There aren't enough posts about innsmouth on the board, so I thought I'd start one in the hope that FFG publishes the rules and puts up a few screenshots of the new board! Here's my prediction:
* There will be two Masks, one Diamond and one Cross.
There aren't enough posts about innsmouth on the board, so I thought I'd start one in the hope that FFG publishes the rules and puts up a few screenshots of the new board! Here's my prediction:
* There will be two Masks, one Diamond and one Cross.
It says two new heralds so I'm thinking we'll be getting Dagon and Hydra but I hope we get another AO specific herald and those two count as 1.
I'm really interested in the personal stories. Several on BGG think it's going to be a deck of Tasks.
We will go utterly mad when we realize the new amount of real estate we will need to play. Many will dismantle furniture, doors, and walls, erecting huge non-Euclidean contraptions with which to contain the dense flood of boards, cards, and chits. The Hounds will come for me after I've eaten every little plastic stand I own.
Yeah, I want to see the personal stories too. And can't say enough about finally playing with Deep Ones.
jgt7771 said:
We will go utterly mad when we realize the new amount of real estate we will need to play.
I won't. We have an antique dining table that streches longer than the room it is in. That room used to be the dining room but now it's Lovecraft country.
Maybe I should say I won't go more utterly mad because of the real estate.
Mmmmmmh.... I'd say it will be 3 months late. But I could be wrong though.
ALL the locations in Innsmouth would be unstable, and most of them (if not all) would also be aquatic.
The two new heralds are Dagon and Hydra and they can be played at the same time, supposedly using all the towns with Cthulhu, Dagon, and Hydra will be the most challenging Arkham game. Three of the new investigators are a sailor (who's last name is Marsh), a violinist, and a waitress. Confirmed ancient ones are Bokrug, Gathanoa (not sure if i spelled that right), and Zhar. Also Innsmouth locations all have modifiers under their potrait and there are no new Other worlds, instead there's a mechanic involving Devil's reef. Innsmouth look cards are drawn to represent if you have a deep one in your family tree, they are however not a traitor mechanic.
arachnidshadow9 said:
The two new heralds are Dagon and Hydra and they can be played at the same time, supposedly using all the towns with Cthulhu, Dagon, and Hydra will be the most challenging Arkham game. Three of the new investigators are a sailor (who's last name is Marsh), a violinist, and a waitress. Confirmed ancient ones are Bokrug, Gathanoa (not sure if i spelled that right), and Zhar. Also Innsmouth locations all have modifiers under their potrait and there are no new Other worlds, instead there's a mechanic involving Devil's reef. Innsmouth look cards are drawn to represent if you have a deep one in your family tree, they are however not a traitor mechanic.
These don't sound like hopes, they sound like assertions of fact. Is what you've written above fact about Innsmouth? If so, how do you know these things?
Thanks for the link. This is the sort of thread I like. I'm so looking forward to Innsmouth.
I have to say that given the hints only Innsmouth sounds great. But it is a bit frustrating that more isn't said: it makes the release seem still a long way away. I'm guessing we'll defintiely have Innsmouth by Xmas, but hoping for it before summer might be optimistic.
With the Heralds and 3 AOs confirmed, I'm guessing Rhan-Tegoth and Cthuga may make appearances as Ancient Ones.
Best, squidnibble
I have a prediction: Innsmouth is going to be more awesome than any of us can possibly imagine.
You're still high from sniffing the Kingsport packaging.
Here are my predictions:
- The Innsmouth board will not do much in most games, possibly unless you use a particular herald to accelerate things.
- The expansion will include at least 1 deck of small cards which are required for every game in which expansion components are used, but which almost never actually appear.
- There are be a handful of infuriating small cards (items or skills or allies) whcih require you to go and get some sort of small 'special' card in order to actually know what the effect is.
- Devil's Reef and/or some of the Ancient Ones will involve lots of fiddly little counters which are insufficiently distinct from Rift, Rubble or Brood tokens.
I hope I'm proved wrong. Then again, I suspect it will be a brilliant expansion anyway.
thecorinthian said:
- The expansion will include at least 1 deck of small cards which are required for every game in which expansion components are used, but which almost never actually appear.
Probably...
CotDP: Exhibit Items
BGotW: Cult Membership, Cult Encounters, Corruptions (unless BGotW is the herald)
KiY: Next Act cards
DH: Dunwich Horror cards
KH: Beloved of Bast
Something bothers me about innsmouth: In the FFG page it says "24 Ancient One Plot Cards", which is exactly 3 per new Ancient One. However it doesn't say it comes with Epic Battle cards... could it be that you can only actually use these plot cards if you have Kingsport? That doesn't sound like FFG...
kroen said:
Something bothers me about innsmouth: In the FFG page it says "24 Ancient One Plot Cards", which is exactly 3 per new Ancient One. However it doesn't say it comes with Epic Battle cards... could it be that you can only actually use these plot cards if you have Kingsport? That doesn't sound like FFG...
Well as far as I can figure, many AH fans who will be buying Innsmouth would have already bought Kingsport. So this isn't a problem. For all of use that did by Kingsport, including another deck of identical cards would just be a waste of resources. Personally I would've liked to have seen 8 new Green and 8 new Red cards that came with the expansion, that could be used in conjunction with that released in Kingsport to add more variety to Epic combat,
Still, FFG usually don't make expansions that require other expansions to play. I guess you don't know FFG good enough. I know, and they never do that. They will never force someone to buy Kingsport in order to fully enjoy Insmouuth. They must have forgot to mention it comes with Epic Battle cards.
