Rift movement

By Guest, in Arkham Horror Second Edition

When a white rifle on a hybrid black/white rift after the mythos indicated that its symbol moves on black, does a doom token is added?

Also, can someone please tell me where I can find the secret encounter that sends you to the top of the kingsport head?

Tnx.

I don't know where the encounter is located, but I can answer the first question.

You only place a doom token if a rift symbol matches the color of movement on the card. If it's a white circle, it only adds a doom token when the movement card shows a white circle. If it shows a black circle and moves on the dual white/black arrow, it does not add a doom token.

I don't remember an encounter but there is a Mythos card that does it.

What mythos card?

Also, are you sure it has to be seen on white? because the rule say that when a rift moves a on path that matches its color a doom token is added. Is says path, and black/white is considered to be white.

Can I get confirmation on this?

Kevin stated that it's the color matching the symbol, not the actual movement the rift makes. When a rift is in a Dunwich vortex, for example, it will not move—but it continues to spit out monsters and add doom tokens when its symbol comes up and when it matches the right color.

So moving on a white/black arrow doesn't automatically add a doom token. The color of the rift's symbol on the mythos card has to match that of the rift.

Another way to look at is is that an arrow's color is either white or black from the perspective of any given monster; not both at the same time.

Tibs said:

Kevin stated that it's the color matching the symbol, not the actual movement the rift makes. When a rift is in a Dunwich vortex, for example, it will not move—but it continues to spit out monsters and add doom tokens when its symbol comes up and when it matches the right color.

So moving on a white/black arrow doesn't automatically add a doom token. The color of the rift's symbol on the mythos card has to match that of the rift.

Another way to look at is is that an arrow's color is either white or black from the perspective of any given monster; not both at the same time.

Thanks. So Dark Druid doesn't move all monsters after moving on a hybrid? Also, does that mean that even if white circle moves and the rift moves on a dual arrow nothing happens?

So you would say this applied to the movement of the Dark Druid as well? Seeing as he usually comes in on a location, the path leading out is a hybrid black/white path. So if a mythos card instructs him to move on white, do all monsters move as if he had moved on black? Or is it, as you seem to imply, the other monsters will only behave that way if hexagon moves on black?

flamethrower49 said:

So you would say this applied to the movement of the Dark Druid as well? Seeing as he usually comes in on a location, the path leading out is a hybrid black/white path. So if a mythos card instructs him to move on white, do all monsters move as if he had moved on black? Or is it, as you seem to imply, the other monsters will only behave that way if hexagon moves on black?

I don't know officially what DD's interpretation is supposed to be, because the Black Goat expansion is full of weird exceptions (Naacal Key, Magnum, etc). But since I have nothing else to go by, I apply the rule to DD. If hexes are supposed to move on black, then his ability activates, even if he himself doesn't move (say, for being in the same space as an investigator or something).

In short: hexagons move on black, then his ability triggers. If they move on white, it doesn't. His actual movement and arrows are irrelevant.

I agree, it should have been worded better.

kroen said:

Thanks. So Dark Druid doesn't move all monsters after moving on a hybrid? Also, does that mean that even if white circle moves and the rift moves on a dual arrow nothing happens?

No no—I meant that the arrows are irrelevant. Simply, if the mythos card shows that circles are supposed to move on white, then the "white circle" rift will both move towards white and add a doom token— regardless of whether it actually moves on a white arrow, a white/black arrow, or doesn't move at all (in a vortex).

Wait a sec, I was in a recess from this game for a long time so just crlafiy something for: do all monsters don't move if they're in the same area as an investigator?

Also, if someone could please let me in the loop of to where exactly I can find the secret mythos/encounter that sends you to the top of the mountain I that would be great.

kroen said:

Wait a sec, I was in a recess from this game for a long time so just crlafiy something for: do all monsters don't move if they're in the same area as an investigator?

Also, if someone could please let me in the loop of to where exactly I can find the secret mythos/encounter that sends you to the top of the mountain I that would be great.

Monsters do not move if they share a space with investigators.

The Mythos card is "Traveller Lost in Fog!"

Thank you! What an awesome Mythos.

The only monsters that move on even though they already are on the same spot as an investigator are the elusive ones.

All other monsters stay at their location if there's an investigator there, too.

The mythos card that sends you to the top of the mountain is part of the kingsport expansion. Just look through the mythos cards and you should find it.

Vitus_Prem said:

The only monsters that move on even though they already are on the same spot as an investigator are the elusive ones.

All other monsters stay at their location if there's an investigator there, too.

The mythos card that sends you to the top of the mountain is part of the kingsport expansion. Just look through the mythos cards and you should find it.

I shuffled them all, so it'd taken me a while to find them, but two posts above you already answered my question :) but tnx anyway

kroen said:

Wait a sec, I was in a recess from this game for a long time so just crlafiy something for: do all monsters don't move if they're in the same area as an investigator?

Also, if someone could please let me in the loop of to where exactly I can find the secret mythos/encounter that sends you to the top of the mountain I that would be great.

Monsters never move when they're in the same location with another investigator, unless the monster is Elusive . This does not count for rifts though—they always move exactly one space forward when they move, regardless of other effects in play.

If a monster is both Elusive and Stalking (Cultists with Glaaki and Tulzscha), then I guess you get to decide whether or not they remain in the space—it's not been answered officially. I'd say yes, they stay there. Why should a stalking monster move toward an investigator when it's next to one, and away again when it's on one—even if it is Elusive? It could be watching you from the shadows.

As for your Strange High House question—I don't know much about the encounters, but the name of the Mythos card that puts someone at the top instantly is, " Traveler Lost in the Fog ."

Thanks for the clarification.

I'd myself would've ruled that stalking+elusive stay on their target.

kroen said:

Thanks for the clarification.

I'd myself would've ruled that stalking+elusive stay on their target.

Right. Only Elusive monstes avoid combat with the investigators. But an elusive stalker can still hide in the shadows and stalk its target, even if it never attacks it.