Hi all,
as you might have read in my other thread ( http://community.fantasyflightgames.com/index.php?/topic/100057-beginners-game-npc-threat-ratings/ ) my players worked really, REALLY hard to get themselves killed in the Beginner Game adventure. Twice.
Now, as much as I love offing PCs as the next GM (probably not at all), my players like their characters and I like them as well. So I am giving them a new lease on life.
However, in order to prevent delusions of grandeur and/or immortality, I want to punish them. Here is where I need your ideas - what would YOU do?
(Needless to say the next adventure "Second Chance" will have them start in VERY dire situations: Oskara will be sold into slavery and face **** at the hands of some slimy Gran, Lowhhrick gets tossed into a gauntlet with a deadly shockband around his throat - ending in him facing a rancor, and 41-VEX will become Trex personal service droid, enjoying the perks of an inhibition bolt.)
My ideas so far are:
* Make them use 5 XP from the 20 they got for the adventure to buy a very narrow skill that's used with importance in the next adventure (for example Dancing for Oskara or Foraging for Lowhhrick)
* Just lower the XP to 15 instead of the 20
* Give them an Obligation: The Force which can only be removed by doing good deeds? Haven't thought too much about this.
I need y'all's creativity.