Hey all
First post here and wanted to get some feedback on some house rules that I have been using with friends to make talisman even more enjoyable!
I've listed below every house rule we currently use in our games, any comments or notes are welcome!
Fate Counters
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Can be traded in to either add or subtract one from any dice roll or re-rolling one die, can only be done once per turn. Modified results cannot go higher than 6 or lower than 1.
Movement
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Players may choose to only move one square before they roll to move, if they do, the next player rolls for both death and the werewolf at the same time, they choose which die applies to which character.
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Players may pass the sentinel at any time, if they do and lose combat, they may choose to stay where they moved, but miss one turn in addition to taking damage for losing combat.
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If a player has more than one movement object (i.e. witches broom, riding horse, flying carpet), they must choose one to use before rolling their dice to move.
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Players may move from the temple to the tavern at the cost of 1 gold (for ferry costs)
Levelling Up
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Players may trade in trophies at a ratio equal to their current strength or craft.
Crown of Command
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If a player rolls a 1 at the crown of command, they miss one turn.
Day/Night Modifiers
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Enemies not drawn from the adventure deck are unaffected by time of day modifiers.
Time Limited Game
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At the end of a pre-determined time period (i.e. 30 mins per player in the game), the following occurs.
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All card draw squares in the outer region are disabled and no adventure cards can be drawn there, all adventure cards are removed from the outer region and any adventure card that would be placed there is discarded instead.
- Players may move freely across the sentinel bridge or between the tavern and temple.
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