During last year's tournament season, I flew dual bounty hunters exclusively, so I decided to go for rebels this time around.
After screwing around with several lists involving HLC B-wings & Jan, I haven't yet found a combination I'm completely happy with. Since I'm lucky enough to have three local store championships this month, I decided to just put together something that was pure fun to fly for the first tournament, which was held at Dice Age Games in Vancouver, WA.
I give you...(drumroll)... Full Retard .
Han Solo - Expert Handling, Assault Missiles, Gunner, Nien Numb, Engine Upgrade (63)
Tycho - Push the Limit, Assault Missiles, Stealth Device (37)
I had three goals: fly some serious donuts around the board, set a new record for stress counters on Tycho (my current high is 9), and finish at least 2-2.
We ended up with 13 players, and a *lot* of big ships (8 or so shuttles, 5 or 6 firesprays, and two falcons).
My first opponent was Adrian:
Kath - PTL, Gunner, Engine, Seismic charges
Saber - PTL (x2)
This first game was the first time I'd flown the list, and it took me a few rounds to get a handle on such a maneuverable version of the Falcon. Much to my surprise, my list was a lot more effective than I would have anticipated. I picked off the two sabers in exchange for all of Han's shields, which left Kath all by herself. The engine upgrade makes a Firespray rediculously maneuverable... but both of my ships could do the same thing, at a higher pilot skill.
(1-0)
My second opponent was Scott:
Chewie / Gunner / Expert Handling
Garvin
Biggs
Fearing my assault missiles, Scott set up his forces fairly spread out--Chewie in the corner, Biggs in the middle, and Garvin centered between the two. I decided to make a bee line for Chewie, with the intent of dropping two assault missiles into him before Biggs could give him any cover. I believe I managed to ping one or two shields off Chewie, combined. Scott then unleashed the fury of his red dice: Han was left shieldless and Tycho was one-shotted by garvin. I could only shake my head and laugh as his dice kept up their hot streak (we guessed that he only rolled 3 or 4 misses...total... the entire game). Even still, Han managed to take out Garvin & Biggs before Chewie finished him off.
(1-1)
My third opponent was Brian:
Dutch / Ion Cannon
Garvin
Biggs
Rookie
This was easily one of my all-time favorite games. Tycho & Han zoomed all around the board, dropping missiles and grinding damage on Brian's fleet, which he flew very well. Unfortunately, Tycho managed to juuuuuuuust clip an asteroid, and Brian was able to focus fire and take him out. By the last turn of the game, he had Dutch with 4 hull against Han with 1 hull left & a Blinded Pilot result. I was planning on zipping around at range 3, in hopes of needling him to death... but then Dutch clipped an asteroid, earning a Direct Hit. Unable to resist the opportunity, Han barrel-rolled right in front of him. Brian pointed out that I was blinded. "Ah, yes... but I have a gunner!" I dropped four hits and the round was mine!
2-1
My final game was against either another Scott or another Brian (sorry)
Krassis / Assault Missile / HLC / Mercenary Copilot
Saber Squadron / Shield Upgrade (x2)
This game went pretty quickly. Scott/Brian devoted all three ships to chasing Tycho, while Han kept harrassing them from the flanks. By the time Tycho 'sploded, Krassis was down to 5 hull and one of the sabers was gone. Krassis ate a two-hit-two-crit assault missile, and the last saber was unable to escape.
3-1
While I didn't manage to achieve a new Stress record, I ended up in a three-way tie for second, scoring a range ruler and some store credit. The build turned out to be a lot more effective than anticipated, too (albeit, mentally exhausting to use). Good enough, in fact, that I may end up using it again...
Overall, a great tournament at a great FLGS. Big thanks to Jim for running things, too.