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  1. beefcake4000
    Working on the proviso that flotillas are small ships is there any reason they can't use tractors to slow down ships on similar bases, corvettes and raiders etc? Would seem a good way to get a few tractors in cheaply
  2. beefcake4000

    Tractor beams on flotillas?

    beefcake4000 replied to beefcake4000 's topic in Star Wars: Armada Rules Questions
    hindsight that question was poorly worded. No in you're response meaning yes they can equip and use a tracto beam? My question was really just about the ability in case the flotilla is considered a smaller size for some reason I've missed. Cheers
  3. Baltanok

    Flotilla Phase?

    Baltanok replied to Payens 's topic in Star Wars: Armada
    system does is invert the sign on activation advantage. The few, big ships can wait for the many fast ships to close, then unload. Next turn, the few big ships activate at their first opportunity, and kill more light ships, then fly away. Trading the current system, where all-small & mixed large/small fleets work, for one where only all-large ships are viable is not an improvement. A rule that says that an unarmed flotilla that doesn't execute a squadron command doesn't consume an activation would at least eliminate the empty GR-75 transports, but wouldn't prevent blue/black swarm fleets from functioning
  4. clontroper5

    Totally jazzed about flotillas

    clontroper5 replied to Rocmistro 's topic in Star Wars: Armada
    Well we have hypothosized a point value about 23-25 for the flotilla's so 400/25= 16 possible minus 25 for admiral and 25 for upgrades so let's see. ..Cary the 2...divide by zero... Etc. Etc...I need 14 Gozantis and 3 rebel scum Target ships for the inevitable needed upgrade
  5. DerErlkoenig

    Is there room for new flotillas?

    DerErlkoenig replied to Ceryliae 's topic in Star Wars: Armada
    wouldn't mind seeing a medium flotilla with pretty decent armaments out of all arcs.It would definitely probably have to lose Scatter, though
  6. NebulonB

    Moving a slicing flotilla

    NebulonB replied to NebulonB 's topic in Star Wars: Armada
    Thats what I tend to do, likely forfeit the flotilla to remove a critical squad command. Doesnt mean its clever, and I definitly will think about your QS thing. Sounds very good if you have the eyes for setting this up. And if I understand you correctly, you can slice after the initial, non- QS manouver execution and before the QS one....so there is no "one" execution, but two separate ones and I can use either for slicing?Oc I did not forget about the scatter token, but if things get close, an accuracy tends to pop up (nowadays with sensor teams or H9 probably more likely). Many good points
  7. Snipafist

    Totally jazzed about flotillas

    Snipafist replied to Rocmistro 's topic in Star Wars: Armada
    realize the cautious "we don't really know a lot just yet so it's really hard to say" answer is lame, but unfortunately that's my answer. I primarily play Imperials, so I'm expecting to pick up 3 of each just for options and upgrade cards, but depending on what kinds of builds might be viable, I could see that number going up or down (either universally for both flotillas or specifically for one or the other) prior to their retail release
  8. Fraggle
    News on flotillas https://www.fantasyflightgames.com/en/news/2016/4/29/support-your-squadrons-support-your-fleet/Now I'm even more excited about them
  9. Jamborinio

    Flotilla thoughts

    Jamborinio replied to BergerFett 's topic in Star Wars: Armada
    Rebel you can pack a Home One for the accuracy generation! That will make flotillas panic. Empire you've got Jonas
  10. Green Knight

    Raiders as Flotilla hunters?

    Green Knight replied to drdoom28704 's topic in Star Wars: Armada
    Raider-I, CF, VADER, APT. Quite the flotilla popper
  11. Drasnighta

    Flotilla Phase?

    Drasnighta replied to Payens 's topic in Star Wars: Armada
    Because I can do something else and rake in inherent 2nd player objective advantage. That makes you need to DO SOMETHING to counter ME. So you better use your activation advantage. Because then once it comes Push-to-Shove..... You get to do *ONE* thing first before its my turn, and if I've invested properly, I have weight of strength there, waiting. Thats why some people say that Flotillas are an advantage come the first couple of turns. But after that, they're little advantage in activation - because the Dirty Deeds needs to be done NOW - delaying doesn't necessarily help. Edited August 6, 2017 by Drasnighta
  12. Undeadguy

    Flotilla thoughts

    Undeadguy replied to BergerFett 's topic in Star Wars: Armada
    think activating 4 flotillas before activating 3 MC30s is some how abusing the activation system? Cuz that's what I am referring to. Dropping an MC80 immediately on turn 2/3 means you have to change your activation order or risk losing ships. Assuming I don't drop the MC80 next to an MC30, you may have some trouble with your activation order. Same concept for the Demo+4 Goz Relay Delay Bomber ****. Charge a CR90 to the flots since they tend to be removed from the fight and drop in your Raddus ship. Clean up the flots easily and gain an advantage in the squad game
  13. Hastatior

