Big Imperial Ships?

By bayruun, in X-Wing

If FFG has demonstrated anything at this point, it is that there is no parity in their lineup.

Good point, it's not like they have to release imperial cap ships. They clearly don't mind that the Imp's have a 2-1 advantage in large ships, so they may not mind that the Reb's have a 2-0 advantage in Huge ships.

But even if they do release some Imp cap ships, it's much more likely they'll release something on par with the CR-90 then anything else... That of course assumes that the CR-90 sells well enough for them to even consider an Imperial version. If the CR-90 doesn't sell well, then it's unlikely we'll see anymore ships of that size.

I'm pretty convinced that we (Minneapolis) are not in fact getting a new Football Stadium, we are actually getting a Deathstar model compatible with X-Wing.

The problem with larger ships is that unless they keep the Imperial ships pretty close to the same size they are going to get too powerful really quick.

A Nebula Frigate is as at least as much more powerful than a corvette as a corvette is to a fighter. The Lancer Frigate is as powerful as the Nebula Frigate, but since it was designed to fight fighters, I cannot image even 200 points of fighters being able to destroy one, at least not without special anti-large craft ordnance.

Maybe that is what we need, special missiles torpedoes and bombs designed to go up against larger craft.

All this being said, and after playing Attack Wing, what I really want is for FFG to give us another flight path game for larger ships.

OK. An exercise for all you ISD desiring Imperial types. Go out an buy about thirty tie fighters, ten interceptors, ten bombers and three shuttles. I'm just saying, if you want to sport a star destroyer you at least ought to be able to field the support compliment it carries. Oh, and when you do get that pile of ships, go ahead and lay them out all together on the playing mat. Now, with a straight face look me in the eye and say a two foot star destroyer is good enough...

Corellian Gunship and Lancer Frigates would be most welcome. My Corellian ship is 200 points, 8 sections with about ten hp each. Lancer frigate is much larger than the Correlain ship and would need to be a smaller scale.

A two foot ISD is good enough.

Since the Lancer was designed for starfighter hunting ( http://starwars.wikia.com/wiki/Lancer-class_frigate ) I can see that being a fine addition to the X-Wing game.

I'd buy one.

Oh my!

I have a friend who has a... model that looks very much like the Lancer. :)

Not sure the scale is quite right, though...

Thanks, now I can't see anything else but that when I look at that ship now.

You have to buy the ships, first... You need to show your conviction!

You have to buy the ships, first... You need to show your conviction!

Showing conviction is scratch building.

I prefer to blow up Ties, not collect them ;D

This is one of the reasons I'm not crazy at all about the large-scale ships. As it stands now the Rebels have a lopsided advantage. That and how the big ships aren't 1/270 scale with the rest of the minis that I love so very much :D

Here's an idea: FFG produces a capital ship "complementary game" to be used with the standard X-Wing Mini game. Give the larger ships like Corellian Corvettes, ISDs etc. the same scale, played on a "daughterboard" to the side of the main playing area. Events with the capital ships then reflect on the main board, and vice versa.

Just my .02

i am almost wondering if we may see a bulk cruiser, a weaponless cargo ship that serves a the focus of a scenario where the imperial player must defend its bacta supplies from the evil rebels trying to steel it.

You have to buy the ships, first... You need to show your conviction!

Showing conviction is scratch building.

But I'm pretty sure Nataris has done neither...

i am almost wondering if we may see a bulk cruiser, a weaponless cargo ship that serves a the focus of a scenario where the imperial player must defend its bacta supplies from the evil rebels trying to steel it.

I'd put mony on that.

Even more huge cargo ships would be welcome. More huge ship upgrade cards! And still plenty of playability.

Given the size of the CR-90 in game (or at least rough estimates) and the fact that it is 150m long, I doubt that we will see any ships larger than about 200m entering the game. That being said, I'm all for seeing some Imperial ships added over time, but I'm in no rush. And for that matter I imagine FFG isn't either since Imperial players will suddenly want to double the amount of TIE Fighters that they currently own and that creates sales for FFG. I know that I'm trying to work out how I can fit in the purchase of an additional eight TIE fighters to bring me up to 16 and thus 200 points of Academy Pilots to throw at my opposition.

Edited by Eltnot

Disney is sure to invent properly sized ships in episodes 7-9 for extra licensing revenue.

