Edge battle help?

By See Threebilbo, in Star Wars: The Card Game - Strategy

It pains me to admit it, but I'm terrible at edge battles. I have particular trouble with Twist of Fate: I know it's important and good...but I'm a poor judge at when/how to use it properly. I know it's good to pair it with a one-Force icon card, but that's about it.

I don't often play betting games, and that really shows when it comes to edge battles. Reading my opponent is tough for me, since I can't see very well. I know it's a pretty elementary question, but what do you guys think are some key things to keep in mind?

This may seem obvious, but try thinking of Twist of Fate as an edge battle reset. You still have to win the edge battle that happens after you play it. How many cards do they have in hand before you start? Are they likely to keep bidding if you keep bidding? Can you afford to toss in a 1 dot card after already playing a twist to see if they bite? what if they don't? If they see you're running a lot of twists they may always start low, so if they only bid one card and pass it can be better to lead with a 2-3 dot card before twisting. Or not twist at all if they choose to pass.

You know the cards in your hand and you know how many cards they have in their hand. You also should have some idea of what those cards might be. If nothing else remember TinyGrime's advice: learn the pods with the twists

Thanks! It's a lot to keep in mind, and I see that the only thing I can do is just practice, practice.

Another good thing is to use it when defending... Surely your opponent wants to win the Edge Battle since they are the attacker. Ruin their day! *maniacal laughter*

Start learning the cards in the objective sets. As your opponent flips objectives and plays cards you can start to craft their carpool in your head, you can count how many heat of battles or twist of fates they may have played. As they use their big cards in the first few edge battles you'll begin to know how many big orb cards they have left.

If you see one of the objectives from balance of the force be careful of 1 card passers. What I mean by this is a lot of times when an attacker (or defender) plays one card and passes it is a twist of fate. But with supporting fire they can bluff you into thinking its a twist and then add extra orbs as needed when the stacks are flipped.

That being said there are a lot of strategies people use. Some people put a twist with a 1 or 0 orb card just to bluff their opponent into thinking they aren't playing a twist. Some players will play a high orb card (yoda) and bluff a twist hoping the DS only plays one card. When you get to know your opponents strategy you can try to use this to your advantage.

For yourself, try to keep your strategy varied, never let your opponent find a pattern in your edge battles (two cards is always a twist, one card is always a twist) etc.

Lastly, the edge is a great feature in SW:LCG, lets say your opening hand is a bunch of useless cards and one unit. Once you get into a battle you can dump your hand into the edge battle just to search your deck for better cards. This is the key to finding the cards you need when you need them. Sometimes as the LS or DS if you see your opponent struggling to get the cards they need it can be useful to hold off on attacking on your turn. Your opponent can only ditch one card during the draw phase so they will struggle to build an offense/defense.

Hope this helps!