TIE Defender: White 4 K-Turn Rumor

By RoosterOnAWire, in X-Wing

It's all just speculation since it's basically only a game mecanic. But since some maneuver are red on some ship while being white or even green on others, I don't see why it would be impossible that the Tie Defender is able to do a white K-turn, especially if it's as maneuvrable as some people claim it to be (no expert on the EU so I really don't know).

Also, there is a pilot skill (adrenaline rush) that allow you to do a red maneuver without gaining a stress token once per game, so it is already possible to do a white k-turn. I don't see why it would be impossible to allow it on an especially maneuvrable ship. Even with that maneuver, I would still consider the E-Wing a better ship with all the possibilities.

Just my opinion.

Which rumor would be more powerful?

1. The white K-turn maneuver.

2. A straight maneuver that awards a free evade token.

3. A red 3 K-turn with the banked template.

1. Can be achieved once in-game with Adrenalin Rush.

2. Isn't that Night Beast's ability?

3. B-Wings can do this with Adv. Sensors and Engine Upgrade.

Idk, I don't care to speculate a ton. I'll just be excited when it is out and I grab one.

Yes, each of these exists in the game already, (Night Beast gives a focus, but can then evade). but does the ability for the ship to do it, just relying on its dial and not on a pilot or upgrades make it better? Any of the nameless or unique pilots will be able to execute whatever this "maneuver never seen on a dial" is.

I bet it has something to do with that evade token. "After performing a 3 speed maneuver, perform a free evade action." Done.

That wouldn't really be a new maneuver on the dial, it would just be a pretty nifty pilot ability.

Even if it is is ship specific?

Yes in space you don't pull G's, but something is causing stress to the pilot.

No no no! What is a G? It is the force of gravity on Earth at sea level, or 9.8 m/s^2. If you pull 2 G's, you are being accelerated at 2 x 9.8 m/s^2 or 19.6 m/s^2. You can still be accelerated in space.

Yeah try accelerating up to a significant percent of light speed and then coming to an immediate halt. See what happens. ;)

well whatever the defender can do it must have a craaaazy amount of moves to chose from as i sadi 22 out of 30 moves to chose from would be possible most green cause it has good breaks too.

to outmanouver the enemy with flieng slow so the x wing flies infront of him getting trolled that the x wing thought that the defender flies 5 straight green. or kturns 3 red

for 30 points on a ps 1 pilot it should have some preeeety good tricks in its hands or it wouldnt be worth to even play it well i really hope that it can do some good tricks

the e wing itself wont be that weak aswell with lots of upgrade functions and the r2 it can get on its 3 shields and 27 points for the lowest pilot well i wont say its a counter because rebels never been forced to make a counter for the defender cause the defender was to exepnsive for the empire to produce in mass but i can say that he will be a good counter in this board game against the defender

that would explain the high point costs for both units

Edited by SoulCrusherEx

Yeah try accelerating up to a significant percent of light speed and then coming to an immediate halt. See what happens. ;)

Oh G! ;)

as i sadi 22 out of 30 moves to chose from would be possible most green cause it has good breaks too.

What are you counting as a move? I get 22 possible moves, 23 if you count the shuttles stationary maneuver, any one of which could be 1 of 3 different colors.

as i sadi 22 out of 30 moves to chose from would be possible most green cause it has good breaks too.

What are you counting as a move? I get 22 possible moves, 23 if you count the shuttles stationary maneuver, any one of which could be 1 of 3 different colors.

well if we would have 4 banks, 5 banks , 4 hard turns and 5 hard turns inlcuding 4 k turn and 5k turn we would have a max number of 30 moves to chose from

every range can have up to 6 moves total

we have 5 ranges 1-5 and 6 spaces per range so 6 spaces/moves times 5 ranges = 30 moves

thats what i meant with moves and didnt know the shuttle has 23 wow thats pretty impressive

Edited by SoulCrusherEx

well if we would have 4 banks, 5 banks , 4 hard turns and 5 hard turns

But we don't have those. Enabling those in the game would require new templates, which we know we aren't getting. Using the templates that actually exist results in 22 possible maneuvers (plus the shuttle's stand still, 23). Of those 22 maneuvers, most ships have a selection of 15-16 maneuvers they can take, with the bottom end ones, like the shuttle and hawk only having 12 of those maneuvers on their dial

didnt know the shuttle has 23 wow thats pretty impressive

What?! The shuttle added one maneuver (stationary) to the 22 possible ones that existed in the game previously, making the total number of theoretically possible maneuvers a ship could normally draw from 23. Of those 23 concievable maneuvers the shuttle actually uses 12.

There are 23 potential maneuvers a ship could have, any of those could, in theory, be any one of 3 colors. So when FFG says the Defender has a "maneuver never before seen on a dial" are they talking about making it 24 potential maneuvers, or do they consider the maneuver to be the move+color and are simply picking one of the 69 combos we haven't seen yet?

