Heh you know they update that with every new release right?Ohhhh new FAQ? YAH!
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Sometimes we get lucky and they update them twice in a day.
Heh you know they update that with every new release right?Ohhhh new FAQ? YAH!
![]()
Sometimes we get lucky and they update them twice in a day.
A shame I've not had an official response :-(
A shame I've not had an official response :-(
My quickest reply was 3 days my longest was a month, you sent it yesterday.
Thanks. Good to know. I was estimating from thread start
I read the first page and have to disagree...
I do not think the game designers intended that Swarm Tactics, slaved rigged a ship to a ship, but intended it as more of a tactics thing. So if Darth Vader was knocked to a PS 0, then the ST should not affect the other ship and reduce it to zero...
After all if Darth Vader was destroyed the ST does not destroy the other ship also...just taking it to the extreme.
I am going to read the rest of the posts, but had to disagree.
I read the first page and have to disagree...
I do not think the game designers intended that Swarm Tactics, slaved rigged a ship to a ship, but intended it as more of a tactics thing. So if Darth Vader was knocked to a PS 0, then the ST should not affect the other ship and reduce it to zero...
After all if Darth Vader was destroyed the ST does not destroy the other ship also...just taking it to the extreme.
I am going to read the rest of the posts, but had to disagree.
I think you're not quite understanding the setup. Swarm Tactics doesn't "slave rig" ships together. It triggers at the start of the combat phase and lasts until the end of that phase. In this scenario, something is reducing Vader's Pilot Skill to zero effective at the beginning of the next round, not in the middle of the combat phase. During that next round, Vader's Swarm Tactics triggers and he must use it if he has a legal target as it does not use the word "may" or have an Action or Attack header. At that point, there's no lasting connection between the ships. Nothing else that happens to one of them happens to the other. So even if there were an effect which changed Pilot Skill in the middle of the combat phase (which I'm confident will never happen), it would not affect the other ship.
He wasn't talking about the rules of the game, he was talking about the flavor behind the card and how forcing ST to give another ship PS0 feels like slaving one ship to another in violation of the pilot's common sense and that doing it that way didn't feel right. His argument was entirely fluff based and had nothing to do with the actual mechanics.
http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf
Page 2 ST NOW optional. A win for common sense!