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  1. Absol197
    Great spoiler! Might I trouble you for the specialization skills for the three new specs
  2. Nytwyng
    Without spoilers, think more along the lines
  3. Blackbird888
    This is spoilers about From a Certain Point of View, but it gives some interesting insight how mind tricks work
  4. Absol197
    This is somewhat unusual! Only one day to go before release and no one's gotten it yet. Maybe we'll be getting our spoilers tomorrow, but I guess it's not really as important now. I mean, I'll still take them as early as I can get, but still
  5. Mark Caliber
    with a large number of advantages: All attacks on this Interceptor will have an added blue dice and that pilot will be flying straight next turn). Of note, the Y-Wings: Y-Wing one is flying past the Lacerator and established a target lock. Y-Wing 2 & 3 attack but only hit with one torpedo but did extensive damage with that one torpedo. An unknown critical hit is resulted against the Lacerator. (no spoilers). Y-Wing 4 is still out of arc, but has a lock. It should be able to make it's first run against the aft of Lacerator next turn. Note that with the Guided weapon quality three of those torpedoes will get a second chance to hit on Turn 15. We ended here because it was our regular time to wrap up AND the next turn (technically turn 15) is the turn that the Diving Shrike
  6. Alatar1313
    sidebar on p125 pretty much covers that. The check to find it and the listed cost can represent just the raw materials to construct the hilt rather than actually purchasing the hilt itself. Of course, you still have to find a crystal to put in it. That would probably be handled in narrative rather than just making a roll to find and buy one. Star Wars Rebels semi-spoiler (select to highlight): Edited November 12, 2014 by Alatar1313
  7. Kuni Katsuyoshi
    Maybe they've slipped a new Scorpion spoiler somewhere
  8. LazerSwordsman
    journey. I didn't want to just have them make a few rolls and see what they built, though; I wanted to make an adventure out of it. So I cooked up the following scenario and inserted it between episodes 1 and 2 as a sort of side-quest. My players really liked it, and I thought I'd put it here for other GMs to use and critique. The following adventure contains mild spoilers for The Chronicles of the Gatekeeper, but with a few modifications it could be inserted into any low-level campaign. Please review and critique honestly - I want to become a better writer and GM! Edited April 19, 2019 by LazerSwordsman
  9. Mark Caliber
    This is a work in progress and we're wrapping up Mission 22 (which actually uncovered the information needed to make Mission 24 a thing. I'm actually impressed by my players. They found themselves in way over their heads in Nkllon and chose to bug out and ask for help). Spoiler Warning (to my players). None. This is going to happen. I'm expecting Mission 23 to be wrapped up by the end of next week and then we'll kick back to Mission 24! Everything that follows will shortly become published for the players. What follows is the Operations Order that will be handed to the PC's at the conclusion of mission 23. If you sift through this whole thing then yeah . . . this is going to be a big one! Wish me luck pulling this off! Feel free to snag what you want for your RPG campaigns
  10. KungFuFerret
    change and develop as events effect them. You know, like LIFE. And how it will be even more satisfying to have them have to struggle to either climb back up from the pit they put themselves in, or the struggle to maintain their morality, when so many things seek to push them away from it. I mean, let's use a scene from Civil War, the movie. Major spoiler for that one person who hasn't seen the film but... Now it's easy to say in that scene that the GM could respond with "this has enraged your PC." with "nuh uh! You don't get to tell me how my PC feels!" Instead of embracing the fact that it could lead to an awesome conflict between friends, the culmination of an entire campaign's tension and drama, and make for a gaming session that the friends talk about
  11. a1bert
    When something gets an errata, FFG is obligated to integrate it to any future printings of the game/expansion. The Royal Guard / Imperial Officer / Rebel Saboteurs errata were about the first, so they have had time to propagate, but you can't be certain without checking the printing revision number or date. The .zip file in the link in the spoiler protect above has the current known deployment card errata, so you can compare to those
  12. ktom
