So, my local Dark Heresy group has some problems, and I need some advice on it.
(I can go into a long history, but here are the general problems:)
We've kind of got 3 GMs, including me. I was GMing solo for a while, but after my first mission went south (Total Party Kill south). Then, someone else stepped in and we started taking turns GMing... After a couple of his missions went really south (The last of which was ALSO Total Party Kill south,) a third player stepped in.
One of our players takes it personally whenever something bad happens to his character, even if it's blind bad luck. (Or, even if it's just because he did something really stupid.)
None of the players are particularly good at the game, and none of the GMs (Including myself) have been very good at dealing with it. In all but maybe two of our missions so far, either we've had to railroad the hell out of the plot, or else important facts and clues go right over the player's heads to the point where they have no idea what to do.
One of our GMs (The one who recently joined and is currently doing his first mission,) isn't going to write a PC, which means that whenever he's not GMing all he wants to do is sit on the sideline and help out the current GM... Which means he's probably either going to have almost nothing to do or else it'll get really annoying for whoever is actually GMing.
So, any suggestions for how I can deal with this? Mission-writing tips? Dealing-with-players tips? Campaign-running tips?