Went into this not knowing how well my two-ship build would do, but I ran the following:
Boba Fett
Stealth Device
Expert Handling
Rebel Captive
Autoblaster
Kath Scarlet
Stealth Device
Expert Handling
Autoblaster
I called this squad "Scarlet Fett, Roll Out!"
The strategy here is to use Expert Handling to shake target locks when I could and to also use that ability to get better Range 1 positioning when I could. Sadly, this wasn't easy to set up. Moving these large bases "slowly" to maintain the optimal range proved difficult.
Keeping my opponent's names to single letters, because why not?
First Round:
Opponent (J):
Red Squadron X-Wing, R2 Astromech (2)
Dagger Squadron B-Wing, Fire Control System (2)
Began the first turn with his 2 X-Wings and 2 B-wings set up to my upper right. My two Firesprays were set up in the lower left, with Boba to the right of Kath. I was hoping Boba would prove a tempting target while maybe Kath could scoot up and around to flank them. J moved his squad forward, and I took Boba on a slow right turn, while Kath shot forward.
Next turn saw J's squadron make a tight right turn towards the center, with Boba creeping forward and to the right to meet them head on, but still out of firing range. Kath continued to flank and turn in towards the rear of the squadron.
Ultimately, and for the sake of brevity, Boba lost his head-on salvo with 2 B's and 2 X's slapping the holy hell out of him. My defense dice were not very forgiving, and despite throwing out some decent damage rolls, Boba fell quickly. The remainder of the game saw some cat-and-mouse tactics with Kath. She managed to heavily damage the two X-wings, but exploded to death all the same.
0:1
Round 2
Opponent (J2, the other J)
Turr Phennir
Dark Curse
Howlrunner
Soontir Fel
I can't recall all the upgrade these guys had, but I'm fairly certain Turr had Expose and Soontir Fel had Push the Limit.
Turr set up to my upper left corner, while Fel and Howlrunner took the center. Dark Curse was to my upper right. I set up Boba at a 45 degree angle close to my lower right corner (facing right). Kath was in the right hand corner facing Dark Curse head on.
Turn 1 saw Turr, realizing he was nowhere near anything interesting, do his best to make himself useful and get within sight of the Firesprays. Howlrunner moved up the middle, and Fel promptly ran straight into her. Dark Curse proceeded towards Kath. I moved Kath forward, and Boba took a bank to the left to close in right behind her. I think I ran him into her as well. Kath was able to take some range 3 shots at Dark Curse, but failed to hit.
Turn 2 saw Turr continue to make his way into the forray. Howlrunner and Fel continued to angle in towards Kath from the center, and Dark Curse also continued forward. Kath, with some helpful barrel rolling, managed to get Howlrunner in her firing arc at Range 2, I believe. Boba brought up the rear and was able to get Howlrunner in Range 3. Howlrunner took some damage with the combined firing of Kath and Boba, and lived with a single hull. Dark Curse and Howlrunner managed to strip Kath of all but 1 shield I think.
Turn 3 was ugly. Thanks to my effective barrel roll from turn 2, Kath was stuck with a hard decision. Take a sketchy 1 bank to clear stress and possibly run off the board, or take a hard 1 turn instead and ensure my safety while losing an action? Took the bank and bought the farm on that decision. Thankfully, Turr, Fel, Dark Curse and Howlrunner were all focused on here when she blipped out of existence, so Boba had a clear shot at all of them.
Ultimately, Boba cleaned up Turr Phennir and Howlrunner. I managed to keep them in his rear firing arc while running towards the center. We were running short on time, and Boba was down to a single hull left. Fel, Howlrunner and Dark curse were closing in on him, so in the last turn of the game, I hauled ass to Range 3, managed to pop Howlrunner, and dodged the incoming fire. Pulled off a modified win by no more than 4 points when the game went to time.
