Current Scum deck (testing stages)

By See Threebilbo, in Star Wars: The Card Game

Hi, everyone. This is a mono-Scum deck I've cobbled together. Like my Jedi deck, it's in flux at the moment and therefore has a pretty (too?) wide variety of objectives, with three two-ofs and four one-ofs.

2x Jabba's Reach

2x Hive of Scum and Villainy

2x Feeding the Pit

1x The Hunt for Han Solo

1x Trandoshan Terror

1x Lucrative Contract

1x Jabba's Orders

His High Exaltedness forms the lynchpin of the deck, and I aim to take advantage of his ability with lots of Bounties. Hence the two copies each of Reach and Hive, with one Trandoshan. Captured is a nice event, if a little costly, and Greedo works well in a pinch. I use the Krayt Dragon as a finisher/win condition. Meanwhile, Spice Visions is great: it can free up Jabba (he's toking in the picture anyway, right?) or thfore Dragon, or even Bib.

The Hunt for Han Solo is there for the black objective damage and capturing ability of the Headhunters. I also find the objective's ability pretty useful, enabling me to free up resources or whatever I need at the moment.

I added Jabba's Orders for the extra black tactics and damage capacity boost for my objectives. I'm finding that drawing Weequays early on isn't so great, though. In an earlier version, I had The Shadow of Naar Shadda for the extra Spice Visions and Aqualish objective damage...I'm debating switching Orders out for it again.

Keep in mind that I'm confined to playing against myself at the moment (edge battles are interesting, to say the least...though I'm enough of a ditz that I'll sometimes forget what's in my other hand), so my idea about how this works is in a vacuum. When playing my Jedi deck, though, it's fun to have Jabba put a Bounty out on Yoda. X3

Edited by See Threebilbo

Looks like a lot of fun!

I would definitely consider Tatooine Crash and maybe another Lucrative Contract.

Remember as a dark side player you only need the dial to go up, so those corrupt officials become key, (not to mention they are great 3 health sleuth blocks). The Jawas in tatooine crash are just great for overwhelming your opponent, some of the main LS decks have trouble winning edge battles so having those jawas to tactics them and slow down their assault is great!

Keep enjoying the game looks like you have lots of ideas.

I don't think you have to many different objectives.

I use decks made that way myself ( 3 x 2 objectives and 4 x 1 ) and they work great.

You keep the integrity of the main theme or synergy but at the same time have many different options. Decks like that are more flexible than common 5x2 and keep your oponent guessing.

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

I think they're a lot of fun! The faction is just so flavorful, and they've got all sorts of cool characters. Scum is my favorite DS faction because when I play it, I feel like a Hutt kingpin. A price on their heads (and then off with said heads)!

I like capture because it can help with control, but it does paint a big fat bullseye on whatever objective you put captured cards onto. Feeding the Pit can help with that, though.

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

When discussing balance.The meta at the highest tier matters most. At that level, Scum needs help.

I do think that after march, the light side may shift toward character centric decks. If so, scum becomes more viable. The watchful eyes pod in Lure of the Dark side needs to be a home run.

I think that the biggest strong suit of Scum is the amount of tactics they have. Sure, capturing cards is useful in certain situations but locking down every opposing Unit is just so much better.

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

When discussing balance.The meta at the highest tier matters most. At that level, Scum needs help.

.

Here is what continues to make that a stupid argument. If everyone thinks Sith is the best and plays Sith at so called high level events them they cannot help but do well. It's a self fulfilling prophecy that perpetuates itself. I cannot travel to worlds or NA champs last year where I would have been playing Scum and probably been successful with them too.

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

I took a peek at your deck over at CGDB and I like it! It makes me strongly consider taking out Jabba's Orders (I never seem to get the Weequays when I need them) and putting in Tatooine Crash. Utinni! is a solid capture for 2 resources and the Jawas look annoying for the LS. On the other hand, having both Tatooine Crash out guarantees that I'd be able to play the Weequays, so maybe switching something else out for it would be better. Hunt for Han, maybe?

Edited by See Threebilbo

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

I took a peek at your deck over at CGDB and I like it! It makes me strongly consider taking out Jabba's Orders (I never seem to get the Weequays when I need them) and putting in Tatooine Crash. Utinni! is a solid capture for 2 resources and the Jawas look annoying for the LS. On the other hand, having both Tatooine Crash out guarantees that I'd be able to play the Weequays, so maybe switching something else out for it would be better. Hunt for Han, maybe?

I am not a fan of Hunt For Han. I like the Weequays.

There will be an article all about the deck up soon.

I have a Scum deck that I have been quite successful with that has some similarities to yours. I really enjoy Scum but I try to not focus on capture as part of the deck's theme.

I also play in one of, if not the only one, meta's where Scum is commonly played and we don't think they are awful like everyone else seems to.

When discussing balance.The meta at the highest tier matters most. At that level, Scum needs help.

.

