In a space combat, if you determine that it will take, for example, 3 rounds to plot the coordinates for a hyperspace jump, does that require constant work by the player plotting the course?
We had a space combat last night and the characters in their freighter were battling fighters fleeting from a planet. The Co-Pilot made an Astrogation check to plot the coordinates for the hyperspace jump and I determined that it would take them 3 rounds for the ship to be ready to jump.
However I wanted the Co-Pilot to be able to take actions after that, to help out with the combat.
Does the Astrogator need to keep working, or can they make their Astrogation check, tell the computer to plot the course, and then the computer works for 3 turns on it?
My instincts now are that it would be more fun if the Co-Pilot is available to take further actions, rather than requiring his every turn to be "I keep working on the navicomputer".
Thanks!