Just for funzies.
Modification - Small Ship Only
Maneuvering Thrusters [2pts]
Your action bar gains the barrel role icon.
Crew
Radar Operator [2pts]
You may acquire a free target lock at the beginning of the combat phase.
Crew
Flight Controller [4pts]
At the beginning of the action phase, you may grant a free focus or evade action to a small ship within range 1-3.
Crew
Exec. Officer [4pts]
You may ignore the first stress that would be assigned to your ship by enemy action each round.
Crew
Dock Master [2pts]
Your ship gains +1 cargo slot.
Crew
Stowaway [5pts from your own list total ]
Place this card on an enemy ship without a small base, regardless of ship capacity. Stowaway distracts crew members from using their abilities until captured. Cannot be captured in the first round. Action: Roll an attack die, on a critical hit, stowaway is captured.
Cargo
Unorthodox Wiring - Limited [7pts]
Action: Gain an additional two energy this round in exchange for producing one less in the next round. Cannot be used again the following round.
Cargo
Special Modifications - Limited [7pts]
Forward movements cost one less energy (to minimum of 1).
Cargo
Engine Flair - Limited [6pts]
When a small ship ends its movement phase facing and within range one of the rear base, it gains a stress.
Hardpoint
Reinforced Bulkheads - Limited [6pts]
Gain two additional hull points.
Hardpoint
Anti-Missile Systems [7pts]
You may roll a defense die when attacked by a secondary weapon.
Hardpoint
Stripped Hull Plating [8pts]
Reduce hull by two in exchange for producing an additional energy each round.
Hardpoint
Modular Design - Limited [6pts]
Reassign one hull point from the opposing section of the ship to this one.
Hardpoint
Salvaged Parts - [5pts]
You may flip a face up damage card down with "hull" or "engine" in the title upon receiving it without resolving the effect. Then discard this card.
Team
Damage Control Team [4pts]
Action: Spend a focus to flip a damage card upside down with "fire" in the title.
Team
Suppressing Fire Team [7pts]
When targeted by a secondary weapon, it must be fired from its maximum range.
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I am admittedly no good with point assignments so feel free to alter them.
Edited by R22