My gaming group has gradually come to believe that large numbers of low quality ships is nigh unbeatable by a smaller fleet of higher quality pilots with upgrades. Evidence - 3 of the 4 finalists at our local official game store tournament were running rebel swarms, seasoned to taste, and 2X+2B was by far the most common build present. We feel this is to the game's detriment as it reduces variety. As a possible fix, I/we suggest the following new upgrade card -
Electronic Warfare Specialist (or system?) - Crew card or maybe System Upgrade - "Friendly ships within range one cannot be targeted for attack by more than one enemy ship this round."
This is sort of an anti-swarm card since it compels the swarm to un-focus its fire. Of course, it doesn't protect the ship carrying it, so the onus is on the card-holder to fly in such a way as to protect the EWAR ship. The threat of this card might motivate some of those swarm players to consider running lower ship count lists. This is sort of like a Biggs pilot skill except that you are not compelled to attack the EWAR ship as you are with Biggs. On the other hand, it's better than Biggs in that you can put it on a high hit point ship and it has potential effectiveness even if the ship itself is just beyond range 3. I'd rather make it a system upgrade to give Lambda something uniquely useful to do. My cohort prefers to make it a crew card so Falcon can run it. It might need to be a unique card.
What say we?