Help making custom pilot cards

By Rhinoviru3, in X-Wing

Chris:

I completely agree with you when it comes to the ARC-170 maneuver dial. I've already got torpedoes on the cards, but not missiles, as I'm not aware of them using any (correct me if I am wrong). On the other hand, I don't really want to drop the attack down to 2, as the fluff seems to clearly suggest it had laser cannons that were unusually large and powerful as far as starfighters go.

Revanchist:

I don't want to have different primary weapon values and ranges for the two arcs, as that adds a considerable amount of complication that has to be communicated on the card (in addition to any special rules the character pilots may have). I agree though that one more shield might be a positive change, with an appropriate points increase.

Also, a draft of the V-Wing (I'm not convinced with the stats I've put here, I'd like some ideas on this one, it's a little too similar to the TIE Advanced for my liking):

12th_Squadron_Pilot_Front_Face.jpg

I will update the ARC-170 cards momentarily.

Edited by lcarowan

Alright, there we go. For now... ;)

Squad_Seven_Pilot_Front_Face.jpg

Razor_Squadron_Pilot_Front_Face.jpg

Jai_galaar_Front_Face.jpg

Odd_Ball_Davijaan_Front_Face.jpg

These first 4 are for the Republic faction if it ends up getting added to Hinnyboy's plugin.

Shadow_Squadron_Pilot_Front_Face.jpg

Eagle_Squadron_Pilot_Front_Face.jpg

These two are meant to be leftover ARC-170s being flown by Imperials during the Rebellion Era. I will make some character Imperial ARC-170s, but I am kind of lacking in inspiration as to what special rules that could be used...

Chris:

I completely agree with you when it comes to the ARC-170 maneuver dial. I've already got torpedoes on the cards, but not missiles, as I'm not aware of them using any (correct me if I am wrong). On the other hand, I don't really want to drop the attack down to 2, as the fluff seems to clearly suggest it had laser cannons that were unusually large and powerful as far as starfighters go.

Revanchist:

I don't want to have different primary weapon values and ranges for the two arcs, as that adds a considerable amount of complication that has to be communicated on the card (in addition to any special rules the character pilots may have). I agree though that one more shield might be a positive change, with an appropriate points increase.

Also, a draft of the V-Wing (I'm not convinced with the stats I've put here, I'd like some ideas on this one, it's a little too similar to the TIE Advanced for my liking):

12th_Squadron_Pilot_Front_Face.jpg

I will update the ARC-170 cards momentarily.

The numbers are exactly the same as an A-wing. He lost the Tl for BR? Niiiiice. The points are between Green squadron pilot and Prototype Pilot. Did you plan that? :) If you're asking for advice, I like the point value. I would give him boost as an action and run it. Looks good! I might recommend a unique PS4, 21 pts. EPT, & that barrel roll SA I mentioned earlier. A-wing dial seems appropriate.

Alright, there we go. For now... ;)

These two are meant to be leftover ARC-170s being flown by Imperials during the Rebellion Era. I will make some character Imperial ARC-170s, but I am kind of lacking in inspiration as to what special rules that could be used...

Lookin' good. I don't think you need high level imp pilots for the ARC. If they were awesome pilots, they would most likely be put into newer ships on the line. You could, however, have a medium PS (4-5) unique pilot with a zany ability like, "After dealing damage which destroys an enemy ship, you may perform a free focus action." A lower PS wouldn't get much benefit from this SA for defense because most ships have already fired.

I feel like Barrel Roll and the access to Astromechs roughly offsets the loss of Target Lock and Ordinance, that's why they are at the same base points. I feel like adding boost would require a points bump and I would like to make it clear that the A-Wing is in some ways an improvement. According to Wookieepedia, the A-Wing and Eta-2 Actis have slightly better acceleration than the V-Wing. I agree that the A-Wing dial is suitable, but I don't think it needs boost. Here's a PS4 generic pilot, and I will make a PS5 named pilot next with that Barrel Roll SA.

Sword_Squadron_Pilot_Front_Face.jpg

After that, I have some cool ideas for the Eta-2 Actis (Jedi) Interceptor.

These two are meant to be leftover ARC-170s being flown by Imperials during the Rebellion Era. I will make some character Imperial ARC-170s, but I am kind of lacking in inspiration as to what special rules that could be used...

Jai'galaar could also be the Imperial pilot since he, you know, shot down Plo Koon. Also, I love the V-wing idea so far.

So... fair warning for everyone... the next card I post may be a little controversial. I want to represent the incredible skills of Jedi pilots without requiring a special ability. I want to be able to stack even more interesting abilities on top of this for pilots like Anakin Skywalker, Obi-Wan, Saesee Tiin, and Plo Koon!

Don't freak out at me, I'm just making a proposition:

Jedi_Ace_Front_Face.jpg

Now, remember, this is not meant to be a Rebel ship, but Republic once we have templates for that!

Revanchist:

I agree, I think I'll do that as well.

