Hi guys!
My group has played together for about a month now, and I feel like it's time to introduce a big, bad "end boss" that my players will work towards over a longer campaign (They have been doing smaller smugling and political adventures up to this point), and I wonder how other GMs introduces this kinds of characters.
What I've been thinking about doing is have someone sabotage their ship while it is parked on a new planet with a note saying something among the lines of "dont mess with *Villain*". The way this fits into the campaing is that they have been doing some pretty shady deals with a Hutt and his even shadier friends (smugling weapons and drugs, "replacing" one criminal Hutt mastermind with another etc), and I was thinking that one of their competitors is starting to get really pissed of.
So how would you go from there? Have some of his mercenarys try to take the team out, maybe have their Hutt employer beeing attacked.
Would love some input, thanks in advance!