With the awkward situation of the usually dominant Imperials having ships too big for XWM and the strapped Rebels now having larger ships, would something like the ATR Assault Transport work for the Imperials? It would give the Imps a heavy ship to capture Rebel ships, set up tons of scenarios, and fit on the board. Thoughts?

(I echo previous support for the Lancer as a comprorable Imp ship to the CR90, fits the fluff as an Imp counter to Rebel starfighters, and is size appropriate. Though I think the Assassin-class Corvette would make a good Imperial ship as well since it's an updated version of the CR90, keeping with the theme of Imperials getting the newer toys/ships/superweapons.

Since the Lancer was designed for starfighter hunting ( http://starwars.wikia.com/wiki/Lancer-class_frigate ) I can see that being a fine addition to the X-Wing game.

I'd buy one.

Oh my!

I have a friend who has a... model that looks very much like the Lancer. :)

Not sure the scale is quite right, though...

Thanks, now I can't see anything else but that when I look at that ship now.

Right down to the dial on the back that adjusts... weapon strength? Engine speed?

Ok, I'm done, now, but I don't see how this could possibly be purely accidental. :)

(And I would totally buy one.)

I dont think they would actually make the SD's to a scale compatible with the x-wing miniatures. I just see a new type of game entirely. It'll just be the big capital ships at the same scale the corvette uses and it would go down from there. Maybe using the fighters as squadrons of 3 or 4 like the Axis and Allies miniatures but they would use entirely new templates for it. That would keep the game mechanic going and it'll be easy on your wallet. Then again it might look like the starship battles so maybe not but it's an idea.

With the awkward situation of the usually dominant Imperials having ships too big for XWM and the strapped Rebels now having larger ships, would something like the ATR Assault Transport work for the Imperials? It would give the Imps a heavy ship to capture Rebel ships, set up tons of scenarios, and fit on the board. Thoughts?

(I echo previous support for the Lancer as a comprorable Imp ship to the CR90, fits the fluff as an Imp counter to Rebel starfighters, and is size appropriate. Though I think the Assassin-class Corvette would make a good Imperial ship as well since it's an updated version of the CR90, keeping with the theme of Imperials getting the newer toys/ships/superweapons.

The problem with the ATR Assault Transport is that it looks like something a four year old would draw.
The problem with the Lancer is that it looks like a dildo with fins.
Neither make for an inspiring model that fans will want to rush out and purchase. The Lancer would also confuse any wives/girlfriends as to why their husbands/boyfriends are going out to buy flying dildoes.

You have to buy the ships, first... You need to show your conviction!

Showing conviction is scratch building.

Fair enough.

But I'm pretty sure Nataris has done neither...

::Edit::

eltnot :D

Edited by Nataris

You have to buy the ships, first... You need to show your conviction!

Showing conviction is scratch building.

Fair enough.

But I'm pretty sure Nataris has done neither...

Right, cause buying Ties has everything to do with an ISD.

I'm not sure what buying a snazzy fabric addition to a dress shirt, work shirt, or suit has to do with Imperial Star Destroyers either. Ohhhhh did you mean TIE's. :lol:

Given the size of the CR-90 in game (or at least rough estimates) and the fact that it is 150m long, I doubt that we will see any ships larger than about 200m entering the game. That being said, I'm all for seeing some Imperial ships added over time, but I'm in no rush. And for that matter I imagine FFG isn't either since Imperial players will suddenly want to double the amount of TIE Fighters that they currently own and that creates sales for FFG. I know that I'm trying to work out how I can fit in the purchase of an additional eight TIE fighters to bring me up to 16 and thus 200 points of Academy Pilots to through at my opposition.

In your place I'd hold off until we actually see the Huge ship rules. 16 Academy Pilots is nasty (although not as nasty as 15 Academy Pilots and Howlrunner), but with the really big ships on 0 Agility I'd also worry about players just rushing with 10x Scimitar + Protons, evaporating 90+ points of Corvette on the second round, and then taking a victory lap while the Rebel player tries to figure out how to kill 60 hp of Bombers with nothing but a handful of X-wings left.

And coming at the same problem from another angle, if 16 TIEs turns out to be as close as this game gets to an auto-win, they'd be edging dangerously toward pay-to-win, which as far as I can tell they're deliberately avoiding. So it's at least possible that they'll include some kind of rule that keeps you from running cheap stuff en masse.

Edited by Vorpal Sword