Basic Questions

By FootNote, in Star Wars: Age of Rebellion RPG

So if these questions are too basic, please point me in the right direction. I tend to look long term in my game. So I am kinda planning out my career out to transition from Edge of the Empire to Age of Rebellion.

I am assuming it should be simple enough to transition from EotE to AoR?

What are the main career/specialization's for AoR?

Annnnnnd I thought I had more questions than that lol.

Edited by FootNote

It will be. Careers in AoR are Spy, Soldier, Engineer, Commander, Ace, and Diplomat.

Nice. All make sense. Commander it is then for me then. It will be interesting to see the specialists underneath the Commander career.

Commodore, Squad Leader, and Tactician.

Commodore, Squad Leader, and Tactician.

****, I saw my local store have a beta book a while ago. I should have gotten it.

A lot more careers with some combat skills in AoR, and rightfully so. The Universal recruit tree is interesting. I have to say I like Force Exile better than Emergent though.

I really don't have a desire for any force abilities. It will be interesting to see it play out.

A lot more careers with some combat skills in AoR, and rightfully so. The Universal recruit tree is interesting. I have to say I like Force Exile better than Emergent though.

Emergent is a faster road to power...

I like them both - the traits really do make the two feel different.

A lot more careers with some combat skills in AoR, and rightfully so. The Universal recruit tree is interesting. I have to say I like Force Exile better than Emergent though.

Emergent is a faster road to power...

I like them both - the traits really do make the two feel different.

Likewise.

The Exile is more focused on the "mystical powers" side of being a Force-user, while the Emergent is more practical given it provides Grit and Toughness talents (useful things when expected to fight a war) as well as getting to the Force Rating talent a lot cheaper than Exile does.

I saw a single line in another topic someone mentioned they added one new skill and that it is a Knowledge skill. Does anyone know if other skills have been added, and how this would be addressed? For example, is FFG going to errata any of the EotE careers or specializations to incorporate any new skills they add?

Sorry if I missed this discussion somewhere else.

I saw a single line in another topic someone mentioned they added one new skill and that it is a Knowledge skill. Does anyone know if other skills have been added, and how this would be addressed? For example, is FFG going to errata any of the EotE careers or specializations to incorporate any new skills they add?

Sorry if I missed this discussion somewhere else.

I don't think they plan to make such changes even where they would make sense. For example, the Mercenary Soldier seems like it would be the natural place for Knowledge (Warfare), but then you have to decide which of the four specialization skills to replace (I'd say Discipline even though it's nice to have a doubled-up skill to select).

Actually. Another thought popped up. I wonder what they will be adding for force users? I know its too early for real jedi but I am assuming that there will be more powers.

Actually. Another thought popped up. I wonder what they will be adding for force users? I know its too early for real jedi but I am assuming that there will be more powers.

Well, if the Beta is anything to go by, Force-users will be getting a new universal specialization (Force Emergent), which combined with Force Exile from EotE will allow Force-users to get to Force Rating 3 (FR 1 from picking either spec, and then two instances of the Force Rating talent).

As for powers, Move got reprinted in the Beta, but two new powers were Enhance (bonus to skills and Force leaping) and Foresee (initiative boosts and limited visions of the future).

So a few new toys, but nothing truly earth-shattering. The fun stuff will likely be in the F&D Beta, which is expected to drop at this year's GenCon.

Actually this is all kind of disappointing. At least from what little I know (I am not a beta).

From what I understood, Edge of the Empire was supposed to be the irregular independent and outlaw part of the Star Wars universe. This seemed to be borne out by the careers and specialties of EotE.

Bounty Hunter: Assassin, Gadgeteer, Survivalist

Colonist: Doctor, Politico, Scholar

Explorer: Fringer, Scout, Trader

Hired Gun: Body Guard, Marauder, Mercenary

Smuggler: Pilot, Scoundrel, Thief

Technician: Mechanic, Outlaw Tech, Slicer

I thought Age of Rebellion would focus on the organized/official side of things such as the military and law enforcement. The posts indicates the careers are: Spy, Soldier, Engineer, Commander, Ace and Diplomat. But while they seem to have military, espionage and more politics, it looks like they skipped the very key career of law enforcement, Marshall, Sheriff, Detective, Officer or what have you. With all the criminal careers/specialties well represented it seems it would be natural to have the law enforcement side represented in the mix with at least one career. I was actually very surprised it wasn’t in EotE, but assumed that since it wasn’t it would be in AoR.

Very disappointing. So much for the campaign we were waiting to start, Galactic Rangers.

OK a military campaign it will have to be. So do they include enough information to run an campaign as Imperial Troops?

