Endor done right.

By DanteRotterdam, in Star Wars: Edge of the Empire RPG

I have always loved Endor. Then again, I have always loved Redwood forests....

However, much of Endor in the EU has moved extremely far away from any Star Wars feel whatsoever and its legacy is a tough one to incorporate in the universe as such. Battle for endor and Caravan of Courage felt like a cross between Star Wars, Willow and the Hobit but then with all components sucking beyond belief...

I would like to see endor reinstated and feel like a natural part of the setting again and wonder what creatures both (semi)sentient and non-sentient you would deem to be "canon worthy" and would like to encounter in your games.

Myself, I think we could make an interesting setting when using Ewoks, Yuzzum, Blurggs and Gorax but other than those I don't know. The Octocur could be used pretty much the same as the Arboreal Octopi from Beyond the rim and I kinda like Condor Dragons and Rearing Spiders, but I feel that the fantasy feel is just a tad too high in them. Sanyasan living in a castle, I wouldn't even touch with a 10-foot pole...

Endor as it was in RotJ with some added species and monsters still seems like a nice place to have an adventure though...

What are your thoughts on this?

Actually, I just read the title of my topic and it reads way more as an arrogant statement then I intended it to be...

You're talking Caravan of Courage, right? ;)

IIRC, the locals are both brave and bold, like their storytellers told.

-So yeah, wide open for legendary adventuring.

They're strong and will fight, and will stand up for their rights.

-Motivations, right there.

They're at home on the ground, and their "highways" in the trees.

-Lots of different locations to keep the game different - and they like puns!

When they want to fly up high, they sail on the breeze.

-Hanglider chase-scenes.

A hangglider chase-scene actually sounds really awesome.

As does a speederbike chase through the forest. Classic star wars...

More parasites per square inch of fur than any other species, though. Wookiees are a distant second.

I'm trying to imagine what I'd want out of an Endor based adventure. I kind of picture a twisted fairy tale deal. Ancient, haunted areas of the forest... Vine-cloaked ruins... Long hunting missions through vast canyons... The shaman sending me on quests to retrieve the gods' medicine out of the crashed sky-fortress...

You wouldn't necessarily be restricted to Ewok characters, either. I read a good short story comic about a rebel soldier and an imperial walker-pilot surviving together on Endor, neither sure which side won the battle in space.

Edited by Col. Orange

I'm working on an adventure where the party is forced to take over scouting duty to find a suitable location for the shield generator after Pfilbee Jhorn has fled the planet.

The local life should be both dangerous as well as having intelligent creatures for the party to interact with.

Edited by DanteRotterdam

Sounds good. Clean, efficient, orderly Imperials juxtaposed with the moist, chaotic earthiness of the forest moon.

Dances with Wolves, if they go native.

Ginger Snaps Back, if they don't.

Romancing the Stone if they want to do some treasure hunting without the bosses knowing.

Hahahaha, all fun indeed.

Except my players are not imperials. They are a typical Edge of the Empire party that was taken prisoner by Ulric Tagge during the blockade of Yavin. His brother Orman (Darth Vader's nemesis) makes him believe it is wise to use an outside party to undertake the scouting mission instead of losing more and more troops in the forests.

Edited by DanteRotterdam

Dante, I like your idea of tying in the scout party for the Endor base.

However, I feel like several "popular" locations in the SW universe are portrayed in the movies as out-of-the-way places, meant to be secret bases and such, and therefore probably wouldn't be on the radar for most adventurers in the galaxy.

For instance, Lando speaks of Cloud City as a small, independent mining operation, but the EU has made it into a popular resort and galaxy-famous casino. Yavin, Hoth and Endor are chosen for secret bases because they are off the beaten path, unlikely to be randomly stumbled upon by regular traffic. Tatooine is supposed to be a backwater that is unremarkable unless you have dealings with Jabba. Yet because they are so iconic, everyone sets their stories in these places, which destroys the whole point of why those places are put in the movies.

Anyone else get where I'm coming from?

I get what you mean (Tatooine especially) but it does sound like Dante's got a plan that fits in with (or at worst doesn't contradict) the canon storyline. PCs as expendable conscripts.

Edited by Col. Orange

How many adventures really take place on Endor though? It is not as if the RPG's that came before made an effort to have it as a popular gaming location....

