Imperial Kill Counter

By Seiito, in Star Wars: Edge of the Empire RPG

Wait, wait, wait. This thread is pointless unless we know what we're counting back from.

When the count gets to zero we've beaten the Empire, right? ;)

Edited by Col. Orange

Wait, wait, wait. This thread is pointless unless we know what we're counting back from.

When the count gets to zero we've beaten the Empire, right? ;)

Either way, I'm tired of you guys not pulling your weight.

We killed a couple of squads of Stormtroopers on Mos Shutta...

And a couple of TIEs...

(Didn't kill the woman in the air traffic control thing)

...but since then we've tended to avoid Imperial entanglements (we've hidden or ran away from them at every opportunity). We were on some planet that had monkeys with the same black and white markings as stormtroopers, once. A large local predator munched its way through about thirty of them.

("Reason for transfer request?"

"Stormtroopers look like monkeys.")

Oh, we destroyed another four TIEs (while running away).

Of course we've also destroyed two rebel Headhunters, too, so it's probably a wash.

In our defence, we didn't know that they were rebels. :(

6 stormtroopers, 2 tie fighters

Six battle droids, four mercenaries, and five space station fighters so far. These numbers off the top of my head - might be slightly more.

My players still run from Stormtroopers on sight, so its slim pickings for Imps thusfar:

2 Navy Troopers (via Deathstick overdose)

2 Scout Troopers (via punching them off of speeders)

2 TIEs during the Junkyard Juke on Raxus Prime

However, during their raid on an Imp Prison Barge last week, they totaled:

24 Imperial Prison Guards

4 Imperial Naval Officers

1 Imperial Captain

They killed most of the guards by hiding in the maintenance tunnels, and shooting grenades at clusters of bewildered guardsmen. Ended up taking over the barge and redirecting its course into a nearby M-class to let all the prisoners run free.

Edited by Kaalamity

I know I am not but hope to be able to update this list after con next month. As for my Saga Game we are in the wrong timeline for Imps but all my uber combat character has killed are about 8 critters. Everything else we have encountered have either a) had an advantage/hostage b) been too strong to even consider taking it on, or c) escapes due to either option a) or b) has hit. At one point and time we got kicked out of an airspeeder and was left falling through the air from a staggering height. My Jedi counterpart and I were able to use the Force to slow everyone decent and literally slam some of us into a cliff face as we were falling. So we slew gravity and physics all at once lol.

1 imperial agent

4 scout troopers

8 tie fighters

But I am planning on showing my group that killing imps is always a bad idea... Unless they eventually join the rebellion that is.

For the group I run, about 2 dozen stormtroopers, 1 ISB agent, 1 system patrol craft worth of people and I have straight up lost count of the number of TIE fighters. They seem more intent on killing civilians apparently. Their plan for burning a stolen vehicle was set it on auto pilot and bail out as it flew into a sky scraper. Countless dead from that fiasco. The murder droid has also secretly been killing every witness behind the party's back. I gm for a bunch of monsters...

Other group is fine. We have killed probably about a dozen stormtroopers. And no civilians.

Last campaign my players killed about 10 Stormtroopers.

Compared to the nearly 100 other criminals and assorted droids that met their makers having crossed paths with the crew of the Dark Phoenix.

A little update of what my group has added:

3 Scout Troopers (actual Scout Troopers this time, like on Endor and all that), another scouting vessel, three speeder bikes, 8 TIE Fighters.

Although I ought to admit, being as we have begun to switch to AoR, my cast may be null and void.

My group has done in... One imperial hub station.

We have also taken out three squads of rebel troopers. And backflowed all the toilets in a Nebulon-B Frigate. Oops?

I think I want to hear the story on that last one?

We were docked to said frigate. We were supposed to be dropping off arms. There was a... disagreement... about the shipment. Imperials showed up while this disagreement was in progress and the Nebulon-B started preparing to jump with us docked. Our slicer hacked their systems to release us, and as a parting gift for being such resounding (expletives) during the disagreement... introduced them to the brown side of the Force.

I've been Gming a game for about 7 months now.

Party Imperial kill count:

Killed 12 Imperial Scout Troopers

Killed 8 TIE Fighters

Captured 1 Imperial Imperial Officer

Commandeered and then Crashed 1 Lambda Shuttle

Incapacitated an Imperial Inquisitor

http://gsa.thegamernation.org/2013/09/08/transmission-from-the-rim-ventic-tar/

Underworld kills:

8 Trandoshan Mercenaries

2 Cloakshape Fighters (Pirates)

1 Wookie Gladiator in an arena fight.

10 Hutt Cartel Enforcers.

Corsec:

30 Corsec Officers

Creature kills:

2 Arboreal Octopus

3 Cyber Nexu

2 Nexu

Wrix

1 Captive Rancor

No PC deaths so far, but there were some close calls.

Playing since January fairly heavily. No party deaths, though the Merc is sporting some bionics and the Outlaw Tech has a limp now due to injuries received.

Imperial:

7 TIEs

1 Lambda Shuttle

2 ISB Agents

5 Stormtroopers

~15-20 Imperial Army soldiers

2 AT-PT

2 Combat Landspeeders

4 Speeder Bikes

Near total destruction of an Imperial weapons facility (photon torpedos go boom oh so nicely), in which the Imperials sustained numerous casualties.

They don't mind going toe to toe with standard Imperial Army troops, who aren't much better equipped than most mercs and bounty hunters they've run up against. Stormtroopers they generally run from when at all possible. Most of these kills are from raids on remote Imperial supply bases. The ISB agents, stormtroopers and lambda shuttle all came from a raid to capture and/or kill the PC's.

Misc:

3 Bounty Hunters

8 Mercenary Troops

~10-15 Underworld Thugs (slaver/pirate)

3 Civilians (collateral from a speeder wreck)

1 Assassin Droid

1 YT-1300 (slaver)

1 Wayfarer (slaver)

2 Z-95 Headhunters (slaver)

1 YT-2400 (pirate)

4 Z-95 Headhunters (pirate)

1 Skipray Blastboat (planetary defense force)

1 Nexu 'guard dog'

14 Mynocks

This group cannot show their faces anywhere near the core or mid rim without going to extraordinary lengths to conceal their identities. Outer Rim can get rough too if they don't watch themselves. After making things right (as much as possible) with the civilian casualties, most of their remaining bounty is from slaver/pirate organizations and the 'aces' put on them from the Empire. Right now the only things keeping the heat from really coming down on them are; 1) a talented slicer that feels indebted to them. They freed him from Imperial custody and gave him some supplies and credits to help him on his way. 2) an underground abolitionist movment the pilot unconditionally supports (the other two not so much.) 3) A shadowy Rebel 'requisitions' officer whom they've all come to hate (I love the groans the player give me when the reb officer comes into play.) The errands this individual sends them on almost always turn out to be near suicide runs, but it this person seems very good (but not perfect) at deflecting attention from them and getting them new transponders and ID's when the PCs need them.

edit: tightened up post, spelling

Edited by swiftdraw

Latest update from my group:

Blowing up

1 Lucrehulk-class Droid controll ship

containing:

50 C-9979 Landing Crafts

1500 Droid Starfighters (various)

50 C-9979 Landing crafts

6.250 AATs

1.500 Troops carriers

550 MTTs

168.000+ B1 droids

16.800 B2 droids

16.800 Droidekas

300 crew members.

...

Minimum: 1.456.140.000 Credits damage

Edited by segara82