Maybe it's a red 1-straight? It can put on the brakes, but it's a little rough...

So, I frankly doubt that simply changing the color of a given maneuver truly qualifies it as 'New, never seen maneuver' [sounds of ooohhh!! aaah!!! and general awe]

A 0 full stop on the Lambda was a 'New, never seen maneuver' and it didn't need new colors, or weird templates...

A 2 K-turn on the B-Wing was nice, but hardly qualified as a 'new maneuver'.

The definition of a maneuver is three elements: Speed, Bearing, and Difficulty. Change any one of them, and it's a different maneuver. So yes, the B-wing's K-turn was actually a new maneuver.

The definition of a maneuver is three elements: Speed, Bearing, and Difficulty. Change any one of them, and it's a different maneuver. So yes, the B-wing's K-turn was actually a new maneuver.

Allright! so maybe we'll see the mind bending Speed 3 white stationary move!

Maybe it's a red 1-straight? It can put on the brakes, but it's a little rough...

Maybe, but I doubt they'd avertise it like it's a good thing.

Re discussion on droids; I can see TIE droids - if we ever get them - having a white Koiogran for the reasons discussed*. But ultimately, if an A-Wing/E-Wing can't pull one, it seems wrong to me for the Defender to do so. I'll believe flat-out speed, and hence I'll believe high powered green turns.

* The things which I could imagine being common droid traits are (a) relatively few or no red manouvres, and (b) no access to the focus action - because droids are never 'not concentrating' so can never 'focus' themselves.

So, I frankly doubt that simply changing the color of a given maneuver truly qualifies it as 'New, never seen maneuver' [sounds of ooohhh!! aaah!!! and general awe]

A 0 full stop on the Lambda was a 'New, never seen maneuver' and it didn't need new colors, or weird templates...

A 2 K-turn on the B-Wing was nice, but hardly qualified as a 'new maneuver'.

The definition of a maneuver is three elements: Speed, Bearing, and Difficulty. Change any one of them, and it's a different maneuver. So yes, the B-wing's K-turn was actually a new maneuver.

Sure, but in the lead-up to the B-wing's release, they weren't touting it as having a never before seen maneuver, right? But they DID say that for the shuttle (as I recall) and they DID give us something altogether NEW there.

That's the thing that makes me believe it's another NEW maneuver, rather than just a new color. Seems like if it was just a color variation, it's a pretty lame thing to advertise as it would apply to a LOT of ships.

Personally, I'm expecting a banked K-turn.

I would be pretty excited, though, if they had some way of combining two (short) templates as a base maneuver, I just don't know what the logistics of plotting that out on a dial would be...

The difference though, is that the Lambda's rules/scenario sheet isn't shown in the preview, whereas all the small ships that use rules that are not in the rulebook, such as Boost or give out Ion tokens, have a rule card. How and where do you explain how to execute this fabled new type of maneuver?

How and where do you explain how to execute this fabled new type of maneuver?

Yeah that's a good point, because unless they didn't include a rule card, there's nothing on the ones we can see that would explain how to do this new maneuver, the Imp Ace card that has the new barrel roll, has the rules for that on the card.

So unless they didn't include a rules card or something like that. It won't be a Bank or Turn type k-turn.

The defender does have some rules cards in with it, though. The ion rules and the rules for modifications. Is it possible that the rules for a new maneuver, like a banked k turn, are on the back of one of those?

The new rules wouldn't be on the back of another rule card.

There's a slim chance it was deliberately left out of the preview, but that feels unlikely.

I can't account for it, but if they made a big deal out of a "new maneuver" I feel like it HAS to be more than just a different color of something we've seen before...

Someone in another thread mentioned a yellow maneuver that granted a evade token when performed.. I wasn't a fan of it.. lol

I was that person. It just makes sense since they didn't even give the MOST maneuverable and advanced star fighter in the galaxy the evade maneuver (and packaged it with evade tokens).

All previous rules cards have been single sided, even when multiple rules cards have been included. I guess it's possible that they'll change things this time around, but I doubt it.

Again, a maneuver never before seen on a dial does not equal completely new maneuver that needs new rules. And considering that the Phantom has 3 rules cards, I'm not seeing the issue of not including a third with the Defender.

Also, the Boost/Ion cards are included because of the upgrades. Why isn't it possible for the Evade to be part of either the Elite Talents or one of the Pilot abilities?

Edited by Sithborg

Someone in another thread mentioned a yellow maneuver that granted a evade token when performed.. I wasn't a fan of it.. lol

I was that person. It just makes sense since they didn't even give the MOST maneuverable and advanced star fighter in the galaxy the evade maneuver (and packaged it with evade tokens).

There it is, senility kept me from proper identification.. haha..

I'm still not a fan of that idea, 'new' and 'never seen' still seems like a bit more than that to me... but for the life of me, I just can't seem to come up with a wicked idea of what it could mean, I just know what feels wrong to me.. lol.. if that makes sense