Here is what continues to make that a stupid argument. If everyone thinks Sith is the best and plays Sith at so called high level events them they cannot help but do well. It's a self fulfilling prophecy that perpetuates itself. I cannot travel to worlds or NA champs last year where I would have been playing Scum and probably been successful with them too.

The idea of it being a self fulfilling prophecy really only works if you assume that in coming to a deck decision for a major event that players aren't exploring Scum as an option. But if players are being diligent in their playtesting and coming to the decision that their Sith options are directly outperforming their Scum options, how is that a self fulfilling prophecy? I certainly think it is a self fulfilling propechy amongst the low end of tournament hopefuls but I can't apply that to players actually in the mix at these larger events.

I know when gearing up for an event in regard to my DS deck, the first thing I'm doing is looking at everything not Sith, because Sith doesn't need the testing given it's power residing in Core Set cards I should be familiar enough with at this point. I have a Scum deck I'm quite comfortable winning games with, but just can't take to an event with a Top Cut.

It's relatively slow (more of a concern locally, we have some rather slow players), has a better match up against the less seen unit variant (better vs Characters over Vehicles), and most importantly doesn't take objectives well. In an environment where you are more likely to see a DS deck winning, inability to destroy objectives is huge as it is the more applied tiebreaker. Though it wins, it doesn't do so at a higher rate then Sith decks I've tested, so my conclusion is running it in an event with a Top Cut is a liability. Given that you will see games where even good LS decks just get shut out, bringing a DS deck that even played with reckless abandon can't take 3 objectives in a game, just isn't a good choice.

Now that is not to say some Scum decks can't be more offensive then others, but over my testing the more offensive decks don't have the same win rate, which is most important overall.

Sure if all top players run Sith, Sith will come out as being in all the top decks. But that does not mean that Sith is only coming out on top because top players are running it. Concluding a self fulfilling prophecy, I feel, assumes to much in the way of lax playtesting. Which doesn't jive with my experiences of the habits of those that place well in these events (myself being one example).

Been testing this against my Jedi deck tonight. The Sarlacc is hungry and has eaten both Yoda and Obi-Wan, and I was able to get Bib out for a bunch of resources. Just played Luke, but too late to save Obi-Wan. Alas and alack!

Been testing this against my Jedi deck tonight. The Sarlacc is hungry and has eaten both Yoda and Obi-Wan, and I was able to get Bib out for a bunch of resources. Just played Luke, but too late to save Obi-Wan. Alas and alack!

I've found in the character match-up that Scum can really do quite well fairly often. The concentration of power in a few key cards makes spot disruption from Captured, Bounty, Price on Their Heads, and Get Me Solo quite effective, in comparison to vehicle decks that have their pertinent combat icons more spread across units. Bossk's set also gets better as well as a way to really hurt a strong Wookie presence.

My scum decks tend to revolve around four spice visions. I think its the best card they have. It counters/creates tricks and works as a double strike for objective and unit removal.

Shadows of Nar Shaddaa is a dark horse. The thugs free damage adds up if you don't destroy objectives until the end. The protection combos well with spice visions on a one health unit, not to mention soaking objective damage. The assassin droid is surprisingly effective against swarm. When False Report blows up the meta. The object ability, along with Corrupt official will help survive a board wipe. Pair it with Bespin Exchange to use it in consecutive turns. I like this pod the more i play it.

I'm hoping for a straight up 1:1 resource in their next pod. Something that clears tokens when units return to hand would be nice. It seems like scum has the most hoops to jump through just to get additional resources. Remote hideout, feeding the pit, space pirates, bounty collection, bespin exchange and Hunt them down. Hell, even ole Bib Fortuna can choke out if your not careful. Just give me a straight two for two in a pod with internal synergy and call it a day. Probably won't happen, but I dare to dream.

Dreaming's fun! It's a nice hobby...and free.

Anyway, I originally had one Nar Shadda in here. I think it's a great set, too, especially because of Spice Visions and Protection, as you say. The Thugs are a nice trick, as well. I need to test more to see if I made a mistake swapping it out or not. Bah.

I am not a fan of Hunt For Han. I like the Weequays.

There will be an article all about the deck up soon.

I sure hope so. I've been trying this deck out for the past week and it's just not clicking. Granted, I'm discovering more and more tricks as I play it, considering new options that I hadn't in previous games, and finding out that Jabba+Spice Visions is a wonderful answer to Swindling Sleuths, but winning with the deck feels like SUCH an uphill battle at the best of times. Having free protectors for your objectives is nice, not having them for my characters sucks, and outside of 3x Twist, the edge values are horrible.

And I can't tell you how many times the dial was at 11 and I needed just one more blast on the table to take it and didn't draw it. I'm not knocking the deck, just admitting that I don't think I've grasped the fundamentals of it yet, if it's as successful as you make it out to be.

Krayt Dragon is your friendly neighbourhood objective killer.

I'm working on a new version/ maybe whole new archetype that makes use of the Aqualish Thugs.