I came up with an idea of making a scenario without unique characters. Since I am a new player (currently waiting for core +y-wing+ tie advanced to arrive), I need your advice how to make both sides balanced and plot interesting.
My concept:
Rebel ships are patrolling sector with a navigational buoy and an asteroid field. Small imperial task force comes to reckon this sector, then the skirmish happens.
Purpose is to make an interesting game for both players.
Special rules:
Navigational buoy (satellite token) is an destructible obstacle. It has hull value of 3. Each time when a ship that gained a defence bonus for being obscured by a buoy is attacked roll an attack dice for buoy. If crit or hit - place facedown damage to it. When there are 3 facedown cards- satellite is destroyed.
Also, it can be attacked by both sides.
Objectives:
Wipe out the enemy.
Forces:
1) 50pts per side variant
Rebel:
Red squadron pilot (X-wing)[23] + proton torpedo (or better take R2D2?)[4]
Gold squadron pilot (Y-wing) [18]+ ion turret[5]
Imperial:
Tempest squadron pilot (TIE advanced) [21]+ concussion missiles (or 'd better take cluster missiles?) [4]
Obsidian squadron pilot [13]
Academy pilot [12]
2) 60pts per side
Alliance:
Red squadron pilot [23] + proton torpedo[4] + R2 F2 (+1 agility)[3]
Grey squadron pilot[20] + ion turret[5]
Empire:
Storm squadron pilot [23]+ missile (again, which should I take?)[4]
Black squadron pilot [14]+ marksmanship [3]
Black squadron pilot [14] + expert handling ( or should I take squad leader?)[2]
Any ideas, advices and criticism are welcome)
P.S. Narrow will come later.