Big Imperial Ships?

By bayruun, in X-Wing

Given the size of the CR-90 in game (or at least rough estimates) and the fact that it is 150m long, I doubt that we will see any ships larger than about 200m entering the game. That being said, I'm all for seeing some Imperial ships added over time, but I'm in no rush. And for that matter I imagine FFG isn't either since Imperial players will suddenly want to double the amount of TIE Fighters that they currently own and that creates sales for FFG. I know that I'm trying to work out how I can fit in the purchase of an additional eight TIE fighters to bring me up to 16 and thus 200 points of Academy Pilots to through at my opposition.

In your place I'd hold off until we actually see the Huge ship rules. 16 Academy Pilots is nasty (although not as nasty as 15 Academy Pilots and Howlrunner), but with the really big ships on 0 Agility I'd also worry about players just rushing with 10x Scimitar + Protons, evaporating 90+ points of Corvette on the second round, and then taking a victory lap while the Rebel player tries to figure out how to kill 60 hp of Bombers with nothing but a handful of X-wings left.

And coming at the same problem from another angle, if 16 TIEs turns out to be as close as this game gets to an auto-win, they'd be edging dangerously toward pay-to-win, which as far as I can tell they're deliberately avoiding. So it's at least possible that they'll include some kind of rule that keeps you from running cheap stuff en masse.

The purchase of additional TIE's is more for the larger battles that I would start playing. I'd like to be playing 200-300 points a side and have 1 Huge ship, leaving a decent amount of fighter support as well. So it would be 16 TIE\ln and a bunch of TIE\sa and TIE\int thrown into the bargain.

The purchase of additional TIE's is more for the larger battles that I would start playing. I'd like to be playing 200-300 points a side and have 1 Huge ship, leaving a decent amount of fighter support as well. So it would be 16 TIE\ln and a bunch of TIE\sa and TIE\int thrown into the bargain.

Go with 300: it lets you kit out all the named 181st TIE/int (post-Aces) plus seven Saber Squadron Pilots. Saber Squad for the win!!

If FFG has demonstrated anything at this point, it is that there is no parity in their lineup. If you hold your breath expecting ships to be released in complete cycles, you're going to find yourself sorely disappointed - and very likely unconscious.

wut? Almost every ship has a similar counterpart on the other faction:

TIE Fighter - Headhunter

TIE Advanced - X-wing

TIE Bomber - Y-wing/B-wing

TIE Interceptor - A-wing

TIE Defender - E-wing

Firespray - YT-1300

Lamba Shuttle - HWK 290

TIE Phantom - some ship that isn't out yet? maybe no direct counterpart

I'm sure there will be huge ships for the imps, FFG probably didn't want to release $300 of large ships in between waves

Lamba Shuttle - HWK 290

The Shuttle and HWK aren't even really close to being the same thing. Even if you consider them both support ships, they don't do it anywhere near the same way. Plus it's been proven that the shuttle is actually a fairly effective fighter.

Saying that the Tie bomber is the same as a Y-Wing is pushing it a lot. They don't function at all the same way. Bombers function nothing like B-Wings do.

Same goes for the Advanced vs X-Wing, they're not even close the same thing.

The larger point is though was that there are 2 large imperial ships and only 1 rebel large ship. So while it's likely that they'll produce Imperial ships on the same scale, it's not a given.

I REALLY hope they don't make a Star Destroyer for this game. I'm already slightly annoyed that they compromised the 1/270 scale for the large rebel ships (not annoyed enough to stop me from buying one or both though!). A wildly out of scale star destroyer would just be ridiculous looking. Might as well play attack wing where the USS defiant is the same size as the USS enterprise-D

in 1/270 scale a star destroyer would be roughly 19 feet long

A super star destroyer would probably be the size of a football field

A death star would be about the size of a tri-county area

Edited by KommanderKeldoth

I will post a picture of me eating a shoe if by Christmas of 2015 a Star Destroyer is not released for this game. In the mean time, here is my guess for the first large Imperial ship:

http://starwars.wikia.com/wiki/Gladiator-class_Star_Destroyer

I will post a picture of me eating a shoe if by Christmas of 2015 a Star Destroyer is not released for this game. In the mean time, here is my guess for the first large Imperial ship:

http://starwars.wikia.com/wiki/Gladiator-class_Star_Destroyer

The Internet will hold you to that! ;D

In the mean time, here is my guess for the first large Imperial ship:

At only 500m long this could actually work. Would have to be 2 ft long, but it wouldn't look so massively out of place as a 1/1000th ISD next to a CR-90.

