Hey, so I have a question that I couldn't find an answer to in the book. Maybe I hadn't looked hard enough, but I thought I'd ask you folks.
What happens when a character takes wounds after they exceed their wound threshold? I know that when they exceed their WT they are incapacitated and receive one critical injury, but what if they receive further damage? Say an unconscious PC is lying on the battlefield and a stormtrooper walks up and blasts his body a few times? Or maybe a thermal detonator goes off next to him and his unconscious body is caught in the blast? I get that they'd simply add the wounds to the wounds that they already have, but is that it? That doesn't seem very deadly at that point. It'd just make it take longer to bring them back to being in an unwounded state.
Does a character who's exceeded their wound threshold keep taking critical wounds with every hit they take from there, rather than just the one when they exceed their WT? That would make sense to me (and make characters a little more easy to kill, which is always nice to keep players cautious and vigilant), but I can't find anything supporting this idea.
What do you do in your games? Do PCs just take the one critical wound when they exceed their WT, and nothing else? How do you explain further damage at that point?
Thanks for the input.