Piratical Activities [Adventure]

By CrunchyDemon, in Game Masters

Below is the outline for the last adventure I made. We completed it over a single, 6-hour session.

This adventure assumes the PCs have already completed my previous adventure, "Treasure Hunting on Yavin 4", this could be considered a sequel.

It also assumes that the PCs were dealing with Bargos the Hutt's Majorodomo, Silas Nyx (whom I introduced in that adventure). And also assumes that Silas Nyx screwed them over in the end.

* Asterisks mean I tossed something into the outline specifically for my players, and dealing specifically with their characters and/or backstories.

Edited by CrunchyDemon

MISSION SETUP OR “BOUNTY HUNTERS FIGHT IN BARS”: On The Wheel, the PCs are enjoying a drink at their favorite new cantina, “The Droid’s Oily Mustache”, when a group of Journeymen Bounty Hunters (p400) enter and make their way to the PCs’ table. They should outnumber the PC’s 2 to 1, because Bargos the Hutt is pissed. Brief dialogue will occur before the shooting starts. Basically, Bargos the Hutt wants to know why the PCs are back from Yavin and his relics never arrived as agreed upon. Bargos has put a price on each of the PCs for 10000c (ten-thousand) dead. EG-17 will be with the Bounty Hunters*. The PCs will incur 5 obligation of “Betrayal” with Bargos the Hutt (maybe they haven’t betrayed Bargos, but Bargos thinks they have, so it’s irrelevant.).

  • The Bounty Hunters will attempt to Coerce the party versus difficulty equal to number of PCs (p106) in order to inflict Strain damage
  • The PCs may attempt Negotiation (p104) versus the Bounty Hunters in order to pay 10000c per PC and the bounty hunters will “forget that they found them”.
  • If combat commences, the Bounty Hunters will be using Disruptor Rifles and go for the kill. One of the Bounty Hunters is an 11 soak Wookie Madclaw in Heavy Battle Armor with Shock Gloves.
  • Fixer has tagged EG-17 with a restraining bolt, this will trigger if combat occurs and cause EG-17 to switch sides during the fight to the side of the PCs.*
  • If all but one of the Hunters is defeated, the last Hunter may be interrogated with Coercion. If the interrogation is successful and the Hunter is questioned about Silas Nyx, the Hunter will explains that Silas has not been seen on Nal Hutta for some time and this job came directly from Bargos. EG-17 will also offer up this information if all other Hunters are defeated.
  • If the players don’t think to ask the Hunters about Silas Nyx, then this adventure goes nowhere, so have one of the cantina patrons come up to the PCs after the fight and explain that those same Hunters were in here last week asking about someone named Silas Nyx. If pressed, this patron will suggest they speak to the bartender, BE-R5 to learn more.
  • The PCs can also return to the Bucket of Bantha Blood cantina, and find Siln Vorta, the Faleen Black Sun capo they ran bounties for in an earlier adventure. If Siln Vorta is questioned about Silas Nyx, Siln will say that he knows the man, but suggests they try Grunks (a Gotal security Guard at the Arena), Kashang (a Trandoshan mercenary who typically oversees cargo coming or going at Docking Bay 3), or that the PCs should try to schedule a meeting with Reom, CEO of Isotech.

ACT 2, “WHERE’S SILAS?”: The PCs may wish to track down Silas Nyx and settle affairs. Fortunately for them, he’s on The Wheel, but they don’t know that. They need to find out that he is on The Wheel, where he’s at, and where his allegiances actually lie. There are a few options for this.

  • The PCs can question any of the patrons, but all patrons at “The Mustache” will direct them to the bartender.
  • If the bartender of the “Droid’s Oily Mustache” is approached, the PCs will learn that he is, in fact, a mustachioed serving droid named BE-R5 (Bee-ee-ar-five) with an old “American western” accent. BE-R5 will explain that he’s never heard of any Bargos. But he has heard the name Silas. A regular at “The Mustache” a Gotal named Grunks introduced a friend once named “Silas”, a Devaronian. They were sharing drinks and talking. Grunks seemed eager to please this “Silas feller”. Grunks can often be found at the arena, working security for the bookies.
  • The CEO of Isotech can be approached, Reom. Reom will explain he sometimes takes private cybernetics orders from someone whose name appears on the forms named Silas Nyx, but never met the being in person. Nyx always sends an agent and his own moving crew to Isotech to pick up the orders when they’re done, usually droids and a single, “cybered-up” Trandoshan named “Kashang”. Kashang showed up in the arena about 8 months ago and hasn’t lost yet. Kashang doesn’t seem to have the same hatred for Wookies that others of his race do, he favors fighting outnumbered, or fighting beasts. Outside of the arena, Kashang is usually seen wearing a full set of Heavy battle armor and carrying a Light Repeater. He usually takes the shipments to docking bay 3 where they are loaded on freighters and moved out.
  • Grunks, the Gotal security guard at the arena won’t give any info about Silas unless he’s bribed with 5000c. Those credits will tell the PCs that Silas is Black Sun, he makes a ton of profits on the fights, and Grunks will arrange a meeting.
  • Kashang, the Trandoshan, will be much more forthcoming, as he’s actively recruiting for the Black Sun. Kashang will explain that Silas is looking for a new ship and crew to make “acquisitions” for the Black Sun, and the PCs might be perfect for the job. He knows nothing about any deals going sour between the PCs and Silas. He will arrange a meeting.