Edited by lcarowan

Don't forget to take into account the droid starfighters over at my thread! I also have a rough layout going for Scarab class droid starfighters that I've yet to post due to work overload.

Epic would be to have these new fighters be well tested against each other and with the standard metagame. Have a cohesive thread to keep them all balanced and up to the current versions by user input, and mayhaps updated every time FFG releases a new wave. Who's in on it? I see you all more than capable and knowledgeable for this.

Can anyone forward to me empty card templates for the tweaking to begin?

Edited by Vagrant

Here's another for the Republic:

Hammer_Squadron_Pilot_Front_Face.jpg

Sorry Vagrant! I'll take a look at those.

I've only been using the Rebel and Imperial layouts that are included in Hinnyboy's plugin for Strange Eons (he posted about it at the beginning of the thread, and that plus a little editing in the GIMP has been all that I've needed), so I can't really help on the layouts side.

I'd certainly be interested in a combined thread for Republic and Separatists (plus anything else people want to make).

So... fair warning for everyone... the next card I post may be a little controversial. I want to represent the incredible skills of Jedi pilots without requiring a special ability. I want to be able to stack even more intting abilities on top of this for pilots like Anakin Skywalker, Obi-Wan, Saesee Tiin, and Plo Koon!

Don't freak out at me, I'm just making a proposition:

Jedi_Ace_Front_Face.jpg

Now, remember, this is not meant to be a Rebel ship, but Republic once we have templates for that!

Revanchist:

I agree, I think I'll do that as well.

Obi-wan Kenobi PS 4, no EPT.

When defending, if you suffer at least one damage, you may choose one ship at range 1-2. That ship may receive one focus token.

Thought it might synergize well with the astromech slot. Thoughts?

Not sure the torrent should get barrel roll and evade, but that's me. They are pretty clunky. Maybe some other upgrade though like a cannon? Idk just some thoughts.

Edited by Engine25

So... fair warning for everyone... the next card I post may be a little controversial. I want to represent the incredible skills of Jedi pilots without requiring a special ability. I want to be able to stack even more intting abilities on top of this for pilots like Anakin Skywalker, Obi-Wan, Saesee Tiin, and Plo Koon!

Don't freak out at me, I'm just making a proposition:

Jedi_Ace_Front_Face.jpg

Now, remember, this is not meant to be a Rebel ship, but Republic once we have templates for that!

Revanchist:

I agree, I think I'll do that as well.

I'm thinking everything is about right but the pilot skill and price, for this reason. If you intend to make Obi-wan a pilot (I think you should) his pilot skill wouldn't be all that high, probably about 4-5, likely without an EPT. How about "Jedi Master" instead of ace, and the low option could be Jedi Padawan, PS1. But, since interceptors now have named pilots below unnamed because of aces, why not? So nevermind that other thing. Also have thought about his scene in episode 3 flying with. Anakin. How about this:

Obi-wan Kenobi PS 4, no EPT.

When defending, if you suffer at least one damage, you may choose one ship at range 1-2. That ship may receive one focus token.

Thought it might synergize well with the astromech slot. Thoughts?

Not sure the torrent should get barrel roll and evade, but that's me. They are pretty clunky. Maybe some other upgrade though like a cannon? Idk just some thoughts.

May I recommend Jedi Knight instead fo Jedi Master? Knights would be superior fighters compared to other pilots, Jedi Masters would be elite. Hypothetically speaking.

While we are throwing out ideas, I look at the only Jedi that we have in play now. Vader and Luke. VAder gets a double action and Luke gets a free evade (essentially).

What if:

Padawan : Recieve a free action when a Jedi is within range 1-2.

Jedi Knight: You may change one of your blank results to a critical hit.

Jedi Master: When you perform an action you may perform it twice.

Smells like lots of points.

So... fair warning for everyone... the next card I post may be a little controversial. I want to represent the incredible skills of Jedi pilots without requiring a special ability. I want to be able to stack even more interesting abilities on top of this for pilots like Anakin Skywalker, Obi-Wan, Saesee Tiin, and Plo Koon!

Don't freak out at me, I'm just making a proposition:

Jedi_Ace_Front_Face.jpg

Now, remember, this is not meant to be a Rebel ship, but Republic once we have templates for that!

Revanchist:

I agree, I think I'll do that as well.

wouldn't that make it better than things designed later that presumably have better technology? the y-wing and z-95 both of which are older ships both only get 2 attack. also I'm assuming that 4 defense dice is because of the jedi's ability to use the force but I think that would make more sense as an ability seeing as vader and luke don't get extra evade dice for being jedi

Should unnamed pilots have abilities? And Jedi don't specialize in piloting, I think PS5 is a pretty good number for most generic Jedi masters, but a few exceptions would be far better, Anakin, Plo Koon, Saesee Tiin, etc.

also rethought that ability I thought up for Obi-wan. Should probably be if he receives a stress token you can select a ship to assign a focus.

Edited by Engine25

Should unnamed pilots have abilities?

also rethought that ability I thought up for Obi-wan. Should probably be if he receives a stress token you can select a ship to assign a focus.

