Species in Edge of the Empire: What's Needed? What's Next?

By DavenQuint, in Star Wars: Edge of the Empire RPG

Gungans because it's fun to subvert people's expectations and have a Gungan PC that's a bonafide badass, and Ewoks just because I was still young enough when Return of the Jedi came out that I don't hold a grudge against the teddy bear brigade.

My favorite adversarial writing moment came with a Gungan Dark Jedi. Saber snap, hiss, "Mesa thinkin' yousa gonna DIE." Good times.

One of my early WEG groups had an Ewok that was barred from going near the ship's cannons ever again after he shot down the PCs' Y-wing. During a furball. Ah, memories...

Honestly, I really don't want to see Mando anything. They're just far too loaded. Mando are worse than Jedi for the forced inclusion/fanboying. Include them and everyone and their dog is going to want to play a Mando bounty hunter. Boring. We don;t need that.

Hey now. Some of us can play Mando bounty hunters without being over-the-top missionary zealots.

If we do get Mandalorians, I expect they will show up in a sector book like correllian humans and be shown in the vein of what was presented in the clone wars.

Well, considering this is supposed to be 'Edge of the Empire', we'll definitley be getting Nikto at some point, and quite possibly Houk, Barabel and Gamorreans. We'll more than likely get Nautolan and Kaleesh too out of sheer fan-demand.

I would of liked to see stats for the Ewoks instead of toydarians in the Enter the Unknown. Ewoks are explorer-scouts for the most part!

The Weequay description talks about the Houk. I would really like to see the Houk (or is the plural form Houks?) detailed.

I would also like to see a few more Silhoutte 0 and even a Silhouette 2 species or two (Togorian, Yuzzem).

I would love it if there were 'sub-species' of droids. I think that of all the races, they need a bit more options.

Ugg Houk... The horrible Frog final Bounty Hunter companion from SWTOR... puke. :D

If I do not get a Mandalorian book soon, I will go postal. Ever since I saw what they were doing for the Corellians, I think we all saw where the Mandos werer going. Other than that I want Cathar, just because by old converted from D6 campaign has one. That is the last alien I need so all mine are "Official"

If I do not get a Mandalorian book soon, I will go postal. Ever since I saw what they were doing for the Corellians, I think we all saw where the Mandos werer going.

Since almost any race (and many careers) can be Mandalorian, I think that the best way to represent them would be with a universal specialization much like the Recruit tree from Age of Rebellion. In fact, you could probably just use the Recruit tree (on the last page of that pdf) for Mandalorians.

I don't think that races introduced in Force-predominant stories or timelines are going to make an appearance until Force and Destiny.

So I'm thinking like Iktotchi, Togruta, Kel Dor, Miraluka, are probably out of the question.

I WANT to see Mandalorians, like in a Bounty Hunter book, and I'd expect that race to work a lot like the Corellian Human with empasis on different things. I'd also like to see a Findsman career specialization .

I'm betting Jawas, Ugnaughts, maybe Verpine would be making an appearance, they seem Technician-y.

I have no idea what races you toss into a Colonist Book, maybe Devaronians, Arcona, Shistavenians, basically everything I saw in the Cantina Scene in New Hope that stuck out to me.

I think being Mando should just be fluff and gear choices, maybe with Obligation to the Mandalorian Code. Other factors are way too diverse to pin down Mandos as any one thing. It's more of a template than anything else, and even then not really since that's not a thing in this game.

I think being Mando should just be fluff and gear choices, maybe with Obligation to the Mandalorian Code. Other factors are way too diverse to pin down Mandos as any one thing. It's more of a template than anything else, and even then not really since that's not a thing in this game.

Templates are a thing in this game. Look at the Recruit universal specialization from Age of Rebellion. Its a 'template' for a trained Rebel operative, regardless of career. Similar templates could be made for stormtroopers, Black Sun, and Mandalorians (among others).

I don't consider the Recruit Specialization a template more than any other Specialization.

At the same time, Recruit pretty much fits the bill for any quick-use "has had formal military training" type of thing. I don't agree it's really worth the buy-in cost though.

Would love to see Jawas next. Short, dark and mysterious.

Love the idea of the Jawa Marauder, able to walk around nonchalantly and then out of no where open up a can of Whoop-ass :)

I am about to have a Jawa Sabateur/Mechanic in my game....should be a lot of fun to get him added to the group!

I don't think that races introduced in Force-predominant stories or timelines are going to make an appearance until Force and Destiny.

So I'm thinking like Iktotchi, Togruta, Kel Dor, Miraluka, are probably out of the question.

I WANT to see Mandalorians, like in a Bounty Hunter book, and I'd expect that race to work a lot like the Corellian Human with empasis on different things. I'd also like to see a Findsman career specialization .

I'm betting Jawas, Ugnaughts, maybe Verpine would be making an appearance, they seem Technician-y.

I have no idea what races you toss into a Colonist Book, maybe Devaronians, Arcona, Shistavenians, basically everything I saw in the Cantina Scene in New Hope that stuck out to me.

I dunno on the Devaronians and Shistavanens for Colonists. Devaronians make a lot more sense for either a Bounty Hunter or Smuggler Sourcebook. Shistavanens might make a good new addition for a Sectior-based or Adventure Module.

Good species for a Colonist sourcebook would be Gran, Ithorians, Arkanians, Gossam, Bimms, Gotal, or Omwati.

I don't consider the Recruit Specialization a template more than any other Specialization.

At the same time, Recruit pretty much fits the bill for any quick-use "has had formal military training" type of thing. I don't agree it's really worth the buy-in cost though.

I agree. I don't dislike Recruit but the notion that it's there to assist a non combat career doesn't make a lot of sense. If I was a non combat spec I'd take the bigger xp hit initially and take sharpshooter and get some real combat skills/talents. Recruit seems more suited to buffing an existing combat spec.