The "Which is the better pilot build?" Thread

By DraconPyrothayan, in X-Wing

In which we take a current all-star, and construct a build with the exact same point-cost that might be better.

As an example,

Han Solo

+ Marksmanship

+ Gunner

+ Chewbacca

vs

Han Solo

+ Push the Limit

+ Gunner

+ Recon Specialist

+ Millennium Falcon Title

Which is better: Interceptor round!

Soontir Fel

+ Push the Limit

+ Stealth Device

vs

Turr Phennir

+ Push the Limit

+ Royal Guard Interceptor Title

+ Stealth Device

+ Targeting Computer

You mean something like this?

Wedge + PtL + R2

Wedge + R2D2

Wedge + Shield Upgrade

Wedge + Engine Upgrade

Wedge + Proton Torpedo

Or do you want comments on the comparison already made?

Han #2 gives up a little crit power and becomes a lot more predictable with movement as it often takes stress. It also needs those actions a good bit more (7 points of "Action" needing upgrades vs. just 3) so blocking is more effective against it.

Wedge + PtL + R2

Wedge + R2D2

Wedge + Shield Upgrade

Wedge + Engine Upgrade

Wedge + Proton Torpedo

I'd also add Wedge + Hull Upgrade + R5 into the mix, and would say that Wedge + Shield and Wedge + Proton are generally inferior to the other Wedges.

Wedge no. 1 gives us great Action Economy, which leads to a very high offense, and the R2 keeps him from losing mobility to do so. However, this is a case purely of strengthening his largest asset, leaving him as vulnerable as a Wedge with no upgrades.

Wedge no. 2 gives us our (theoretically) most survivable Wedge, but he still goes down very quickly to focused fire. Still, I'd rather have Shield Regen than +1 Shield, as if he survives two rounds of combat you'll be in the profit here.

Wedge no. 4 gives us our most mobile Wedge, which will translate into a Wedge with higher offensive and defensive capabilities. However, this will often come at the expense of his normal actions. Engine Upgrade's worth lies entirely in how you fly him, rather than in sheer numbers, but this one's definitely a good option for him.

Wedge no. (My suggestion) gives Wedge some much needed Tankiness. It gives him the +1 HP of Wedge no. 3 (which was inferior to Wedge no. 2 in most situations), makes him slightly more Crit-Resistant, and has a weak form of regeneration (in that you can downgrade multiple crits given enough turns to do so). A strong contender, in my opinion.

Han #2 gives up a little crit power and becomes a lot more predictable with movement as it often takes stress. It also needs those actions a good bit more (7 points of "Action" needing upgrades vs. just 3) so blocking is more effective against it.

Additionally, Han #2 (if maintaining his actions) improves his survivability by quite a bit while also maintaining (most) of his offense. If he manages to spend his PTL'd Evade more than 2 times, then he's dodged more damage than discarding Chewbacca would allow. Similarly with any defensive foci left around after he attacks.

Also, remember that even if he doesn't get his actions for the turn, he's still Han Solo with a Gunner, and so gets the better part of 2 Target Locks a turn.

Which is better: Interceptor round!

Soontir Fel

vs

Turr Phennir

;)

Forgive me, I could be mistaken, since I'm not the original poster. :)

Edited by Lappenlocker

Which is better: Interceptor round!

Soontir Fel

vs

Turr Phennir

And these two pilots are the same pilot, how? ;) I think thought the intent of the thread was take one pilot and offer variations on that pilot.

Forgive me, I could be mistaken, since I'm not the original poster. :)

Same point-cost, not same pilot. Going with the Wedge discussion earlier, we might throw in Luke Skywalker + 5 builds... probably a Stealth/Hull + Expert Handling, Opportunist + R2 Astro, or a 1 point EPT + one of the 4 pointers listed with Wedge.

Which is better: Interceptor round!