I think you're likely to see law enforcement in a form or two added via career expansion books to EoE, maybe in Colonist, maybe in Bounty Hunter, maybe as comedic irony in Smuggler. To me in a time of war when whole worlds are being ravaged I would say Law and Order have taken a holiday and probably better to stick to things conflict related in AoR.

I think you're likely to see law enforcement in a form or two added via career expansion books to EoE,

Hmmm... not good then. I just about coughed up a lung when I saw page cout to price. And then noticed it was hardback ? They average 96 pages and are hardback? That is a $15 book content wise, the extra cost ($29.xx) is just for a cover?

I was wondering why EotE was fairly dead in the water here. I though it was the choice of setting as it was for me. But if all the expansions are going to be hyper-high cost for page count I have to rethink.

Holy c***! The adventure books are hardback too, instead of softcover. $30 for a one-shot.

hmmm... really rethinking this one.

Anyway thanks for the answer.

If you're patient and can wait you usually see them discounted on Amazon and Ebay. Amazon has Dangerous Covenants 15% off now and I have Prime so there would be no shipping. CRB for EoE is 22% off now on Amazon.

Hard cover lasts longer and looks nicer on the shelf so to me, £20 is very reasonable for the books, content to cost wise. The 150 odd page sector source books are £28, another good price. Especially when every page is full colour and usually has some form or art depicted on most pages.

Depends on how you see the value though, SWRPG being hard back for the most part means it stays on a shelf nicely and lasts longer than paperback.

Good ideas, but I try to buy everything through my FLGS.

It just peeves me with the waste.

But instead of me buying the entire line like I usually would, it looks like I will be very very pickey.

Hard cover lasts longer and looks nicer on the shelf so to me, £20 is very reasonable for the books, content to cost wise. The 150 odd page sector source books are £28, another good price. Especially when every page is full colour and usually has some form or art depicted on most pages.

Depends on how you see the value though, SWRPG being hard back for the most part means it stays on a shelf nicely and lasts longer than paperback.

For a major book yes. 150 pages is a book, 96 pages is a pamphlet. At 96 pages the ahrdcover is litterally $10 of the $29 cost.

And an adventure serves no purpose after it is run, hence they are usually printed lowcost. I have many adventures with great art and color and they average around $20 US for the 90-130 page range. That jumps to $30ish when hardcover. BS

If they want to make hardcovers, put together a 200 page book. They could have gathered all the new specialties in one books and charged $40.

Anyway, rant over. I'll not bring it up again ;) No one enjoys listening to someone beat a dead horse....

Hard cover lasts longer and looks nicer on the shelf so to me, £20 is very reasonable for the books, content to cost wise. The 150 odd page sector source books are £28, another good price. Especially when every page is full colour and usually has some form or art depicted on most pages.

Depends on how you see the value though, SWRPG being hard back for the most part means it stays on a shelf nicely and lasts longer than paperback.

For a major book yes. 150 pages is a book, 96 pages is a pamphlet. At 96 pages the ahrdcover is litterally $10 of the $29 cost.

And an adventure serves no purpose after it is run, hence they are usually printed lowcost. I have many adventures with great art and color and they average around $20 US for the 90-130 page range. That jumps to $30ish when hardcover. BS

If they want to make hardcovers, put together a 200 page book. They could have gathered all the new specialties in one books and charged $40.

Anyway, rant over. I'll not bring it up again ;) No one enjoys listening to someone beat a dead horse....

Gathering all the new specialties into a single book, along with the other goodies, would likely have been a second $60 to $70 hardcover the size of the core book.

The $30 for a 96 pp book does feel a bit steep... but it's really not that bad for full color coffee-table quality hardcover.

Gathering all the new specialties into a single book, along with the other goodies, would likely have been a second $60 to $70 hardcover the size of the core book.

The $30 for a 96 pp book does feel a bit steep... but it's really not that bad for full color coffee-table quality hardcover.

Nothing untrue. But if it was just one book or maybe two. But it isn't.

There will be one $30 book per career. That is 6 books at ~96 pages. 576 pages.

The core was 445 pages @ $60.

Paying $180+ for the expanded careers is MUCH more expensive than $70. And we are not talking content or work effort. We are talking a pure cosmetic add on. A friend of mine works small press, and the amount of profit FFG would take home from a softcover version as opposed to the hardback is about the same. All they are doing is making sure fewer people will buy the expansions.