ACT 3, “DINING WITH THE DEVIL”: Regardless of how they got their meeting, the PCs will be directed to go to dinner at one of the fanciest restaurants on The Wheel, “Emerald” (but pronounce it “Em-mer-aaaald” to emphasize its fanciness), in subsector 10. They will be guests of Mr. Nyx and have reservations tomorrow night at 8pm. If they want to make a good impression, they should consider going to a tailor and getting some nice clothes valued at, at least 500c (this will negate a setback die to all social checks against Nyx during this act).

  • At the Emerald, the tuxedoed doorman will say, “No Droids”, this may be overcome with a Normal (3) Difficulty Charm check. Name dropping Silas Nyx will gain them a Boost. If the droid is also dressed nicely, this will reduce the difficulty by one.
  • They will also be frisked and relieved of their weapons without some great Stealth checks to conceal some gear beforehand.

They will be taken to Silas’ table for a great meal.Silas, as well as Grunks and Kashang will be there as well.Kashang will be dressed impeccably; Grunks will clearly be a poseur when it comes to high fashion (like I imagine Trevor from GTA5).The PCs may air their grievances about the relics, Silas will not even attempt to make amends, explaining that “business is business, and Bargos is far past his prime and no longer a good investment for anybody”.Silas will explain that he’s been working against Bargos for the Black Sun all along, and now stands a candidate for Vigo of The Wheel; he just needs one more thing to make that happen, a freighter full of Spice, taken from one of Bargos’ own ships.This shipment will effectively take Bargos the Hutt out of business.The facts of the mission are detailed below:

  • The ship is called, “The Yvette”, a YG-4210 Light Freighter (EtU p64), up-armed with concussion missiles and a serious Hyperdrive upgrade. It is captained by a Duros named Samwell (Smuggler Baron, p395), one of Bargos’ highest earners, who’s a skilled pilot and mean with a blaster. His copilot is a droid named EG-19 (assassin Droid, p410), even nastier in a ground fight, favors blades.
  • It flies with an escort of 2 modified JM-5000 Jumpaster Long Range Scouts (p256), piloted by a pair of female Chiss twins, “Atalia” and “Atanya” (I know they’re Chiss, but use the Sullustan Pilot-For-Hire, p396). The escorts are painted a distinct all black or all white color scheme, and have been modified with quad laser cannons, concussion missile launchers, and hyperdrives to match the Yvette. They hold wavering loyalty to Samwell and may flee if the Yvette is disabled.
  • The Yvette is carrying 75 encumbrance worth of Glitterstim (Rarity 8), Bargos pulled every string he had to make this deal happen. He was going to reassert himself as a mover and shaker of the criminal underworld. The shipment was headed to the Imperial Military Research Division on Coruscant.
  • It’s traveling along the Perlemian Trade Route toward Coruscant and will be dropping out of Hyperspace at Roche to navigate its asteroid field.
  • Roche has an asteroid belt which will cause problems for sensor, but is the perfect place for an ambush.
  • Ambush the Yvetee BEFORE it enters into orbit of Roche, while it’s still in the asteroids, and you will avoid any outsider interference, a Hyperdrive of 2 will get you to Roche in time, unless you mess up the Astrogation, in which case you’ll have to intercept the Yvette a Lantilles, where you’ll have outside interference from Mid Rim security patrols (Skipray patrol boats).
  • Disable the Yvette with Ion cannons, the Z-95s may be dispatched by any means. Samwell will try to flee and is known for making tough escapes.
  • Silas wants the captain of the Yvette, Samwell, alive if possible, so set blasters for stun; this will net the group a 7000c bonus (which they’ll have to split).
  • The PCs need to open ONE (and Silas means ONE) of the cargo containers and inspect the goods, then move the cargo off the Yvette and onto the PCs ship. Silas then wants the Yvette destroyed.
  • When the cargo has been moved, the PCs need to get out of the asteroid field and make a long-distance holocall to let Silas know the job is done and can give them the dropoff location of the cargo.

ACT 4, “GET YVETTE!”: Assuming a good Astrogation check, PCs should come out of Hyperspace at Roche, in an asteroid field, sensors will be problematic, and should cause at least 2 setbacks for all sensor checks. But the Yvette can be picked up by normal visual identification; the two Jumpmaster 5000s with it make it stick out. Fight ensues just as Silas said. The Z-95s will pull no punches in this fight, opening up with Concussion Missiles as soon as the PCs move to engage. Use the complications table from Beyond the Rim to deal with the asteroids.

