It should be decent considering us Imperials are paying a higher premium and losing the evade compared to the E-wing.
Can't wait for it though... excited!
Edited by BattlePriestIt should be decent considering us Imperials are paying a higher premium and losing the evade compared to the E-wing.
Can't wait for it though... excited!
Edited by BattlePriestThere won't be any new icons or rules. No new colors, no combo dial maneuver/freebie action icon. You can see the cards that the Defender comes with, and it doesn't include a rules card for anything we haven't seen before.
I'd be utterly shocked to see a white K-turn, ever. A ship that could just K-turn over and over without anything to slow it down would be a HUGE advantage in a joust. We close, we both K-turn. You're stressed, I'm not, advantage me. Next turn you have to do a short green to clear it, I K-turn again - now we both have actions, but you have no shot. Next turn you K-turn again to get a shot, while I do a short green, and once again we both have shots but you lack an action. A white K-turn would be horrible for the game.
We've never had a green 3 turn/bank. I'd lay money on that, personally, or possibly a 1 K-turn on the dial. Cowall's ability isn't just the 1-speed K-turn, it's the ability to choose the speed on reveal. I don't think it's far fetched to think we'd see another ship with the 1 K-turn.
Edited by BuhallinThe color of the maneuver only marks its relative difficulty for the ship.
So, I frankly doubt that simply changing the color of a given maneuver truly qualifies it as 'New, never seen maneuver' [sounds of ooohhh!! aaah!!! and general awe]
A 0 full stop on the Lambda was a 'New, never seen maneuver' and it didn't need new colors, or weird templates...
A 2 K-turn on the B-Wing was nice, but hardly qualified as a 'new maneuver'.
IMO, it's more probable that the defender will take the existing templates, and use/arrange them in an unconventional manner, like many have proposed in this forum: A lateral drift (similar to barrel roll but with longer templates), or a hard-turn Koigran, or a reverse loop (placing the template in your rear guides) or something along those lines...
I disagree with the 1 K turn, I dont think that will be it. That is only Cowalls ability, and to give it to a starfighter I think is extreme. I also dont think this 'yellow' move will be it either, there isnt anything I've seen that even remotely hints at such a maneuver.
I do think, howerver, there is some merit to this idea of gaining an evade when performing a green maneuver.
It would be awesome to have a TIE that is as awesome as the defender is, with some hard 1 green turns..
Where did this "Yellow" move thing come from anyway? And what is it? Free token when you move with it or something?
My vote would be for the Blue Maneuver. i don't know what it is, but it's better than yellow ![]()
Someone in another thread mentioned a yellow maneuver that granted a evade token when performed.. I wasn't a fan of it.. lol
A 0 full stop on the Lambda was a 'New, never seen maneuver' and it didn't need new colors, or weird templates...
But it did require a paragraph in the rules booklet that came with the shuttle explaining what it was. Unless the card fan picture with the Defender is missing it, there isn't a rules card that would correspond to anything new like that. Leaving us with just a new color on an already existing maneuver or the speed-1 k-turn. Whatever the maneuver is, it better be good to make up for the crazy cost on the ship (30 points for PS 1...).
Good point. And it doesn't seem likely that the preview is missing a card...
However, that's a bit disappointing. I would have really prefered something truly original rather than a simple "new, never-seen- in-this-color maneuver"
I am a bit doubtful at least concerning the release date of the defender. On the German online store (which tends to be quite optimistic concerning those things in any case) the expected release date is October 1014, I would be surprised if we even get the transport before May..
I am a bit doubtful at least concerning the release date of the defender. On the German online store (which tends to be quite optimistic concerning those things in any case) the expected release date is October 1014, I would be surprised if we even get the transport before May..
My LGS says the end of March...yours is definitely more accurate :L
I predict by Christmas... I won't say of which year. ![]()
Hard Green 3 seems quite believable. Disregarding the "OMG it's the TIE Defender must be better than everything else*", it seems to be being billed as 'fast but not outrageously agile' - having a green 5 forwards but not the ability to evade.
Which makes sense; a 'heavy fighter' - which it clearly is - shouldn't be able to throw itself round the sky like an E-Wing. It should, however, be good - because it is 'king dogfighter' on the imperial side. So setting it up as a sort of reverse B-wing (which is slow but pretty manouvrable) by being fast but turning like a dog at less than speed 3 kind of makes sense to me.
* I'm not immune to this. I played TIE fighter too, and have fond memories of the Defender. But this is a player-vs-player board game, not a player vs the universe computer game, and there shouldn't really be a flat out "the best at everything".
I bet it has something to do with that evade token. "After performing a 3 speed maneuver, perform a free evade action." Done.
I bet it has something to do with that evade token. "After performing a 3 speed maneuver, perform a free evade action." Done.
That wouldn't really be a new maneuver on the dial, it would just be a pretty nifty pilot ability.
I would hazard it is a simple dial change or addition. Anything else would require a new rules card and that isn't seen in the pictures so far.
Now, they could have deliberately left that card out.......
If it is a white K, I'd go with a three so as to limit the scenario that Bullahin describes.