I think that it is okay to have unnamed pilots with SA. It just need to be worked into the point value and determined if multiples would be broken. For example, I designed a list of pilot cards for a ship and each PS level had their own special ability. It works really well. It allows players to do a lot more, realistic things. For example, My PS 2 Tyes (Black Sun Ambush) have the capability where they may enter play at the end of a movement phase within range one of any object in play, but cannot be in range one of an enemy ship. They are great at swooping in behind ships but die super fast. It works.

Each ship type has to have a weakness or mediocrity. The ETAs might have a mediocre dial.

Edited by Viceroy Bolda

I've always visualized the ETA's having only 2 attack power, since their primary weapons are pretty much the same as the actual Tie Fighters.

Here are updated cards for the Jedi Ace and Hammer Squadron, plus Obi-Wan (note that I have bumped his points relative to a Jedi Ace to account for what I think is a fairly powerful ability, maybe it's still too powerful).

I feel like the Eta-2 Actis should have a very good dial, roughly equivalent to the A-Wing or Interceptor.

Hammer_Squadron_Pilot_Front_Face.jpg

Jedi_Ace_Front_Face.jpg

Obi_Wan_Kenobi_Front_Face.jpg

On the issue of abilities on unnamed pilots, I'm not entirely opposed to it. However in this case the incredible agility I'm trying to show Jedi pilots (in the Eta-2 Actis specifically) as having is common to all of the jedi in these ships.

I don't want the base (jedi-flown) Eta-2 Actis ships to have a base special ability, and then have the characters with additional abilities tacked on in addition. But I want people like Obi-Wan, Plo Koon etc. to still have that incredible agility.

I just feel that the incredible abilities of force-using pilots in these incredibly agile ships is best represented in a relatively simple way, so we can add special abilities to the named pilots.

Edited by lcarowan

still I don't think the jedi ships should get 4 agility for being controlled by jedi. maybe an ept for jedi only which would include use with vader and luke or making one of the jedi have an ability that gives it extra agility but otherwise it seems odd that they have better agility than any later fighter when later fighters would, I'm assuming, have better design than the old granting higher agility.

The agility accounts for the facts that this ship is about as agile as a TIE fighter but is actually quite a bit smaller, which isa big factor in the dice allotment.

Also, I came up with that ability because it wouldn't be too powerful. The ship will have have an agile dial, and with no EPT, any stress will come from what red maneuvers it has. So, let's say it does a 4K, it would allow the next ship in the formation, still within range 2, an action before it's K- turn. But, I wouldn't think it would have many other red maneuvers, besides maybe a 1- turn because it's so tight? Sound off!

original thought was instead of stress, he gives an action if he takes damage. Also, should it be any action, or a specific token?

Ihavebadluck:

That sounds like it would be a good idea. It could be called "Force Piloting" or something similar. Should it be something similar to Luke's ability?

"When defending, you may change 1 of your (eye) results into a (evade) result."

That we could drop the points cost and agility for the Eta-2 Actis. And allow for the possibility of non-jedi pilots.

I don't know an elegant way to make it so only force-users could take it though... Other than maybe making a new ugrade card type specifically for force powers.

Engine25:

I'm not sure if any action is too powerful, but just giving a focus token for example seems a little unimpressive, considering that he must be within 1-2 at the end of his maneuver anyway for it to work. I guess the power of this ability depends on how many red and which red maneuvers he has. I will make a dial and we can discuss it.

Edited by lcarowan

The Eta-2 Actis cards have been updated to have only 3 agility, and I've made a title for force piloting (didn't want to use up the elite upgrade squad).

Anakin_Skywalker_Front_Face.jpg

Jedi_Ace_Front_Face.jpg

Obi_Wan_Kenobi_Front_Face.jpg

Force_Piloting_Front_Face.jpg

Maybe this card should be a little different than Luke's ability. However, I think using a non-unique title card is a pretty good solution.

Edited by lcarowan

A possibility: change the Eta stat line to 2-4-2-0 and give it the secondary weapon (HLC, Autoblaster, IC) slot

I like the updated HAmmer. Nice job.

Revanchist:

I don't really think that the Eta-2 was capable of carrying anything big. Fluff wise it has 2 light ion cannons, but giving it the cannon upgrade icon would allow it to take the autoblaster or heavy laser cannon as well... Which I think might be a bit much. On the other hand, I don't know how else to add ion weaponry in any other simple way.

Certainly want feedback on what you guys think of force piloting as a title card. Should it be more powerful? Something different than Luke's?

force piloting?

How about ''Jedi Reflexes'' or something in that similar vein?

Fair enough. That's just one of names used for Jedi piloting skills around Wookiepedia. Jedi Reflexes sounds cooler and I will change it later. How about the rule itself though? Can you think of a better way to represent it?

Revanchist:

I don't really think that the Eta-2 was capable of carrying anything big.

Neither did the TIE Defender, really, but it has the upgrade as well. That was my thinking anyways.