  • If the Yvette is successfully disabled and the Jumpmasters are destroyed, it must be boarded, just stick the PCs ship up against it, extend the docking tube, lock it up against the other ship, and cut the hull open. A Lightsaber works just fine, so would a toolkit, but a Skullduggery check could also be used if the PCs hook their docking tube to an external exit from the ship (basically slicing a locked door), and have the tools to do so.
  • Once the Yvette is boarded, the PCs will find the defenders ready for a fight, they’ll be stuck fighting against Samwell and EG-19.
  • When the fighting stops, if the PCs crack open a cargo container, there will be no spice, only relics, THE EXACT SAME RELICS THEY RECOVERED FROM YAVIN 4!
  • If Samwell survived and they interrogate him, he’ll say that he was hired by a Trandoshan on Nal Hutta, with lots of cybernetics and named Kashang. And he was transporting the relics to Lord Darth Vader’s palace on Coruscant.
  • The PCs should contact Silas Nyx to tell him that there’s no spice here, it’s the relics from Yavin 4. If they contact Silas, he’ll say something to the effect of: “Yes, I know, I had to make sure you were the right crew for this job. Take the relics to Bargos, settle your affairs with him. He’s currently on his Pleasure Yacht, Oasis Nine , in orbit around Tatooine. He should be entertaining several other Hutt families for business dealings. I do not know if he will pay you for your efforts, but you will certainly regain his favor if you return his relics, that will free you up from him to do business with me. After that, return to the Wheel so we may conclude our business.

ACT4.5, “TIME TO MAKE A CHOICE!”:

  • The author has feels that the following are the most likely scenarios for what the PCs will do next.
  • They take the relics to Coruscant and deliver them personally. They should not be accosted if they are honest about their cargo. Their ship will be scanned, and the Empire will temporarily ignore any obligation the PCs have with them if they deliver the relics. The Empire will pay 25000c and the adventure is over. 5 of any Obligation to the Empire will be cleared. They incur 5 Obligation of Betrayal with the Black Sun. They will keep their obligation to Bargos
  • They keep the relics and do nothing at this time. The adventure is over; they gain 10 Obligation of Betrayal with the Black Sun. They will now have made a powerful enemy on The Wheel.
  • The “correct” choice for what to do next is to deliver the relics to Bargos’ yacht in orbit around Tatooine, proceed to Act 5.

ACT 5, “ART APPRECIATION ON OASIS NINE”: The PCs set a course for Tatooine and the first thing they see right after the planet itself and its twin moons is Bargos’ Yacht, the Oasis Nine. The PCs will be hailed by the Oasis Nine and asked what their business with the great Bargos is. If they respond to the hails with anything other than “we are returning his property” they will be informed that Bargos is “terribly busy” entertaining very important guests and is not accepting any visitors who have not specifically been invited. If the PCs gain their audience, they will be pulled toward the Oasis Nine via tractor beam, a docking tube will be extended for boarding, read the following to the PCs:

“You are escorted by Bargos’ protocol droid to his throne room where no less than 5 Hutts are gathered around a large, beautiful table, enjoying food and drinks.Thugs and bodyguards of all sorts line the walls and all voices go silent and all eyes move towards you as you enter the room and are introduced by the protocol droid.”

When the PCs give Bargos his relics, all Obligation with him will be cleared, but Bargos will ask them why they didn’t return with the relics.The PCs of course, can lie, and may try Deception against the Hutt and that certainly may work, but if any PCs mention Silas Nyx, Bargos’ eyes will go wide and he will flail his arms in anger and shout something to the effect, “Silas!?SILAS!?THAT TRAITOR, HE SET US UP!KILL THEM!KILL THEM IMMEDIATELY!”.Exactly at that time, the Imperial Star Destroyer “Executor” drops out of Hyperspace near Tatooine, read the following to the players:

Over every comm on the Oasis Nine, an distinctly Imperial voice echoes loudly, “ATTENTION starship Oasis Nine, This is Admiral Ozzel, of the Imperial Star Destroyer Executor, flagship to Lord Darth Vader.We know you are in possession of relics stolen from an Imperial Planet belonging to Lord Darth Vader himself.Prepare to be boarded!”And klaxon alarms begin ringing through the ship as ion bolts begin rocking against the Hull of the Oasis Nine.

Now you’ve got a fight.The PCs must fight their way off of the Oasis Nine, return to the docking tube, and re-board their Ship.If they take too long, they’ll have to fight Stormtrooper boarding parties as well.

Once they get back to their ship, they’ve got to fight through swarms of TIE Fighters launched from the Executor until they can make the jump to Hyperspace and return to the Wheel.When they jump into Hyperspace, read the following:

“As you finish plotting your course back to The Wheel, you see the Imperial boarding craft unhooking from the Oasis Nine and begin shooting at you.A final, glowing green barrage of laserfire from the Executor rains down on the Oasis Nine, destroying it completely, the green bolts start creeping toward your ship as the Executor begins zeroing in its fire.But even the mighty Executor is too slow as reality itself seems to stretch the stars pinstripe and you make the jump to Hyperspace.