I like to play games where my players feel that they are part of what happens in the movies they saw, but ever so slightly and just touching upon the OT in a tiny bit.

I really enjoyed the fact, for instance, that Luke, Leia and Han had just passed through the Wheel before my party visited it in the first part of Beyond The Rim.

Plus, by having my party be a part of one of the first groups to land on Endor as per Imperial order it is not random traffic that puts them there. it is actually part of the story line. For all we know they might be the ones that helped the Botan Spies get their hands on the plans to it.

Edited by DanteRotterdam

We play during Empire Strikes back. While I like Endor okay enough, it hasn't really been discovered by the galaxy at large yet, so we leave it as sort of untouched territory.

In our game, Endor is the type of place you'd crash down on by accident, then try and befriend the friendly locals and survive the hostiles ones.

We play during Empire Strikes back. While I like Endor okay enough, it hasn't really been discovered by the galaxy at large yet, so we leave it as sort of untouched territory.

In our game, Endor is the type of place you'd crash down on by accident, then try and befriend the friendly locals and survive the hostiles ones.

Well, actually this takes place precisely at the time of Empire Strikes Back...

Building the second Deathstar was not done quickly.

To wit, the recent Star Wars comic by Dark Horse (although on its way out due to Disney pulling the license back towards Marvel) had the second Death Star under way within months after Yavin.

But… on topic… Would you cast Ewoks as the adversaries or as potential Allies.

We have seen they can be both.

It really depends on the circumstances that the PCs encounter the disease-ridden vermin.

From the filum, they're curious but wary of strangers, but can be made friends with a good Charm roll (Leia + Wicket).

They tried to eat our other heroes, though - but that may be due to their mistreatment by the Imperials by that point.

It sounds like your group are going to be the ones making first contact, so it could go either way.

But… on topic… Would you cast Ewoks as the adversaries or as potential Allies.

We have seen they can be both.

Sorry for disrupting your thread. I think you have a good idea, creative without being kitchy.

I'd say that most of the races that might be encountered would start off as suspicious at the least, especially those that have significant predators, and even more so if their predators are humanoid. After all, the Ewoks weren't terribly friendly to the Rebels before their god-ruse.

Have fun!

Please add annoying flies and mosquitoes! Funny as it sounds, they are a nice little environmental hazard that certain talents can ignore. It makes those talents worth while and if you have some fun RPers it gives them something to play with. We had a good time with ours!

Any more ideas about Endor. I really like the Ewoks and honestly I'm not ashamed of this. I wish they would do a creature book, or an alien book or something that would allow us to play which ever species are out there. I know people hate the Ewoks as much as they hate Jar Jar though I will never agree, I just want to have fun with one of the things that drew me to Star Wars when I was I kid and that would be the Ewoks I was 8 when ROTJ came out and it was my favorite. I could never hate them. any how hope all is well.

Ewoks get a bad rap. They and Endor have as much potential as anything else in the hands of talented creators.

Any more ideas about Endor. I really like the Ewoks and honestly I'm not ashamed of this. I wish they would do a creature book, or an alien book or something that would allow us to play which ever species are out there. I know people hate the Ewoks as much as they hate Jar Jar though I will never agree, I just want to have fun with one of the things that drew me to Star Wars when I was I kid and that would be the Ewoks I was 8 when ROTJ came out and it was my favorite. I could never hate them. any how hope all is well.

One of my players played a hard-drinking, hard-flying gambling ewok and had a grand time doing it. I've crafted ultra-serious gungan professors and mechanics just for the "aw yeah" factor. You don't have to justify what you like, it's good enough that you like it.

I ran an Endor game that was a survival horror. The PCs crash land on a moon that seems to have everything they need to survive. They soon start finding impaled corpses, evidence of ritualized cannibalism and they know they are being stalked by something that is really hard to detect. Something is laying traps for them too, logs fly down and squash them, spiked pit traps impale their feet etc. Once they are worn down, the attacks start, small at first, some hidden poison blow darts hit them, the poisons start taking hold, making them hallucinate further horrors.