    build the theme into any existing House (with obvious preferences where it works best) in such a way that while your House card says "Stark," you are essentially playing a Tully deck.How cool would that be? Six Chapter Packs that essentially run through the Red Wedding and the Siege at Riverrun? Or that run through the Great Ranging and the flight from the Fist? (BTW: I don't see the name dropping as spoilers - sorry if someone else does
  13. Bucknife
    Spoiler alert: Finn and Rose Pods, with or without upgrades, are the best T70s in Resistance
  14. Bellona
    Thunderbolt (and anyone else who's planning on GM'ing this campaign): Just to let you know, there were plans for a short side-story involving Mireska at Jabba's place and her acquisition of a second lightsabre crystal. Maybe it can still be included if Mireska and company catch up with Jorin and co. there after the battle on Teth. The relevant posts are noted in the spoiler below (mainly to save space) ... Edited yesterday at 08:27 AM by Bellona
  15. Hibby1791
    game point of view than a table top point of view. I am a big console RPG player and have more recently started playing table top RPG's so i am still trying to switch my mindset in that aspect. I really appreciate your point of view on this so if you dont mind i am going to explain the situation and want to know your opinion on how you would have handled it. SPOILER ALERT(first off the reason they got into this mess was partly my fault) We were playing dead in the water and the PC's got through act 1 fine but that's were everything went wrong. They took argued for awhile on what they should do first, get their equipment or head to life support. so after a few minutes of them arguing i started a dice counter on the table to let them
  16. LordBritish
    This will contain potential spoilers of the actual adventure. Players that haven't gone through it have been warned. To be honest the adventure makes as much sense if it was a pirate gang; because the imperial force's in this particular campaign had very limited resources (e.g. because the base was to be erased to conceal the Captain's secret, thus the troops were only briefed on it being a training exercise until the last 48 hours.) that meant if they failed to take over the base on this occasion, that they would leave it alone (e.g. the captain was defeated and either has his reputation destroyed, the ship is cut off on retreat and so fourth). Thus it would make sense no matter the foe. Mandolorians raiding party? Mandolorians fending off a Zygerian invasion, greater implementing the use of court Zygerian context to reflect a game of throwns
  17. Old_Ben
    familiar with deckbuilding and CCG / LCGs in general, I'll likely be taking responsibility of spending each players XP and upgrading their decks. Looking for some general advice here on how to proceed. Should I stick with cards only available in the core set at this stage? If I jump ahead and use cards from the Dunwich cycle (I have access to every pack released) am I likely to either confuse players, give away spoilers or generally mess up the campaign narrative? Any specific recommendations for each of those characters, or general ideas on how I should proceed? We'll be playing with a full sized group most sessions and although we're more interested in the narrative, is there any approach I should look at in order to prepare for the horrors ahead? I'm wary about hamstringing us with poor upgrade choices. Any tips you can share would
  18. Dr Lucky
    betting they sell copies at Gen Con. Maybe someone will post some spoilers then
  19. vermillian2
    presume Tzumains sight is still up so I can get a spoiler of the core set? I still only have the money set aside for its purchase... and then had to tap in to it. I fail at money right
  20. TechnoGolem
    This was one of the better stories. I was hoping that they would go into more detail about the conflict between Phoenix and Unicorn due to their style of magic but that is a story that will have to wait for another day. I'm looking forward to the card spoilers next week
  21. WookieHairdresser
    Always hoping for new spoilers but these articles are great to share in our local area for players just starting - far less overwhelming and a nice start place for 2.0 Be cool if Nand or somebody took over from Heaver and made some new turn 0 style articles
  22. ColonelCommissar
    SPOILERS!!!!! Sorry, I probably shouldn't have mentioned that. Or should have mentioned
  23. GroggyGolem
    healthy at all, IMO. Rather than ranting about it further, I'll just say page 100 to 101 of the Rebels spoiler thread in the EotE forums has my more in-depth thoughts
  24. Imperial Advisor Arem Heshvaun
    Chris Terrio dives into 'The Rise of Skywalker' (full article) Excerpt from interview, spoiler due to length