I will post a picture of me eating a shoe if by Christmas of 2015 a Star Destroyer is not released for this game. In the mean time, here is my guess for the first large Imperial ship:

http://starwars.wikia.com/wiki/Gladiator-class_Star_Destroyer

The Internet will hold you to that! ;D

FFG likes to be successful. A Death Star mission/set will be created sooner or later. We all want to push our x-wings and ties around/through a Death Star. I think the titles that will eventual come out be a part of that.

Star Destroyers are too iconic to not bring into the game in some way. I don't know how they will do it, but I'm willing to bet on it. It just makes too much sense. And yes, I will take a bite out of my shoe and then send it to FFG if they mess this one up... :lol:

I agree that they will work them in somehow, but they are so large that you would need to do it as terrain. Like maybe a star destroyer playmat with bridge, turbo lasers and shield generators as part of a mission.

Lamba Shuttle - HWK 290

The Shuttle and HWK aren't even really close to being the same thing. Even if you consider them both support ships, they don't do it anywhere near the same way. Plus it's been proven that the shuttle is actually a fairly effective fighter.

Saying that the Tie bomber is the same as a Y-Wing is pushing it a lot. They don't function at all the same way. Bombers function nothing like B-Wings do.

Same goes for the Advanced vs X-Wing, they're not even close the same thing.

The larger point is though was that there are 2 large imperial ships and only 1 rebel large ship. So while it's likely that they'll produce Imperial ships on the same scale, it's not a given.

I said similar, not the same. Obviously there are considerable differences between each pair of ships and those differences make the ships unique. Hwk and Shuttle are both ships not really intended for dogfighting, obviously they are viable ships because it's a game. B/Ywings are secondary weapons focused like the bomber and are more hit points, less agility counterparts to the xwing or TIE. X-Wing and Advanced are the same point cost for swamping a torp for a missile, an attack for an evade, and a better dial. They fill different roles, but there are obvious similarities.

Edited by Disgruntled

Honestly, I think if they ere to have done a deathstar trench they already would have.. the dynamics for that would have been during wave 1 where all the ships needed for it were just printed... to put it out now.. or later.. is kind ofnlack luster... and I have said it before.. I dont want to see an ISD, they cant justify taking a ship that size and dwarfing it for the board.. just to ridiculous in my view.. and others as well..

Quite frankly, I don't care what large ship they make, as long as it doesn't look like crap. One of the few things that Lucasfilm had down was art direction, and a lot of the designs that people from outside the studio came up with after the fact are absolutely awful. Apologies to you chaps that want a Lancer, but I couldn't bring myself to field the Space Dong even if it was the best ship in the game. For an Imperial Ship, it doesn't look very Imperial; in fact, it's downright boring (not to mention quite phallic). There's a lot of also-ran artwork from the 6 films (well, 3 films and 3 embarrassing disasters) and Clone Wars series that didn't make the cut, and I hope FFG draws on some of that before resorting to some of the absolutely awful EU artwork out there.

Bolda and Millennium Falsehood proved it could be done, and well, and that you didn't have to make a dull CR-90 clone to do it....

Honestly, I think if they ere to have done a deathstar trench they already would have.. the dynamics for that would have been during wave 1 where all the ships needed for it were just printed... to put it out now.. or later.. is kind ofnlack luster... and I have said it before..

I disagree. Timing is everything and you don't want to put it all out at once. FFG has been very smart to keep everything spaced out and affordable. At no point have I ever felt like a major investment was needed to play this game. FFG has obviously (and they have also stated) thought this out and still have much of the future plans under wraps. They are about to unveil two different ways to play the game! Had they done that before now, it would have been too much too soon.

