Looking through the rulebook, and having played several missions, I can't figure out any actual benefits for a Close Combat build over a ranged one. As far as I can tell, close combat generally gets less hits, is less likely to hit, and (Depending on the weapon) usually causes less damage unless it's an NPC with buffs stacked on like nobody's business. Plus, while it takes a skill in order to reasonably have a chance of dodging, anyone with a close conbat weapon can parry, making CC damage even harder.
Meanwhile, level one PCs with 50 dollar guns can consistently get good bonuses to hit, get more hits per attack, and they don't have to be within spitting distance of an ensmy to do it, allowing them to stay in cover. Plus, even if they ARE at point blank range, that just means they're getting an additional +30 to hit. (A character with the lowest possible BS can still realistically hit on a 90 or less if they take a full action to aim and fire at full auto point blank. Even without aiming they only need 72 or lower.)
So is there some secret to close combat that I'm missing? Something that makes it stand up to the power of ranged weapons?