After giving Grima a go in a few decks with spirit heroes and Aragorn to try and maintain a low threat, it just seemed like the deck was treading water to stay afloat, that's when i just embraced a high starting threat of 34!, and gave up worrying about playing doomed cards. The only threat reduction in the deck is Aragorn. To offset this i needed the deck to be fast in dropping allies on the table and with Elrond the best solution was to go with outlands, so yeah it's an outlands deck, but the 34 threat is a big hinderance on many scenarios. I have Primarily been playing this on the last 2 scenarios of VoI, which it does fine. Strategy Below.
Hero (3)
Grima (VoI) x1
Aragorn (TWitW) x1
Elrond (SaF) x1
Ally (23)
Anfalas Herdsman (TSF) x3
Ethir Swordsman (TSF) x3
Forlong (TDF) x2
Hunter of Lamedon (HON) x3
Knights of the Swan (TSF) x3
Warrior of Lossarnach (TSF) x3
Warden of Healing (TLD) x3
Errand-rider (HON) x3
Attachment (12)
A Burning Brand (CatC) x3
Ranger Spikes (HON) x3
Scroll of Isildur (TMV) x3
Keys of Orthanc (VoI) x3
Event (15)
Daeron's Runes (FoS) x3
Lorien's Wealth (Core) x3
Mithrandir's Advice (TSF) x3
Seeing-Stone (VoI) x3
Deep Knowledge (VoI) x3
Strategy:
The most important card to get early is Keys of Orthanc and attach to Elrond. The next improtant card is Ranger Spikes especially in To Catch an Orc. Playing it first round for 1 with Grima and it will give the deck a chance to breath incase a hefty enemy shows up. Then the next step is just to draw cards, don't even worry about doomed cards, play them and draw cards. Threat could be at 38 or more at the start of first quest phase. Then start dropping outlands allies, Elrond with Keys of Orthanc and Grima will be droping in a 2 cost ally for free and this will give an extra 3 resorces to play more allies or more card draw. Burning Brands are there to attach to a Heardsmen or hunter once they get more Def and Hp, Aragorn could also get a copy. Errand-rider can be chump early on or can move resorces to Elrond.
Overall it's an interesting to play, but probably does not stand a chance on the old standby quests, but right now I am pretty much just deck building for VoI, and it seems like these scenarios give you the chance to experiment with higher threat decks.
Questions, sugestions, or even comments such as "this is the worst deck i have seen" are welcomed.
Edited by Tracker1