Edited by Stone37

Well, I feel that would have been the best time to do it, the only ships were those that made the run and it would have given us something big to do. Also I noticed a lot of people made their own when it first started so... there's that... we don't have to agree, but I feel ... I personally .. wouldn't buy it now unless there was some other aspect of it I couldn't live without.. a new TIE fighter repaint.. or a couple ships.. maybe a TIE and a Y wing.. or any combo of wave 1 ships.. obviously with new upgrades and fun stuff.

I do agree with you that timing is everything..ni feel the timing should have been early, not later.. that's all.

Edited by oneway

I have a feeling we will get the Empire ships from Star Wars Rebels.

I hope not.. haven't really seen them yet.. and we dont know if it will be good, or bomb..

I hope not.. haven't really seen them yet.. and we dont know if it will be good, or bomb..

But the series take place during the time that the game is in as well. I don't think that is by accident...

In the mean time, here is my guess for the first large Imperial ship:

At only 500m long this could actually work. Would have to be 2 ft long, but it wouldn't look so massively out of place as a 1/1000th ISD next to a CR-90.

Given that if it is the same scale as the CR-90, it would be three feet; I think you're not looking at a good candidate. Anything that has hanger space inside of it is probably in the too large category.

I'd kill for a ISD, even just a Gladiator. However, I think the Lancer is most likely.

Given that if it is the same scale as the CR-90, it would be three feet; I think you're not looking at a good candidate.

Yes if it's the same scale, but you could reduce the scale by IMO a reasonable amount to get it down to something around 2 feet long and it wouldn't look nearly as out of place as a ISD would.

I still think that they're better off picking something in the 100-200m range, but if FFG does decide to go with something ISD shaped then it's a closer match then a full blown ISD.

IMO the best thing they can do is a Imperial version of the CR-90, perhaps a slightly different model or just a repaint. The CR-90 wasn't exclusive to the RA after all.

I'd kill for a ISD, even just a Gladiator. However, I think the Lancer is most likely.

The problem is that according to Wookieepedia, it's 250m long--more than half again the length of the CR-90, which is already a big model. It also substantially outguns the CR-90 to such a degree that you'd struggle to oppose it meaningfully on the fighter scale. (In the Rogue Squadron novels, IIRC, Corran Horn "kills" one by having a full squadron of 12 Y-wings each fire torpedoes at him while he maneuvers to put the Lancer between the torpedoes and his X-wing. One fires late, so the Lancer should have ~2.7*11 = 30 hit points.)

So I really think FFG will find something smaller and more suited to the game's starfighter-skirmish theme.

So I really think FFG will find something smaller and more suited to the game's starfighter-skirmish theme.

I'd like to think the people who brought us this game have enough sense to see how poorly a ISD would work, and so will do as you say, bring us something suited to the game. The CR-90 right now, at 90 points without any upgrades seems like it could actually work. But anything bigger is simply too large.

But no matter how many logical arguments there are against something as massive as a ISD which is an order of magnitude larger then the Lancer... There's a group of people who simply won't listen because they want their ISD no matter what.

So I really think FFG will find something smaller and more suited to the game's starfighter-skirmish theme.

But no matter how many logical arguments there are against something as massive as a ISD which is an order of magnitude larger then the Lancer... There's a group of people who simply won't listen because they want their ISD no matter what.

And this is why FFG will deliver. And they will do so in a way that fits the theme of this game. It's just too iconic. A Star Destroyer and a Death Star will enter this game in some fashion.

I'd kill for a ISD, even just a Gladiator. However, I think the Lancer is most likely.

The problem is that according to Wookieepedia, it's 250m long--more than half again the length of the CR-90, which is already a big model. It also substantially outguns the CR-90 to such a degree that you'd struggle to oppose it meaningfully on the fighter scale. (In the Rogue Squadron novels, IIRC, Corran Horn "kills" one by having a full squadron of 12 Y-wings each fire torpedoes at him while he maneuvers to put the Lancer between the torpedoes and his X-wing. One fires late, so the Lancer should have ~2.7*11 = 30 hit points.)

So I really think FFG will find something smaller and more suited to the game's starfighter-skirmish theme.

It's a game, they can ignore a description from the book and make a balanced ship that fits the idea of the ship.