TIE Defender: White 4 K-Turn Rumor

By RoosterOnAWire, in X-Wing

Creating a new mini, yes. NOT creating new packaging. Considering how worthless many already think the paper insert is in the fighters (I know I don't keep mine), it would be a bad, bad, bad idea to add KEY rules info on that sheet. The Large ships have different packaging, and thus different restrictions on what FFG can include.

Am I the only one who keeps all this paper? I sort them, flatten them out and file them away. Perhaps for no good reason, but they do include a proof of purchase. I was hoping someday I could turn all those proof of purchases in for my free X-Wing decoder ring or something...

No, I cut out the move diagram, and the parts list for each ship I have and those are in my box with pieces, just in case someone needs to know or use the move diagram for a new player that wants to see all the moves at once..

But why do the "Defender lovers" need to believe there will be "yellow" maneuvers, or maneuvers using multiple templates, or something else really complex? You seem to have been implying for a while that if the thread topic turned out to be true, it would be some kind of letdown. Why?

Because its an article of the faith that the Defender must be better than anything evar!!1!!, which apparently just having better hull and shields than an A-Wing, better agility than an X wing and a heavy weapons slot like a B-wing isn't sufficient to cover. Also, people having epic internetz raege about how it's not worth it when you've yet to see the dial, upgrades and pilot abilities strikes me as a bit premature at best.

The detail of the background has varied from source to source; the Defender has always been 'the best' but the extent to which it is 'the best' varies - some sources claim it's more manouvreable than an A-wing or Interceptor, some that it's more manouvrable than an A-wing or Interceptor in an atmosphere, and some that 'only the A-wing and Interceptor are more manouvrable'. People have a tendancy to recall the source which supports their view of it.

The problem is, that unlike TIE Fighter, where the computer sprites don't take not having a prayer of winning personally, this is a game, and FFG are responsible for ensuring that the game remains fun for both parties. Sure, they could make a truly invincible super-fighter, but they won't.

I suggest not my own opinion, but LucasArt's own comment on the TIE/d Defender, from X-Wing vs TIE Fighter:

"Advanced space superiority fighter. This craft is too powerful to be put in this simulation. Dream on, fanboy!"

Edited by Magnus Grendel

So I'll admit I skipped a few pages here, but let me see if I can sum up the general impressions...

People think we could still get a new-rule maneuver for the Defender, just so long as FFG breaks from the approach they've taken for every release so far in order to choose a less efficient, less consistent method of production which would require them to spin up an entirely new manufacturing flow.

Did I miss anything there? Because that totally seems like a high-probability prediction to me :rolleyes:

I don't know man, I'm not a fan of this yellow maneuver thingy, and it wasn't something I figured would be implemented due to the no new rules card or some such..

I think some people have decided to disregard the logical thought and just make fanciful claims to their desires.. lol... sigh...

Edited by oneway

what if the move is a green 5 straight?

why does it need to be a white k turn?

I think a double 1 turn would be cool also

what if the move is a green 5 straight?

That's already on the A-wing dial.

Edited by Vorpal Sword

what if the move is a green 5 straight?

why does it need to be a white k turn?

I think a double 1 turn would be cool also

Dare I ask what a "double 1 turn" is?

Dare I ask what a "double 1 turn" is?

Tycho Celchu + Daredevil = double 1 turn?

what if the move is a green 5 straight?

why does it need to be a white k turn?

I think a double 1 turn would be cool also

Not new (as Vorpal Sword pointed out) and also already visible on the dial in the preview pic.

Whatever the dial on the Defender has for maneuvers, there will still be people here that will be disappointed with it no matter what it has for maneuvers. As for "the maneuver that's never been seen before" my guess is it will be a white K-Turn of some kind.

White Reverse 1 move for the win! :P

PS: I have not looked at the last 7 pages....

Edited by DB Draft

Some of us had similar thoughts.. maybe a loop, 1 or 2 backwards basically..

Whatever the dial on the Defender has for maneuvers, there will still be people here that will be disappointed with it no matter what it has for maneuvers. As for "the maneuver that's never been seen before" my guess is it will be a white K-Turn of some kind.

A white K-Turn would be just like that. You can shoot somewhere with impunity no other ship can. And it's on asmall ship. That would raise the point cost.

The Defender is an E-Wing with Hull upgrade and other options. So cost explained and balanced! No exotic maneuvers needed to explain it. The new maneuver will be a green form of a known maneuver, but not a Koiogran probably.

Also to say:"But the E-Wings options and actions are better" is a) arguable and b) FFG does not care about it apparently. For example: Barrel roll and Evade on the Tie Fighter are a lot better in my book than TL and a missile symbol on the Z-95. But they cost the same and have the same number of stat points total. So no argument for the defender having a super powerful white K-turn just because else some players cry because the defender has no evade. Don't think so!

On a sidenote i have been told in another thread where i tried to explain such a case with the retroengineered point cost per attribute formulas that they are probably wrong at least for the last wave. So we can't know how they intend to balance the Defender against other ships in the end. But still a White K would cost a lot of points we don't see in its actual cost now.

Also my preposter is right about some guys that will be never happy with the Defenders dial and options because they have learned from some old games that it should be able to easily be better than any other ship at anything. They also probably are! But then i am afraid it has to cost something to balance it out. Even fluffwise that makes sense. They didn't have many of them, and therefore they were costly and rare to be seen.

Edited by ForceM

Now I hope it doesn't end having a White K-Turn... Or many people will die from heart attack.

Seriously, a white K-Turn is not the apocalypse of the game... It is arguably on par with a 360º fire arc...

The Defender is an E-Wing with Hull upgrade and other options. So cost explained and balanced! No exotic maneuvers needed to explain it. The new maneuver will be a green form of a known maneuver, but not a Koiogran probably.

Also to say:"But the E-Wings options and actions are better" is a) arguable and b) FFG does not care about it apparently. For example: Barrel roll and Evade on the Tie Fighter are a lot better in my book than TL and a missile symbol on the Z-95. But they cost the same and have the same number of stat points total. So no argument for the defender having a super powerful white K-turn just because else some players cry because the defender has no evade. Don't think so!

It's a bit more vague than that, though; for example points in shields are clearly better than points in hull because of criticals*. Equally, the Bandit Squadron Pilot has a better skill than an Academy Pilot. Not much better but 'better' is all you need - initiative order is a strict sequence and you're either better or not.

* Yes, all right, proton bombs but that's a very specific case