The color of the maneuver only marks its relative difficulty for the ship.
That's actually not true. The color determines how stressful it is to the pilot. If it applied to the ship itself, then there would be no reason not to perform Focus or Evade after a red maneuver, because those two are things the human pilot does to either stay alive or make it easier on himself to accomplish his goals.
Therefore, I predict that there will never be a white K-turn for any ship unless the TIE Droid is released, and even that is iffy.
Edited by Millennium FalsehoodCould be a combination of both stress to the ship and to the pilot.
Could also be a completely made up game mechanic created for balance purposes that it doesn't make a lot of sense to try and apply too much logic or real world physics to it.
Just a thought. ![]()
The color of the maneuver only marks its relative difficulty for the ship.
That's actually not true. The color determines how stressful it is to the pilot. If it applied to the ship itself, then there would be no reason not to perform Focus or Evade after a red maneuver, because those two are things the human pilot does to either stay alive or make it easier on himself to accomplish his goals.
Therefore, I predict that there will never be a white K-turn for any ship unless the TIE Droid is released, and even that is iffy.
Given that focusing or evading represents flying in a way to gain an additional advantage, it would make sense that stress on the ship would prevent a pilot from doing flying in such a way.
I mean you're tapping into the very question of "what in the hell does 'focus' mean, anyway?"
Is it seriously just the pilot suddenly deciding he should probably quit texting and pay attention to what he's doing? ![]()
You're making some big assumptions there based on an entirely invented gameplay conceit.
If maneuvers were stressful to the pilot, then, everyone would stress on the same maneuvers... Basic Logic. At most, some alien races would be more resistant/weak to given maneuvers, relative to humans.
But since given maneuvers apply stress or not according to the ship we fly, we can only conclude that stress is applied to the ship, not to the pilot.
Edited by Jehan MenasisTherefore, I predict that there will never be a white K-turn for any ship unless the TIE Droid is released, and even that is iffy.
Well the Tie Defender could have better inertial dampers or some such, that lets the pilot effectively pull more G's without it causing the kind of issues he or she might experience in a different ship... Yes in space you don't pull G's, but something is causing stress to the pilot. So what ever that is, could be have less effect to the TD.
If maneuvers were stressful to the pilot, then, everyone would stress on the same maneuvers... Basic Logic. At most, some alien races would be more resistant/weak to given maneuvers, relative to humans.
But since given maneuvers apply stress or not according to the ship we fly, we can only conclude that stress is applied to the ship, not to the pilot.
There might be variably for pilots of different species.
If maneuvers were stressful to the pilot, then, everyone would stress on the same maneuvers... Basic Logic. At most, some alien races would be more resistant/weak to given maneuvers, relative to humans.
But since given maneuvers apply stress or not according to the ship we fly, we can only conclude that stress is applied to the ship, not to the pilot.
Not necessarily, it accurately seems to be a culmination of the two. The dials represent the movement of the craft that it can potentially perform (based on it's mass, engines, etc etc.) and not the pilot's skill. The upper limits of the cornering are consistantly red maneuvers, seemingly because the pilot must be pushing both his/herself and the craft through great stresses and strains.
It's an odd one. A stress token gained from, say, a Koiogran will remain on the ship 5 turns later if all the pilot has done is white moves. Does this mean the pilot hasn't had a chance to 'relax', or that that the forces the craft has been subjected to havn't mitigated enough?
It will forever remain...a mystery!
*maniacal laughter*
Therefore, I predict that there will never be a white K-turn for any ship unless the TIE Droid is released, and even that is iffy.
Well the Tie Defender could have better inertial dampers or some such, that lets the pilot effectively pull more G's without it causing the kind of issues he or she might experience in a different ship... Yes in space you don't pull G's, but something is causing stress to the pilot. So what ever that is, could be have less effect to the TD.
Inertia. Let's pretend it's Inertia.
...and the fear of getting shot ![]()
Therefore, I predict that there will never be a white K-turn for any ship unless the TIE Droid is released, and even that is iffy.
Well the Tie Defender could have better inertial dampers or some such, that lets the pilot effectively pull more G's without it causing the kind of issues he or she might experience in a different ship... Yes in space you don't pull G's, but something is causing stress to the pilot. So what ever that is, could be have less effect to the TD.
Erm, of course you pull G's in space. You change direction you feel a resultant force. Now the inertial dampers reduce that for pilots and the ship a bit. Perhaps stress could be seen as stress on the systems etc of the ship. You have extra heat to disperse or something. Then Rebel captive is stress because people shooting the ship put extra energy into not hitting crew compartments. Fel gets Focus on stress because he gets super into his ship and stressing the ship ups his adrenalin levels. Kath S causes stress on pilots who cancel crits because his shots are extra accurate. Yorr takes stress because he is able to use his ship systems to help your ship by taking on some of the processing load. Even works with Tycho Celchu, who ignores the fact his ship is screming at him and goes on anyways - note that he can't perform red manoeuvers (so not stressing the ship that way), but systems stress he could ignore as it is actually him being pushed by PtL or whatever and he has super constitution. ![]()
Oh, I'll say perhaps Defender move is a barrel roll.