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your ships are anti-flotilla ships thanks to Captain Jonus -
demolisher rush list like McCann or Clontroper play) is really the unsolvable problem I have run into with the MC80, followed by similarly obnoxious rebel lists with Mon Mothma or Rieekan. Edit: Also, Snipafist, in my defense, I have been a proponent of the Raider since it was released because the cheapest method to get additional activations in any fleet is always valuable. If anything dims my love of the raider, it will be flotillas allowing this to happen even more cheaply. Edited April 19, 2016 by Reinholt -
Here an overview about the changes I know. Green text is boost. Red is nerf. Yellow in neutral. Maybe there have been some changes. I got the intel this summer. Or I missed something. Admiral Konstantine At the start of each Status Phase, you may choose any number of enemy ships at dist 1-5 of at least 2 friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship you may discard 1 NAV token from it or increase or decrease that enemy ship's speed by 1 to a minimum of speed 1. Admiral Ozzel During each friendly ship's Determine Course step, it may change its speed by 1. Garm Bel Iblis After deplyoing fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens -
wing swarm easy to lock down, equally predictable. I think the MC80 has to be the king of the list, everything built around making it work, which is the definition of inflexible. I actually did the math once on points per shield, points per hull, points per die etc. comparing the MC80 to AF and the MC80 did not compare well, add to it the inflexibility and lack of manouverability? yuck. Maybe with flotillas you will be able to build a "regenerating troll" style MC80 centred fleet or something but right now for me personally when i line up against an opponent i am much more concerned if I see a couple of MC30s and CR90s or a cr90 swarm or high activation list. I see a MC80 and it just looks like a tasty point pinata -
flotillas count as ships for Engine Tech exhaust? Asking for a friend -
Maybe that has more to do with the new factions and the fact that they have ships other than flotillas that can equip them? Maybe they thought that would be a problem or it was discovered in playtesting that it would be. Not everything that changes has to have been a problem in the past it may be considered to be a problem in the future. Edited November 29, 2020 by Thrindal -
Yavaris SQ: Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool but nooooo some people think wave3 unneeded squadrons with unnerfed rieekan and unnerfed flotillas and unnerfed BCC is fine -
they're using a token to ditch raid, then they're down one squadron that they had a plan to use already. It also helps that Hardcells can slice while they're fighting instead of being on a flimsy little flotilla -
everyone. Trying out some new tactics and new cards. Have a look and see how this fleet can be improved. I'm thinking that I may want to drop an Imp Star and run with a couple smaller ships including a flotilla perhaps. I feel this fleet could have a little more fighter support from ships and a Rebel Aces list could potentially make quick work of this list. Thoughts, fellows? Sloan's Gambit Faction: Galactic Empire Points: 400/400 Commander: Admiral Sloane Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Superior Positions [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) = 163 total ship cost Imperial I-Class Star Destroyer (110 points) - Relentless ( 3 points) - Admiral Chiraneau ( 10 points) - Ordnance Experts ( 4 points) - Phylon Q7 Tractor Beams ( 6 points) = 133 total ship cost -
never encountered anyone who griped about the fighter stands having mixed models within reason. Vader+TIE/ln stands I've seen on tables forever. I've even seen people who put a small base stand with a fighter tree and jam a GR75 and some X-wing's on it to make their flotillas. Technically it is against the rules. But technically so long as nobody is out to be TFG it doesn't matter. Just make sure your opponent knows. I get thrown off easily myself, but a simple thing like the 'leader' being escorted doesn't bother me. It actually draws my attention to which one is the special one. You could do one stand of Knights with all 3 Aethersprite, one stand of Plo with one Sprite and two v19, and then one solo peg Sprite for Ashoka and I could easily know what I'm looking -
flotillas are really affecting the activation game so much...why just this small nerf? Sure, no lifeboat rule is nice and all, but it doesn't really remedy the activation bloat, does -
more "esoteric" builds will have to stay on the wishlist as long as I cannot grab the necessary ships on ebay or meet some player who will lend them out for a game. Still, its not boredom - there is just a finite number of fleets which you can compose from what we have available, and its not all that exiting anymore after the 5th or 10th flight. I will grab 1-2 flotillas on release and be happy the wave 3 is a moneysaver at some point, then wait if wave IV is happening
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completely bored, but I think we're slowly seeing some things that need an eye kept on. Demolisher may need a nerf or at least a Rebel counterpart given it's prevalence. The MC80/VSD/NebB may need some upgrade love down the road as well. Neb's without titles tend to be a bit bland. I also agree that with 9 ships, it's starting to get stale for variety. But the flotillas should help alleviate that a bit. I think the high activation lists are here to stay. It's simple math as why it's effective. I hope Rebel fighters become more of a threat with the new units. Right now, I feel that it's WAY easier to build a threatening Imperial fighter list for WAY less -
Looking for alt arts: Neb b plastic Howlrunner Rhymer plastic flotillas Have most anything armada to trade, some xwing, some -
talking about the German Nationals champion, my Bothan Imperial Intelligence operative tells me that he is running 8 flotillas and a bomber group -
examined every table. I think there was one squadron-less build, even mix of rebel and empire, and lots of squads. Nothing bizarro, and while there was a 8 flotilla tray on a table I don't think it was played, or it had a bye.Some nicely painted builds. Maybe 50% painted. Only saw 3 fleets with Interdictors and 2 of them were paired. The table space is very VERY crowded. Tables are 3 feet across, exactly, and each pair has maybe half a foot to one side of each play area. Some lucky folks on the fringe have about a foot. For an official ffg tourney with a $75 fee they should have done better. Room is also very warm, glad I brought my shorts -
surprised to hear that squadrons and flotillas are so popular. I'm interested to see how other builds fare though -
could have guessed that flotillas were a given. I was expecting an average somewhere around 2 per fleet.Was expecting more interdictors though.For whomever is there, a numerical breakdown of fleets woukd be amazing
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From the pictures on Facebook, it looks like he's got an AFII, an MC30, and some flotillas -
That would be fun, large ships ramming flotillas to death. Wouldn't really solve tournament issues but it'd be fun for less competitive games -
Well done capt Griff and thanks for the write up! You raise some really interesting ideas, particularly for me the point that the ISD plus squads basically negates all the flotillas. That said I wouldn't have the nerve to run this sort of list without leading shots, avenger, boarding troopers etc etc. Which of course would detract from the core strategy -
kinda wonder how well Home One might do in our current setting with all the flotillas -
What is considered low in this meta? There was a double AF fleet in the top tables on Day 1 at Worlds. It essentially flew along the outside edges of the board with squadrons in between to do the fighting. I think H9 and similar combos will keep flotillas from going completely out of control. If you have more than 2, I don't think you can protect them all assuming they are pushing squads or passing tokens -
want Salvage Run before the Cymoons light you up at red range. Also X-wings over YT1300s, the comms net flotilla should have Toryn and BH instead of Leia at all, but it's fine I suppose -
pull matter (from a planet's surface, or chunks off of capital ships) into its molecular furnace maw. Then it uses those materials to feed internal factories that expand itself and produce war material (droid-controlled fighters and other vehicles). The droid angle obviously fits the Seps, and this weapon looks like something that evolves from a massive mining apparatus, so again a good tie-in to the Seps. The ability to make a flotilla of these things that can destroy targets while replenishing droid forces seems like an even better fit for the aims of the Droid Army than the Death Star. Anyway, that's just an idea I had for those that don't care about sticking strictly to canon