Soontir Fel

vs

Turr Phennir

And these two pilots are the same pilot, how? ;) I think thought the intent of the thread was take one pilot and offer variations on that pilot.

Forgive me, I could be mistaken, since I'm not the original poster. :)

Same point-cost, not same pilot. Going with the Wedge discussion earlier, we might throw in Luke Skywalker + 5 builds... probably a Stealth/Hull + Expert Handling, Opportunist + R2 Astro, or a 1 point EPT + one of the 4 pointers listed with Wedge.

Which is better: Interceptor round!

Soontir Fel

vs

Turr Phennir

And these two pilots are the same pilot, how? ;) I think thought the intent of the thread was take one pilot and offer variations on that pilot.

Forgive me, I could be mistaken, since I'm not the original poster. :)

Same point-cost, not same pilot. Going with the Wedge discussion earlier, we might throw in Luke Skywalker + 5 builds... probably a Stealth/Hull + Expert Handling, Opportunist + R2 Astro, or a 1 point EPT + one of the 4 pointers listed with Wedge.
Standing down, sir! Please don't force-choke me!

Bah, I'm not Vader. Demotion works just as well for improving my roster, except that no-one is as incompetent as a corpse. Carry on, do not disappoint me further, I'm altering the deal, blah blah whrrpsssh blah.

Again with the Interceptors:

Saber Squadron Pilot

+ Opportunist

vs

Royal Guard Pilot

+ Push the Limit

Again with the Interceptors:

Saber Squadron Pilot

+ Opportunist

vs

Royal Guard Pilot

+ Push the Limit

I dunno... I don't have the fancy Interceptor with the repaint and the actual pilot card to evaluate the differences. Oh wait, I'm supposed to pretend I actually have the goods in hand?!

Again with the Interceptors:

Saber Squadron Pilot

+ Opportunist

vs

Royal Guard Pilot

+ Push the Limit

Royal Guard without a doubt, it's not even a close fight. TIEint needs the PTL so badly

Edited by Duraham

try mine:


Horton + Proton torp x2

Horton + Ion turret + R5D8

Edited by Duraham

TenNumb + Marksmanship

Or

TenNumb + AdvSensors

The latter is perhaps the best upgrade for the BWing, but the former takes advantage of Ten's native ability

Edited by berusplants

It's a nice exercise but when you start looking at just a point value and the ships that can fill that point total I believe you are losing something. I mean consider "33 point Imperial Ships"

Bounty Hunter

Vader with Engine Upgrade/Shield Upgrade/Cluster Missile/Concussion Missile

- Stealth Device + Adrenaline Rush/Determination/DtF/Veteran Instincts

- Expose

Soontir Fel + PtL + Stealth Device

Carnor Jax + PtL + Shield Upgrade

Turr + VI + Shield + Stealth Device/Hull Upgrade (RG)

Omicron Group pilot + FCS + Gunner + Intel Agent + Engine Upgrade

Captain Jonus + Homing Missile + Deadeye/Adrenaline Rush + Proton Bomb

GSP + APT + PT (or other 4 point torp/missile) + Proton Bomb

All of these are 33 points but they certainly shouldn't be considered "interchangeable" with each other when it comes to squad building.

In which we take a current all-star, and construct a build with the exact same point-cost that might be better.

As an example,

Han Solo

+ Marksmanship

+ Gunner

+ Chewbacca

vs

Han Solo

+ Push the Limit

+ Gunner

+ Recon Specialist

+ Millennium Falcon Title

Which is better: Interceptor round!

Turr Phennir

+ Push the Limit

+ Royal Guard Interceptor Title

+ Stealth Device

+ Targeting Computer

All these pilots are over upgraded.

Han should only have Gunner and Millennium Falcon Title

And I think Turr Phennir is a better buy for his points with just one of these upgrades. Pick which one you like. I like him without any upgrades most of the time. Sure if I have some points after buying all my ships I would seriously consider buying him upgrades, but he doesn't need them