A net trap envolopes a PC, but by this time they are so freaked out that they run under the barrage of hidden blowdarts and arrows abandoning him. The PCs later hear drumming, battered and bruised they grow a pair and go to investigate a nearby bonfire. There they finally see their companion, strapped to a pole about to be burnt alive as a ritual sacrifice. Strangely, this was the first time they realized that they were being hunted by ewoks, they did not know the name of the strange moon. GIven their superior armements and size, they burst in and save their friend, slaughtering a bunch of homicidal drugged out ewoks in the process.

The force sensitive members is disturbed to find the shaman is powerful with the dark side, not too unexpected, given the ritual cannabalism and sacrifices. The shaman shakes his skull staff and pronounces curses on them, they can feel the power of them, but it has no immediate effect other than fear. The PCs flee before too many more re-enforcements turn up. A running battle ensues, with the experienced hunters of the ewoks firmly having the upper hand. Harried and desperate, the PCs don't realise they are being hurded toward disaster. They burst into a clearing that has a crashed spacehip in it, which is the lair of a horrible huge monster. The ewoks stay back out of sight and chant and bang drums.

The PCs know that they must defeat the huge monster, or at least get past it, as that space ship has the part that they need to fix theirs. They somehow need to get a hold of it, then make their way back through the forest to their ship and escape. This is where we left it, we won't play the finale for another month or two.

I love them especially because they are cute and cuddly, but also deadly and crafty. They embody the "Looks can be deceiving" trope that's present throughout the star wars saga.

  • That little green cuckoo -crazy swamp dweller? The wisest and probably mightiest Jedi who ever lived!
  • That hunk of junk there in the hangar bay? One of the fastest and sturdiest ships in the galaxy, albeit with some technical quirks!
  • those clumsy looking, broken basic speaking gungans? Actually quite impressive tech they build themselves, without outside help and have a well organized military!
  • that girl there who has that Robot my pal told me to look for and seems to be getting mugged? Can take care of herself!
  • That old man Ben, who everyone thinks is crazy? Actually a wise Jedi-General named Obi-Wan.

I could go on, but that is enough.

In defense for the Ewoks I have the following to say: In an early script draft there was a plan for the Ewoks to fight a gorax together with the heroes. This was meant to explain why the Ewoks had all those traps handy, but was ultimately cut. The point is, gorax are ginormous bipeds, similar in height to an AT-ST.

Gorax.JPG

For the adventure we did on Endor I stated out the Gorax and the players (with the help of local Ewok) used the traps that were set to take them out. It was epic...

Gorax (Rival)

Gorax are a race of giants that frequently prey upon Ewoks. Humanoid in appearance, adult Gorax are usually over six meters tall. Some specimens are recorded that are up to 30 meters in height. Their bodies are covered in thick, matted fur, which is black, brown, or sometimes gray in color. Their hairless faces are dominated by protruding lower jaws and heavy brows.

Powerful but primitive, Gorax have only recently developed sentience, and their technology is crude. They are limited to simple items such as clubs, stone axes, animal-skin clothing, and the like. They communicate by making grumbling noises. Gorax are solitary creatures, except for during hunts, when they can band up together to make their hunt more successful.

The Gorax in this particular hunting party are adolescents, all of them male, and even though some Goraxes have been known to grow up to 30 meters in height these three 'only' reach up to approximately 9 meters tall. They have armed themselves with large tree branches/trunks which they are able to wield like clubs and can use their extreme length and reach to make melee attacks at both engaged and close range.

Brawn: 5 Agility: 2 Intellect: 1 Cunning: 1 Willpower: 1 Presence: 2

Soak Value: 7 Wound Threshold: 30 Strain threshold: 15

Melee/Ranged Defense: 1/1

Skills: Brawl 2, Melee 2

Talents: Silhouette 2, Grip (spend 2 advantage to grip an enemy, this causes 5 damage (+ additional successes) in the round he grips plus another automatic 5 damage (no additional damage) in the next round if the grip is maintained, however the gripped victim does not have to roll to hit while gripped and hits automatically with no challenge die), Drop and kick (Gorax drops a gripped character and rolls to hit normally, the kick causes 5 damage, disorient 2, knockdown 1, moves the affected player one range band away from the Gorax)

Abilities: None

Equipment: Stuff sacks to transport captive Ewoks, giant club (Melee; Damage 6, Critical 4; Engaged/short; Defensive 2)