    Totally jazzed about flotillas

    Hastatior replied to Rocmistro 's topic in Star Wars: Armada
    mean, I just picked up MC80 #3 and Glad #5 after theroycrafting fleets where such madness might work) but because they look like they will introduce very interesting decisions into list building. Since they primarily buff others, they are like upgrade cards that increase your activations and have a tactical positioning dependency. Can't wait to try the wonkiest possible crap with these. Here's an interesting question for the thread: How many flotillas would one get to cover the more extreme potential list scenarios? I'm initially aiming for 3 of each, pending reveal on point cost
  14. itzSteve

    Flotilla thoughts

    itzSteve replied to BergerFett 's topic in Star Wars: Armada
    have a cheap flotilla in your list, why wouldn't you put MW in your objective pool? The whole idea of objectives is to give the second player a way to even up the cost of not going first. If you are bidding to go first, do you really care what the second player even brings for objectives? The only thing I avoid, are objectives that can move tokens with strategic squads when I didn't bring any myself
  15. Green Knight

    Totally jazzed about flotillas

    Green Knight replied to Rocmistro 's topic in Star Wars: Armada
    Toryn Farr and Kallus are in the most recent Vassal tourney No flotillas though. Those are just speculation
  16. ricefrisbeetreats

    Flotilla thoughts

    ricefrisbeetreats replied to BergerFett 's topic in Star Wars: Armada
    What I've seen is one loaded up ship (Mc80 Assault or Command) and a pile of Flotillas pushing squads. It's not common, but I see it enough to annoy
  17. Teh HOBO

    Flotilla thoughts

    Teh HOBO replied to BergerFett 's topic in Star Wars: Armada
    that's the point, it's the default red. That's boring in a game about strategy and tactics and a game with 7 other red objectives(ok 6, targeting beacons is irredeemable) that you almost never think about. It makes objective choice boring and constrains design space if they want to do other red objectives as they have to be as good or extremely niche like precision strike to compete. Most wanted+flotillas is boring and that's it's biggest
  18. Barney

    Flotilla phase

    Barney replied to rahxephon 's topic in Star Wars: Armada
    about each large ship in your fleet allows you to activate one flotilla in the ship phase? Maybe a non unique title that allows VSD's to do the same
  19. Megatronrex

    Flotilla Phase?

    Megatronrex replied to Payens 's topic in Star Wars: Armada
    stopped seeing large numbers of flotillas as soon as Quad Battery Turrets, Leading Shots and Gunnery team started letting me pop them two at a time from long range. Honestly since the new wave came out I haven't had nearly as many problems dealing with activation advantage
  20. Angry_Ewok

    Flotilla Phase?

    Angry_Ewok replied to Payens 's topic in Star Wars: Armada
    there to this besides "it changes the way the game plays," which should be a non-factor. The only people who would not want this are people so insecure in their ability to win an honest fight that they want a system that has such mechanical holes that they can leverage it to make their games easier. Have you ever played a game against 1-2 very scary ships and a whole swarm of flotillas with second player? Have you ever stopped and thought to yourself, "If this was a real fleet battle or RTS, this would be a joke because everyone at the table knows that all the second player has to do is pour all their fire into one ship, and yet because of the activation system and the bid system, some how the fleet of useless support craft far away from the fight allow that
  21. Rocmistro
    played a great game last night with my buddy. A well played game resulting in a 5-5 victory tie, and both of us realized at the end of the game how much the flotillas (what we know about them) would have changed our game and made things even more exciting. I know there's a lot of wave 3 'hatas' going on right now, but I'm really jazzed to see what kinds of changes these fleet support things bring to the table. Edited April 14, 2016 by Rocmistro
  22. Green Knight

    Totally jazzed about flotillas

    Green Knight replied to Rocmistro 's topic in Star Wars: Armada
    quite like what I've seen of the flotillas - and the support cards and the new officers...I still hope we'll see more product before the final release though
  23. Angry_Ewok

    Flotilla Phase?

    Angry_Ewok replied to Payens 's topic in Star Wars: Armada
    unfair advantage over your opponent. 3. no RTS has this level of ship to ship combat, (Empires at War tries, but does not have the depth I am looking for) in a game that simulates space combat, (this is crazy I know) I want my game to reflect closely, and match up tactically, with what it would actually be like to command a fleet. 1-2 Rambo hero ships and a fleet of flotillas makes no sense in any logical context of fleet combat. Those 2 ships would get focused down without other combat ships backing them up 4. you are basically saying "get gud," because obviously anyone with a different view point then yours could not possibly understand how to perform well as first or second player
  24. Ginkapo

    Totally jazzed about flotillas

    Ginkapo replied to Rocmistro 's topic in Star Wars: Armada
    rebels and 1 imperial flotilla. Seems more budget friendly. I rarely have much spare points in my imperial lists, (rare that I am running imps anyway), and normally have at least one activation wasting corvette in my rebel lists anyway
  25. Kikaze

    Flotilla phase

    Kikaze replied to rahxephon 's topic in Star Wars: Armada
    does this fix the activation game again? Large ships will be rekt without flotillas to patch up their activations. We will be back to the days of DeMSU/Cr90 spam