I'm legitimately confused here. On this thread, someone is concerned about the domination of swarms (quantity over quality), and they get torn into. Over on the Wave 4 Speculation threads, however, an overwhelming concern is that the new, expensive (quality) ships won't be played because of the efficiency of quantity. Just because they used a Rebel list that is not a true swarm as an example, doesn't mean their point is irrelevant.
I'm not a tournament player, and I'm not that concerned about what's statistically found to be best, so I really don't have that much of an investment in the topic. However, I constantly see threads about how powerful the TIE swarm is. That doesn't mean everyone runs it, and it doesn't mean it's unbeatable, but we shouldn't just ignore it. From what I understand, the basic strategy of the swarm is "focus fire." When people discuss how to beat it though, their strategy is vague, and essentially boils down to "play extremely well." Some might say, "What's wrong with that? You should play well in a tournament." The problem is, when the counter to something really simple is really complex, it's not balanced. It's not rock, paper, scissors, when scissors takes an elaborate gesture that not everyone has the physical dexterity for.
All that said, I'm not saying it's that much of a problem. I honestly don't know, and I have enough experience elsewhere to say that sometimes tournament-dominating strategies aren't always widespread because they're that broken. Sometimes strategies dominate tournaments just because they're the flavor of the month, until someone famously comes up with something new.
I do think it's something FFG should keep an eye on though, because experience has also taught me that this is a precarious game design feature. Why take a special ship that's a huge points investment when you can stick a couple of extra bodies in? Upgrading a ship into a powerhouse instead of running a swarm reminds me of Auras in Magic: The Gathering. Auras, spells that attach to/upgrade existing creatures, are pretty much jokes to any seriously competitive player, because all they do is put all your eggs in one basket, making it really easy for your opponent to gain a huge advantage all at once.
As casual as I am, I can still recognize when I'm massively handicapping myself. In the future, I don't want to know that I'm guaranteeing my defeat by using named pilots and upgrade cards.Y
Are point was that Swarms are not currently as big of a problem as presented in the beginning of this forum. Yes, they are one effective build, but not to the exclusion of other effective builds. Right next to this thread (When I was looking) was another thread written by someone claiming that FFF should not have allowed people to play 2 named YT-1300's because it was unbeatable. If one person is say that 2 falcons is unbeatable and anther is saying that swarms is unbeatable, they kind of prove each other wrong.
I have played this game from the very beginning (okay not really that long), I wouldn't call my self an expert in the sense that I am guaranteed to place in the top three of any tournament I play in, but I think I have seen enough of this game to say that Swarms are not over-powered.