We had a space combat tonight and the Outlaw Tech made a Mechanics roll to perform the Boost Shields action.
He failed the roll but got an Advantage. I think the second time he tried he failed but got 2 Advantage.
We didn't have a lot of great ideas at the time on how to spend Advantage on a Boost Shields roll. We let him add a Boost to his next Boost Shields roll, to represent him getting more familiar with the system and remembering the shortcuts needed.
Does anyone have other ideas on how to spend Advantage for a roll as specific as Boost Shields?
Thanks!