How to improve the Tie Advanced

By rashktah, in X-Wing

Hi!

I really do love the Tie Advanced, but it really seems to be overpriced in points by some bit.

Wouldn't it be cool if FFG added a Tie Advanced-only modification card (for zero points) that would allow this kind of ship to mount a system upgrade?

I think this really would set the Tie Advanced apart from other ships and maybe boost it's popularity some bit.

What do you think about this...?

Edited by rashktah

Nooooooooooooooooooooooooooooooooooooooooooooo.....

Not this again....

System upgrade on tie advanced means spending more points on the tie advanced, and not really overcoming it's weakness - which is offensive power. It works alright, like a naked y-wing, and it is actually better now (with more 1 agility ships in the game.)

you want to improve it, produce cheaper missiles, give it the boost ability for fewer points than an engine upgrade, give the generics an ept slot... I dont think advanced sensors or FCS will help quite as much as ptl or opportunist.

Just a 'TIE Advanced X2' title card which improves its performance/cost ratio in some way will do.

It's also worth pointing out that any fix that was implemented on a wide scale has to bring the Tempest, Storm, and Maarek up to grade without breaking Vader.

Make the Hard Turn 2 a green maneuver.

Done.

My 2 laser bolts.

The TIE Advanced is very comparable to the X-Wing. It's cheapest pilots have the same cost. The dials are VERY similar, the stats are the same, except you swap the attack and agility. The Advanced also has barrel roll and missile capability instead of torpedos.

The only problem is the lack of quality pilots. Imagine if X-Wings didn't have Wedge, or Luke, or Biggs,...

I think what we need, is for the first Imperial LARGE SCALE ship to come with a TIE Advanced with 3 new pilots that add some additional variety to the ship.

The TIE Advanced is very comparable to the X-Wing... the stats are the same, except you swap the attack and agility.

Make another aces pack for tie advanced with the tie avenger title aka advanced x2 card and a model repaint and/or add the foils. Make it a one model blister with a new missle and a four new pilots and a pair of EPT cards.

You want to make the advanced worth the points have the avenger title card add another shield so the advanced becomes 2/3/3/3. This puts it in line with the defender for upgraded stats. At 3/3/3/3.

You can even make this title cost 2 points so it's a discount over the normal shield modification but just for the advanced x1. There is also no other ship with those stats in game.

It keeps it's roll as a durable fighter w a single missle and 2 atk. Basically an expensive defensive ship w a single missle slot. Even if you gave vader the title it would make him a 31 point ship. You can't call then cheap missle boats even the tempest would cost 23 points without a missle added. Still they would be great defensive ships.

Edited by Gungo

The TIE Advanced is very comparable to the X-Wing... the stats are the same, except you swap the attack and agility.

I've seen a number of people say things like this now, in multiple places, and I don't understand it. Swapping the X-wing's Attack and Agility values is not a trivial or negligible change, and accordingly the X-wing and TIE Advanced are no more comparable than any other two ships.
Edited by Stone37

yeah but the X-Wing can also take an astromech, which tweaks the balance too.

The reason I say that the Advanced is equivalent to the X-Wing is looking at the cheapest ship, they are both 21 points. They each have 2 shields and 3 hull, and 5 ATK+AGI - their dials are also extremely similar. the advanced has the advantage of better actions, while the X-Wing has the advantage of being able to equip an astromech.

Missiles vs Torps are kind of a wash...

People say 3 attack favors 3 agility and I understand why - it seems agility is much easier to add than attack when looking at other cards.

But the biggest advantage of the X-Wing over the Advanced is the available pilots. The Advanced needs some more intermediate pilots in the 25-28 price range.

Imagine an advance pilot, 27 skill, that as an action, could give himself 2 stress tokens, and add 2 to the attack value of a range 1 ship this turn. (only if he had no stress tokens).

Or an advanced pilot that got to reroll up to 2 blank dice on every attack. You'd start looking at advanced's differently if we had better pilots for them.

It's fine as it is.. just learn to fly it...

Use vader, fly defensively, or pick another ship. No change needed!

Use vader, fly defensively, or pick another ship. No change needed!

Well, in fact, that's part of the problem...

Use vader, fly defensively, or pick another ship. No change needed!

That is exactly why we need more pilots for it.

Flying defensively with a ps 4 pilot is a super survivable ship. It's evasiveness, shields and hit points togethere make it nearly impossible to kill. Mixed with some clever barrel rolling and you can whittle away your opponent. If you're really concerned about it, house rule an ept or advanced sensors or something. No new printing/rules changing needed!

I think adding a tech slot to the Advanced makes sense. Whether it's balanced for game play is another matter.

if I had a dollar for every TIE Advanced thread like this, I could have bought one by now.

I think a unique title card is definitely the best route. I'd call it "Tie Avenger upgrade" though instead of X2. The Tie Avenger had 4 laser cannons, so the upgrade should boost your attack to 3. The point cost would be debatable. I don't think it should be free, I'm thinking 2-3 points would be a good cost. That makes the it 23-24 points for a PS2 advanced with 3 attack.

Avenger title would work, but I think they'd like to produce any ship they possibly can and it's likely we'll see it in a future wave.

If you think about it, people don't use the TIE Advanced for pretty much the same reasons why the Empire didn't mass produce them. There were cheaper ways to get it done. I'd say FFG hit the nail squarely on the head.

If you think about it, people don't use the TIE Advanced for pretty much the same reasons why the Empire didn't mass produce them. There were cheaper ways to get it done. I'd say FFG hit the nail squarely on the head.

Ya, pretty sure that's not why they did it and it would be a terrible approach to develop a unit.

Game balance and usability take priority over a piece of lore which is out of the scope for this game.

It is their most Advanced Fight at the time and all it gets for their claim to fame is a missile slot.

It also has a Hyperdrive and advanced computer systems.

Edited by Arthur Volts

I think making it a 3 atk ship is the wrong route. Just make a repaint single blister avenger pack with 4 new advanced pilots, a new missle and two or three appropriate EPT and the avenger title that costs two points and adds a single shield. This makes the avenger/advanced point cost appropriate and makes it a very Durable missle ship for the cost.

Edited by Gungo

The TIE Avenger deserves its own miniature. Besides, Avengers have 4 lasers, so attack 3 would be guaranteed for this ship.

The TIE Advanced X2 is basically the same as the X1 with some improvements, but it falls short by far with against a true TIE Avenger.