An unmodified Z-95 is: 12 points
How many points for an unmodified Firespray?
Why do I ask?
Well I'm just getting interested in roleplaying Star Wars having finally broken my GW addiction. But I'd very much like to use X-Wing as a way of playing out the battles in sky and space rather than getting too bogged down in RPG rules. Even without any books or rules, I'm starting to form ideas for kicking off the campaigns.
While I await Age of Rebellion, I'll pick up Edge of Empire and an X-Wing starter pack. This will help to learn the rules before I get well stuck into gaming.
My thinking for Edge of Empire is that I want a duo of Bounty Hunters with a Firespray who will carry out a mission, for a price, on an independent planet. Naturally, those who govern the planet will not be happy and will try to stop the Bounty Hunters. From what I have read on Wookieepedia (http://starwars.wikia.com/wiki/Z-95_Headhunter) "It was fairly inexpensive and reliable, making it a favorite amongst........local system defense forces". This makes them a good choice for anytime I need a "local system defense force", not just for this one-off mission.
So that is why I ask: How many Z-95 for a Firespray?
Please feel free to suggest modifications to the Firespray, but remember to include the points to give an accurate picture of how many Z-95 Headhunters I would need for an equal points game.
Or if you can think of a better choice for system defenders, that are not exclusively Empire or Rebel, I'm happy to hear suggestions.