How do you handle situations in which the heros´ available MPs are changed by re-equipping, giving away or receiving items that grant extra MP (Elven boots, Ring of Quickness (?English card name?) or reduce speed (several heavy armors)?
In other words, do you recalculate the available MP in such circumstances or do you set the MP based on the action chosen + items available at the start of the turn and keep that for the rest of the turn?
Examples:
1 - Hero opens a treasure chest and receives and equips one of the items (Ring or Boots) above. Does he immediately receive the MP bonus in his turn? A simple yes, one might think. Note that you are recalculating the hero´s MPs in this moment.
2 - Hero with Elven Boots chooses to Run, receives 2 x Speed + 2 MP, uses them up until he has just one MP left and wants to give the Boots to another hero. Allowed or not? Especially with respect to the answer to No. 1?
3 - Hero with Speed 5 has Armor that reduces Speed to 3 in his pack. Chooses to run, receives 10 MP, equips the armor for 2 MP and runs around in the armor for 8 MP. Allowed or not, again in view of No.1?
(In most cases, it doesn´t make a big difference if the hero re-equipped with his last 2 MP, but now that the Avatar in RtL can use a Guard order, or in case of that immunity granting armor, it can make a difference)
4 - Similar: The same hero chooses to run with his armor, receives 6 MP, and uses 2 MP to re-equip, putting the armor in the pack. 4 MP left or recalculating?
The rules are somewhat open here:
A hero receives a number of movement points based
on his speed and the action he takes on his turn.
The rules are silent on what happens if the speed during the turn changes or if MP influencing equipment is changed.
Thoughts?