For me I am not too interested in the D&D with blasters outlaw setting of EotE, I am 50 and have been playing RPG's since the first one and frankly have long ago lost interest in the anti-hero or happy bandit. I'm not saying it isn't fun, it just isn't fun if you have been doing that trope for the last 20+ years ;)

I have EotE and have been waiting for AoR As have several of my 'as old' gamer friends. I will most likely buy some of the AoR expansions, but at $30 a pamphlet I definitely will not be following my usual standing order for all the books, and I won’t be buying the EotE expansions. Well maybe the non-bandit ones, but the adventures are definitely out. I have over a hundred scifi adventure modules that are easy plug-ins if I get stumped for an adventure.

I will most likely but the AoR Core, the Intro Set and the GM Shield. After that....we'll see.

Gathering all the new specialties into a single book, along with the other goodies, would likely have been a second $60 to $70 hardcover the size of the core book.

The $30 for a 96 pp book does feel a bit steep... but it's really not that bad for full color coffee-table quality hardcover.

Nothing untrue. But if it was just one book or maybe two. But it isn't.

There will be one $30 book per career. That is 6 books at ~96 pages. 576 pages.

The core was 445 pages @ $60.

Paying $180+ for the expanded careers is MUCH more expensive than $70. And we are not talking content or work effort. We are talking a pure cosmetic add on. A friend of mine works small press, and the amount of profit FFG would take home from a softcover version as opposed to the hardback is about the same. All they are doing is making sure fewer people will buy the expansions.

For me I am not too interested in the D&D with blasters outlaw setting of EotE, I am 50 and have been playing RPG's since the first one and frankly have long ago lost interest in the anti-hero or happy bandit. I'm not saying it isn't fun, it just isn't fun if you have been doing that trope for the last 20+ years ;)

I have EotE and have been waiting for AoR As have several of my 'as old' gamer friends. I will most likely buy some of the AoR expansions, but at $30 a pamphlet I definitely will not be following my usual standing order for all the books, and I won’t be buying the EotE expansions. Well maybe the non-bandit ones, but the adventures are definitely out. I have over a hundred scifi adventure modules that are easy plug-ins if I get stumped for an adventure.

I will most likely but the AoR Core, the Intro Set and the GM Shield. After that....we'll see.

From dealing with printers, distributors, and retail stores for my own game, it seems to be an expected doubling with each step.

I make a book for $7.50, sell it to a retail store for $15, and they sell it for $30. Of course, I couldn't find a small press to actually print mine that cheap so I had to make less profit. And that is not including the distributor.

So yes, your friend is correct about FFG not making a large difference between hardback and softback. The problem is that the margins are seriously jacked towards the retail outlet and distributor.

These days most RPGs are heading towards PDFs just because of those printing costs. The few that stay in the printed arena have to make their books seduce us towards the dark side.... I mean make us want to purchase them. Hardback books last longer so they have some cache. Softback books (in black and white), such as what Palladium Games made for years on the cheap, are less and less common outside of a print on demand market.

As much as I hate to say it, as my wife likes to say "Gaming is a niche market". Those of us who like the printed page are becoming rarer and rarer. The companies that provide our addiction have to either adapt, get purchased by a conglomerate, or simply fade away.

I thought Age of Rebellion would focus on the organized/official side of things such as the military and law enforcement. The posts indicates the careers are: Spy, Soldier, Engineer, Commander, Ace and Diplomat. But while they seem to have military, espionage and more politics, it looks like they skipped the very key career of law enforcement, Marshall, Sheriff, Detective, Officer or what have you. With all the criminal careers/specialties well represented it seems it would be natural to have the law enforcement side represented in the mix with at least one career. I was actually very surprised it wasn’t in EotE, but assumed that since it wasn’t it would be in AoR.

Very disappointing. So much for the campaign we were waiting to start, Galactic Rangers.

It would be very easy to play a Galactic Ranger type of game, but would probably be best done with a mix of Edge and AoR careers. The same kind of skillsets that are useful in the military or as a criminal can be useful in law enforcement.

It would be very easy to play a Galactic Ranger type of game, but would probably be best done with a mix of Edge and AoR careers. The same kind of skillsets that are useful in the military or as a criminal can be useful in law enforcement.

Can be useful, true. But if they were the same, there wouldn't be any.

But I'll just have to wait until AoR releases to actually see what is there.

I hope the PC playable careers are not just all Rebel. In EotE, anything that isn't a criminal is only refered to in NPC write up without skill trees. I hope AoR is written so that you can play Rebellion or Imperial equally well without massive tweaking.

Hopefully the "you are not allowed to play Imperial" trend is just for the initial game and they will be adding the Imperial side for PC's later.

I just imagine the outrage if they release the 3rd game and PC's can only be Jedi, not Sith :blink: