Our party's fighter group for our Corellian Resistance campaign will start as a mix of Lancets and Y-Wings. For some reason I don't know I prefer to mix fighter types in units whenever reasonable. Part of why I love rebel, pirate, and privateer campaigns in a lot of sci fi settings I suspect. And since I know Star Wars ships better than any of the three regular GMs in our group I usually get asked to help when making decisions about starting ships or makeup of starting squadrons for our group.
Is it bad if I...
Iirc the Z95 was superseded by the X-Wing. So they should be available fairly cheap as second rate fighters.
A carrier with a wing of Z95s seems like a fine campaign idea to me. A bit like Battlestar Galactica in its possibilities.
Rather like having Z-95 Headhunters as the standard fighters for the rebels in my game?
I can't help wondering how they could remotely have sufficient enough X-Wings given the impression that not only did the Rebels have limited resources but their means of constructing such fighters make it impractical to rely on them only.
Yes I know they mentioned the Y-Wing as their original main fighter craft but given the varied options available why didn't they make use of what fighters they could obtain?
After purchasing my copy of Beyond the Rim my reaction to the storyline as well as background subplots for the characters was to suddenly think...
In case you don't want to be spoiled don't read the below...
At the tail end of the clone wars a few treasury ships fleeing Imperial forces rely on the few remaining Separatist warships that have survived the now lost war.
A trio of such ships protect the treasury ship whose commander insures his ship's safety by including in his crew members close relatives of those in command of those warships knowing they would do anything they can to protect their kin he deliberately abandons them so he can evade capture and for all he knows they all died that day...
Unbeknown to him they all survived and separated to better thwart capture their crews tried to rebuild their lives but for some that wasn't an option, when those near the Wheel learn of the discovery of a hyperspace pod it galvanised them in ways that may well topple the Empire itself...
My question in addition to the one above which anyone who doesn't want spoilers to that adventure may as well restrict their answers to that opinion...
One or more former Separatist warships ends up in Rebel hands... do you think one of those would work as a mobile base if you thought your players would be up for such a game?
Apologies again I hope this makes sense.
No. But the Rebels did have plenty of X-Wings by the Battle of Yavin, and even more going up to ROTJ. If it's a regular military unit then they shouldn't have a problem getting them.
If they're not a fighter pilot squadron, then yeah..they probably will take anything they can get. Air support of any kind is a game changer in a ground battle. Most of the stuff we use in Afghanistan is retrofitted from Vietnam, because dumping a bunch of cannons and machine guns on something that flies pretty much works.
Z-95s, R-41s, T-wings, Y-wings, and anything they could get their hands on are quite welcome. I always envisioned something more like Area 88 before the Battle of Yavin
and i digress....
The Rebel Alliance wasn't just the Base at Yavin and 2 Squadron of fighters during ANH. That was just the main place for Alliance high command for communications and supplies.
Supposedly the X-wings at Yavin were some of the first production models.
Personally, I never cared for that Idea. It would be more feasible for the Rebel Alliance to slowly build up its resources until finally having that "Spark" to start the rebellion. a Score of Squadrons of various fighters, a several Task forces of Starships, and Rebel resistance cells on most core worlds and Colonies
That and drawing out the Rebellion for many more years until the Death Star II was constructed... I have a hard time that even the Empire was building TWO death stars at the same time... or could even build one in less then 5 years.
Edited by kinnisonThe Guide to Warfare actually agrees with your view. It talks about how many of the larger Sector Forces in the Alliance have their own fleets independent of the main Alliance fleet. In fact the bulk of the main Alliance fleet was originally a collection of ships that had managed to avoid destruction or capture when the Empire invaded their home systems, or destroyed the local fleets they had originally belonged too.
And the Death Star novel makes it very clear that there were a lot more X-Wings around than we saw at Yavin. At one point the Daeh Star Construction Site gets hit by a rebel carrier with 500 X-Wings though the entire force gets wiped out.
The Guide to Warfare actually agrees with your view. It talks about how many of the larger Sector Forces in the Alliance have their own fleets independent of the main Alliance fleet. In fact the bulk of the main Alliance fleet was originally a collection of ships that had managed to avoid destruction or capture when the Empire invaded their home systems, or destroyed the local fleets they had originally belonged too.
And the Death Star novel makes it very clear that there were a lot more X-Wings around than we saw at Yavin. At one point the Daeh Star Construction Site gets hit by a rebel carrier with 500 X-Wings though the entire force gets wiped out.
I definitely need to reread that book if only that if I ever get a game up and running I can point to that book and say
"That's why you can't get hold of an X-Wing, they took the lot and all that was left ended up at Yavin..."