1:1
Round 3
Opponent (Canadian J)
Chewie, Luke
Biggs Darklighter
Blue Squadron B-Wing
I can't recall where the other 4 points were spent on his squadron, but I know Biggs and the B-Wing were stock.
CJ set up Chewie, Biggs and the B-Wing in a tight box formation close to the center of the board. I set up Kath and Boba in the same kind of formation as the previous round, but more towards the center.
I'm not quite sure of all the maneuvering in this round, as there was a lot of positioning and overlaps, but I'll boil it down to the relevant bits. Kath was focused down and met her end in the upper left corner of the board, while Chewie was stripped down to 3 hull remaining. Biggs was shieldless, and the B-Wing was missing two shields. Barrel rolling gave me a huge advantage with firing arcs, and the rebel captive delt much needed stress, preventing CJ from taking his actions. Ultimately, I was unable to remove any of CJ's firepower and my defense dice couldn't keep up with the attacks thrown at me.
1:2
Round 4
Opponent ( R )
Omicron Group Pilot
Bounty Hunter, Recon Specialist (2)
Again, I'm missing some of the upgrades, but this was the general list. 30 hp is a lot to punch through! R set up one Bounty Hunter and the Omicron Group Pilot to my upper left. The final Bounty Hunter was set up in the center. I set up Kath and Boba in the lower left, with Boba at an angle such that his first move would position him directly behind Kath.
Turn 1 had the Omicron Pilot stay put (move 0), its accompanying Bounty Hunter move towards the middle a bit, I think, and the other Bounty Hunter move along the back edge. Boba and Kath took up a formation, single file, and jetting up the left edge towards the BH and Omicron Pilot.
Turn 2 put the Omicron Pilot in a good firing position, and it managed to eat the shields off Kath. Boba and Kath returned fire and did some damage to the shuttle, but didn't manage to take down its shields. The remaining two Bounty Hunters focused fire on Kath and managed to punch through all but a couple hull.
Turn 3 put Kat behind the Omicron Pilot, while R put his two Bounty Hunters into Kath's right blind spot, outside her firing arc. Boba didn't have a shot for this or the next turn. Kath managed to take a shield or two off the shuttle, but the combined firepower from the Bounty Hunters dropped her from the fight quickly.
The remainder of the game saw Boba roll some decent evades, while dishing out stress due to Rebel Captive. R's loss of actions slowed his attacks some, but those he did throw didn't have much resistence in the end. A crit got through, giving Boba the Console Fire damage card. On the final turn, with his back against the wall, Boba suffered the final hull damage to Console Fire.
1:3
I had a great time, and learned an awful lot with this particular build. Flying these large ships wasn't much of a problem. I managed to dodge ALL asteroids during these rounds save one. My game with CJ and R were quite entertaining. My game with Other J was super tense, and while a modified win is still a win, he clearly had the upper hand had we had another 5 minutes. He did very well and I would've loved to see how it played out. My first game with J was an amazing lesson in firepower, as it was the only game Boba didn't make it out of turn 1.
My thanks to my opponents and the game organizer. I'm heading to another tournament tomorrow and will make the following adjustments:
Kath Scarlet
Stealth Device
Heavy Laser Cannon
Expert Handling
Krassis Trellix
Stealth Device
Heavy Laser Cannon
Rebel Captive
I didn't find the Autoblaster upgrades as powerful as I hoped. I attribute this to the fact that I was barrel rolling so often, the stress prevented my getting focus, which would've helped. I'd hope to keep my Firesprays at range 2-3 so as to use the HLC. In the event I'm in range 1, I'd take advantage of the +1 attack. Hopefully, I'll have 4 attacks at any given range, save my aux firing arc (can't fire secondaries in auxiliary arc). I may put the Rebel Captive on Kath, as she died first in all but one game and the captive may make her less...tasty.
Looking forward to tomorrow! If you made it this far, thanks for reading, and pardon my memory gaps.
Edited by ElJeffe313