Since I haven't seen a thread discussing it specifically I thought I'd make one. This thread is specifically for Torpedos/Missiles and Bombs/mines. Feel free to discuss Cannons and turrets too but I feel those need less discussion as most of the time they will pay for themselves.
Also this is not a thread designed to soak fun out of running secondaries, its just for a bit of fun and theory-crafting, the Most Important thing when playing X-wing is to have Fun .
I will update this post as and when we get maths/figure out what is and isn't worthwhile. Anyone who is good with numbers feel free to help out and post. I would also like to point out this is Not Gospel , if you wish to run something, run it, it's all about fun. Also these are mostly my views but will edit the "Is it Worth" as and when more opinions and maths come in.
Lets talk Ordnance .
Let's figure out what is "worth" the points and what isn't.
There is no denying it there is nothing quite like rolling your dice for your missiles and getting 4 or 5 hits, or dropping a bomb/mine right in the middle of a swarm or in your opponents flight path, but are they worth the points?
Torpedo's.
Proton Torpedo's.
Cost: 4
Range: 2-3
Attack Dice: 4
Special: You may change one of your Focus results to a Critical hit .
From what I have read already around the forums, Standard Proton Torpedo's are not worth their cost, at least, not on any ship with 3 or more attack. But might be worth while on lower cost Y-wings and Bombers to make up some much needed Punch.
Worth the points? : Not in most cases.
Advanced Proton Torpedo's .
Cost: 6
Range: 1
Attack Dice: 5
Special: You may change up to 3 of your B lank results in to Focus results.
Costing 2 more points than standard Protons and only being usable at range one. (Or range 2 with Major Rhymer) However it does weight in with a 5th attack dice and if you have a Target lock and Focus you can get at least 3 hits and odds are you will roll a hit or focus on your other dice so most of the time with a focus you will be hitting for 4 or 5 damage.
Worth the points however? 6 points is half the cost of an academy Tie and a third of the cost of a Gold Squad Y-wing. However, having it hit 4 or 5 dice is good against anything with 2 or less agility. So if you are firing these on Wedge they will most likely one shot a Tie or Interceptor due to the -1 Agi, even better if its a named Tie. Vs Rebels these give you quite a nice punch against a B-wing or a Falcon, it also has a chance of one shotting an X-wing if the defender rolls poorly. Which means for 6 points you can kill a ship costing 12+ points in one turn.
Personally, I would recommend these but maybe only carry one, two at max and use them wisely and early to try to kill off a high value threat. Especially since if you do the maths at 6 points you can double even Penta its value if you manage to kill a named Tie or X-wing.
Worth the Points? : Yes - need to do more math/theory crafting but they do seem to be worth while.
Edited by KovuTalli