Setback to.