Then again, they didn't include the replacement cards in Kingsport, only in Dunwich, so I guess anything's possible. It doesn't bother me personally, as I have KH, but it still doesn't sound like something FFG would do.
I disagree. FFG included Dunwich Sinister Plot cards in Kingsport which are useless if you don't have Dunwich. They're just doing the same thing here, including cards which are useless if you don't have Kingsport.
thecorinthian said:
You're still high from sniffing the Kingsport packaging.
Here are my predictions:
- The Innsmouth board will not do much in most games, possibly unless you use a particular herald to accelerate things.
- The expansion will include at least 1 deck of small cards which are required for every game in which expansion components are used, but which almost never actually appear.
- There are be a handful of infuriating small cards (items or skills or allies) whcih require you to go and get some sort of small 'special' card in order to actually know what the effect is.
- Devil's Reef and/or some of the Ancient Ones will involve lots of fiddly little counters which are insufficiently distinct from Rift, Rubble or Brood tokens.
I hope I'm proved wrong. Then again, I suspect it will be a brilliant expansion....
thecorinthian said:
anyway.
At least one of your predictions is very probably wrong. No item cards are listed on the components.
I think Kingsport showed us that FFG is now aware that many players are "mis" combining expansions and so I think Innsmouth will interact better than Dunwich.
Heralds are a definite part of the new world of Arkham Horror. So it is likely that heralds will be necessary to take full advantage.
I feel your pain. The last two expansions haven't proven to be something I couldn't have lived without. One of my group is probably on the verge of refusing to play Kingsport. Of course, she'll do anything to avoid taking a madness or injury card so maybe she's not into the full spirit of the game.
Black Goat offered a mythos deck that was barely unlike any other. Then they offered a horribly difficult and too randomized herald, then they offered modification cards to make it easier again (or harder) that are pretty gross jumps in difficulty. Innsmouth apparently has a sadistic herald combo that will make the masochists like Dam really happy.
On the other hand, maybe there's someone at FFG that acutally read this forum. Anyway I'm still hopeful and excited.
Fiddly little counters are fine. Unreadable fiddly counters are less fine. When we do play Kingsport, I no longer ask the first player the description of the movement pattern. I just roll a six-sided die and randomize the rfit progress marker (same odds). I always sit right in front of the Kingsport rift markers for that purpose. Also I use the alternative Kingsport rift progress markers from BGG which are actual words and provide enough extra that you can mark the location instead of squinting to recognize the location pictures.
mageith said:
Black Goat offered a mythos deck that was barely unlike any other. Then they offered a horribly difficult and too randomized herald, then they offered modification cards to make it easier again (or harder) that are pretty gross jumps in difficulty. Innsmouth apparently has a sadistic herald combo that will make the masochists like Dam really happy.
I was mentioned, I'm so happy
!
mageith said:
At least one of your predictions is very probably wrong. No item cards are listed on the components.
Hey, you're right! I'd missed that. So, no new items then...curiouser and curiouser...
Unless of course they just missed them off the card list. It wouldn't be surprisingly if some of the Personal Story cards were effectively stand-in 'items' either.
Jenny Barnes cards in the preview:
mageith said:
thecorinthian said:
You're still high from sniffing the Kingsport packaging.
Here are my predictions:
- The Innsmouth board will not do much in most games, possibly unless you use a particular herald to accelerate things.
- The expansion will include at least 1 deck of small cards which are required for every game in which expansion components are used, but which almost never actually appear.
- There are be a handful of infuriating small cards (items or skills or allies) whcih require you to go and get some sort of small 'special' card in order to actually know what the effect is.
- Devil's Reef and/or some of the Ancient Ones will involve lots of fiddly little counters which are insufficiently distinct from Rift, Rubble or Brood tokens.
I hope I'm proved wrong. Then again, I suspect it will be a brilliant expansion....
thecorinthian said:
anyway.
At least one of your predictions is very probably wrong. No item cards are listed on the components.
I think Kingsport showed us that FFG is now aware that many players are "mis" combining expansions and so I think Innsmouth will interact better than Dunwich.
Heralds are a definite part of the new world of Arkham Horror. So it is likely that heralds will be necessary to take full advantage.
I feel your pain. The last two expansions haven't proven to be something I couldn't have lived without. One of my group is probably on the verge of refusing to play Kingsport. Of course, she'll do anything to avoid taking a madness or injury card so maybe she's not into the full spirit of the game.
Black Goat offered a mythos deck that was barely unlike any other. Then they offered a horribly difficult and too randomized herald, then they offered modification cards to make it easier again (or harder) that are pretty gross jumps in difficulty. Innsmouth apparently has a sadistic herald combo that will make the masochists like Dam really happy.
On the other hand, maybe there's someone at FFG that acutally read this forum. Anyway I'm still hopeful and excited.
Fiddly little counters are fine. Unreadable fiddly counters are less fine. When we do play Kingsport, I no longer ask the first player the description of the movement pattern. I just roll a six-sided die and randomize the rfit progress marker (same odds). I always sit right in front of the Kingsport rift markers for that purpose. Also I use the alternative Kingsport rift progress markers from BGG which are actual words and provide enough extra that you can mark the location instead of squinting to recognize the location pictures.
Are you sure there's an equal number of movement patterns of the three types?
Are you sure there's an equal number of movement patterns of the three types?
I had checked before I got black goaqt. There are 3 of each except for two sets in Black Goat. Otherwise yes. There are other movement patterns, however (all move) for example. A lot of people think the moons move more, but actually there are just more moon monsters, unless using black goat.
Usually FFG is pretty even on these sorts of things, but I guess they couldn't come up with two more headlines/rumors/environments.